Nintendophiles' Scores

  • Games
For 446 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Tony Hawk's American Sk8land
Lowest review score: 8 Mucha Lucha! Mascaritas of the Lost Code
Score distribution:
  1. Negative: 54 out of 446
446 game reviews
    • 59 Metascore
    • 67 Critic Score
    It's a youthful and entertaining way to fill some time; I happily played through it while doing laundry the other day and found that time just flew by.
    • 52 Metascore
    • 42 Critic Score
    Alhough the story mode levels are rather uninspired and the puzzles disasters, the tons of collectables and interesting (to say the least) storyline, paralleling characters in the show, will keep any young girl gamer who is a fan of the show more or less satisfied.
    • 71 Metascore
    • 75 Critic Score
    While there are only eight levels and gameplay could be more polished (such as improved enemies and a worthwhile Multiplayer mode), Nanostray still offers everything you could expect from a shooter.
    • 47 Metascore
    • 25 Critic Score
    A subpar racing game. I had a somewhat fun time blazing through Story Mode, but with a lack of tracks, no real reason to play the other modes, and the fact that you'll get bored of it in less than an hour, it's hard to recommend this game.
    • 74 Metascore
    • 83 Critic Score
    With Killer 7, Mr. Suda has taken the classic adventure genre, injected it with an incredible amount of hallucinogens, and put his own stamp on Capcom's classic design philosophy. It's a mad world in there; are you mad enough to enter?
    • 88 Metascore
    • 100 Critic Score
    I love Meteos. I didn't think a puzzle game would ever burn itself into my retinas to the degree Tetris did, but I was wrong. I find myself waking up and dreaming of rockets blasting off or lining up three different colored tiles on floors while I walk. It's a disease, but it's one that I'm glad I paid for the privilege to catch.
    • 50 Metascore
    • 25 Critic Score
    On one hand, you have gorgeous visuals, tense action-paced music, and a hefty single player mode (8 levels which should take you around 30 minutes to an hour each). However, the other side of the coin features linear missions, sloppy controls, framerate issues and an overall buggy design.
    • 76 Metascore
    • 58 Critic Score
    A great experience for a niche crowd, but you'll just have to figure out for yourself whether or not you're part of that niche.
    • 61 Metascore
    • 25 Critic Score
    And while playing with another person is a little livelier, the atrocious camera will soon make things more frustrating than fun.
    • 86 Metascore
    • 100 Critic Score
    For those of you waiting for the first real and complete usage of the DS system's capabilities (read: Yoshi's Touch n' Go), look no further than Kirby Canvas Curse.
    • 85 Metascore
    • 91 Critic Score
    This is easily one of the finest and most refined GBA games to date (maybe one of the last, too). It contains a narrative that takes the audience seriously (yet provides good comic relief) and a superb cast of characters.
    • 88 Metascore
    • 100 Critic Score
    Tops the original in terms of intuitive gameplay, graphics and sound... but the basic formula hasn't changed a bit. Which is good, it probably doesn't need to be changed.
    • 69 Metascore
    • 58 Critic Score
    Donkey Konga 2's main mode Street Performance is just as fun as the original's, even though it has no good music what-so-ever (well, not counting the REM songs).
    • 76 Metascore
    • 100 Critic Score
    All of this wonderful single player and multiplayer comes polished in an aforementioned pastel graphical environment at which you can't help but smile.
    • 76 Metascore
    • 75 Critic Score
    I admit the series is beginning to run dry in the gameplay innovation, but at its core Pokémon Emerald is still a solid RPG with pretty graphics, an overall well made game.
    • 71 Metascore
    • 50 Critic Score
    It's too frustrating for an eleven year old and too mindless for anyone older, so it's hard to tell exactly who this game is for or even why it was made in the first place.
    • 73 Metascore
    • 58 Critic Score
    If you’re a fan of brain teasers, then the game’s 100 puzzles are definitely worth the price of admission (even though it is a little steep). If, on the other hand, you tend to enjoy the more traditional puzzle games that involve making falling objects disappear, you might want to skip Polarium.
    • 58 Metascore
    • 67 Critic Score
    Combine the lack of utilization of the DS’ unique capabilities and any improvements over the original with sloppy graphics, horrid controls, and a dreadful save feature, and the Rayman name begins a steady decline into mediocrity with this title.
    • 73 Metascore
    • 75 Critic Score
    Aesthetically, the game carries over the same visual style seen in Yoshi’s Island except that now the colors are more solid and the environment less sketchy.
    • 46 Metascore
    • 25 Critic Score
    If you want a Pokémon knock-off that's good, go for "Pokémon Snap" or those great party games in Pokémon Coliseum, as those are at least enjoyable. Pokémon Dash is really only for those who like a racer that's fun for about an hour.
    • 80 Metascore
    • 83 Critic Score
    Though the enemies are very repetitive, you'll at least let off some stress while you literally beat the stuffing out them.
    • 81 Metascore
    • 83 Critic Score
    Its simplistic, but addictive gameplay will have you playing long after everything is unlocked. Despite a missed opportunity for multiplayer, Wario Ware Touched! beautifully shows off the potential of the Nintendo DS.
    • 67 Metascore
    • 75 Critic Score
    While this addition to the Star Fox universe is a blast, it is just too short. Added to that problem are others such as shoddy voice work and horrible sound mixing.
    • 68 Metascore
    • 67 Critic Score
    Feels too much like the average cart racer. And the fact that you take hold of a plane rather then a cart is entertaining, but still doesn't feel any different, and has just as many boundries (and some odd ones at that).
    • 96 Metascore
    • 100 Critic Score
    I question if it goes too far to say this is the best single-player experience I've ever had on my GCN. No boring moments like "Metroid Prime," no extreme tedium like "Wind Waker." It's like a roller coaster that never goes up, only down.
    • 89 Metascore
    • 91 Critic Score
    With a wonderful mix of Four Swords style gameplay and a Wind Waker feel, the game takes a little something from everything and still manages to improve on it.
    • 48 Metascore
    • 42 Critic Score
    Yet at the bottom of it all it doesn't flash the most impressive gameplay, and certain missions can become tedious and so out of the norm they can become extremely frustrating.
    • 76 Metascore
    • 67 Critic Score
    A mildly amusing game that half-heartedly struggles to maintain the feel of its predecessor while still maintaining an air of uniqueness. It'll definitely serve to entertain, though those who haven't played the original game may be a little lost.
    • 79 Metascore
    • 50 Critic Score
    It just doesn't feel like the same series we've come to know, and follows the traits of similar action games of today, rather then the simple style to that of our yester years. It has its fair share of problems sure, but still remains fun.
    • 83 Metascore
    • 91 Critic Score
    Everything is nearly identical to what you played in Sands of Time, and in the case of combat, the bar has been raised. With a much more even balance of fighting and foot work, PoP fans should be pleased.

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