Let's Play Video Games' Scores

  • Games
For 45 reviews, this publication has graded:
  • 55% higher than the average critic
  • 4% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 35 Yooka-Laylee
Score distribution:
  1. Positive: 30 out of 45
  2. Negative: 4 out of 45
46 game reviews
    • 73 Metascore
    • 70 Critic Score
    Earthlock isn’t going to do much for JRPG veterans, as it lacks a level of polish and epic storytelling of series like Final Fantasy and Persona. But, for people like me who bounce off of anything even remotely hinting at a random encounter or linear dungeon, Earthlock manages to maintain the feel of a JRPG while adding and tinkering with a formula that’s been codified over literal decades. I couldn’t tell you what on God’s green earth is actually happening in it, but I can definitely tell you it’s worth your time regardless.
    • 72 Metascore
    • 70 Critic Score
    While Andromeda is lacking some of the overall urgency of previous Mass Effect games, it makes up for that somewhat with the increase in scope and detail to the world. It’s certainly lacking polish, and several areas of the game feel like steps backwards for the series, but there is stuff to love.
    • 72 Metascore
    • 65 Critic Score
    It’s not bad, it’s creative and a change of pace, but it pumps up difficulty in a really unsatisfying manner. It doesn’t feel rewarding to play, t’s convoluted, and it’s confusing. Despite that, it’s still probably the most interesting attempt yet at learning from Dark Souls and creating something new.
    • tbd Metascore
    • 65 Critic Score
    The Division: Last Stand is an expansion creaking under the weight of its base game. The problem with the entire package is that it amplifies the problems veterans and newcomers alike have had with The Division over the course of the past year: server issues, hackers, a lack of content and loot storage problems plague what could’ve been an excellent closing point to the game’s first year...What is there is good. The incursion is well-designed, and the Last Stand mode itself is a solid, quick blast of tactical PvP goodness that I’m already itching to get back to. It’s everything players have been asking for, but with not enough of the polish or tweaking needed to make it truly great...I’m not angry, Division, I’m just disappointed.
    • 64 Metascore
    • 65 Critic Score
    Farming Simulator 18 is an ideal place for beginners to hop onto the series, but for veterans it may feel overly simplified. The controls work astonishingly well, it looks great, and the timescale has been radically adjusted for the shorter playtimes of a handheld device. But I do question developer Giants’ decision to number portable titles alongside the ‘main’ entries like this. While 18 is good as a portable game, it is still drastically inferior to last year’s release.
    • 67 Metascore
    • 60 Critic Score
    Mafia 3 is a game that gets in its own way. The city is beautiful, the themes are mature and the story, writing and performances are all easily some of the best we’ve had in games this year, but then the incredibly repetitive missions, wonky AI and technical glitches all make getting to the meat a royal pain in the arse. I’ve never loved and hated a game simultaneously quite as much as Mafia 3.
    • 71 Metascore
    • 55 Critic Score
    For many of you reading, A Normal Lost Phone will be well worth playing. If you discover the intricacies of the mystery in the path the game intends, you’ll get to explore a phone that feels like it contains a real slice of someone’s personal and private lives. If you, like me, solve the core of the mystery within a few minutes, you may well end up feeling frustrated at the lack of motivation provided for tearing through someone’s intimate information.
    • 72 Metascore
    • 55 Critic Score
    It’s a shame the writing is unmitigated garbage, because the game it’s been dribbled onto is fantastic. The level design is an improvement over the already sublime Master of Shadows, and there are some genuinely memorable missions that make great use of the world Cyanide has built...But that writing. The intelligence of its predecessors, which explored everything from racism and activism to free will and existentialism has been replaced by Family Guy-level cultural references and fourth wall-breaking guff that swings from insulting the player’s intelligence to downright offensive. Shards of Darkness could have easily been Cyanide’s best game ever if the writer was locked in a cupboard.
    • 59 Metascore
    • 55 Critic Score
    Episode Gladiolus is DLC you can safely skip. While the new combat mechanics are neat, and there are some cool bosses to face off against, how it fits into FFXV – from its lack of plot significance to literal “buy the DLC now!” pop-ups over the course of the game – reek of the worst kind of DLC this side of pay-to-win. Sorry Gladio. You’re nice to look at, but not much else.
    • 82 Metascore
    • 55 Critic Score
    The Last Guardian is a beautiful experience that I have no desire to actually control again. If it released a decade ago I might have felt differently...I hate that such a beautiful game is so unbelievably infuriating to actually play.
    • 66 Metascore
    • 50 Critic Score
    Really, Berserk and the Band of the Hawk is just a bit disappointing. It’s functional enough, and if you’re a die-hard fan of Warriors and Berserk going in you might get some fun out of this, but realistically it’s not worth picking up for most players.
    • 76 Metascore
    • 40 Critic Score
    Kingdom Come should’ve been good. It was perfectly positioned to be a unique and refreshing break from the magical, mystical medieval worlds we so often inhabit. Thanks to the bolted-together systems that just don’t fit together, technical issues galore, and a niggling sense the game isn’t presenting its historical foundations in good faith, though, it manages to fall flat in every way.
    • 75 Metascore
    • 40 Critic Score
    The long and short of it is that Outlast 2 is generic, stereotypical, and poorly designed. There was so much initial promise, with a great premise and some truly stunning visuals, but the onslaught of everything we’ve seen a hundred times before in horror games with much smaller budgets than this left me feeling bored, frustrated, and even vaguely insulted. Truly a sequel in name alone.
    • 69 Metascore
    • 40 Critic Score
    Sadly, nice visuals and a bit of banter isn’t enough to make Marvel vs. Capcom: Infinite anything more than a blazing disappointment. It was always going to have a rough time: MvC is a beloved series, and there’s no avoiding the critical eye of series die-hards. You know that, I know that, but apparently Capcom didn’t, and it shows. This should’ve been so much more than what it is: a promotional vehicle for Disney’s Marvel films with questionable balance, muted fighting, and frustrating DLC practices.
    • 73 Metascore
    • 35 Critic Score
    Sure it looks visually nicer, and the ability to play it with a dual analogue controller fixes some of the control issues Banjo had on N64, but that’s far from enough to redeem this game...I don’t know what else to say. Yooka Laylee, you’re just a poor facsimile of something I used to love. You really didn’t impress me.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 79 Metascore
    • Critic Score
    Call of Duty: WW2’s campaign is surprising in how, by going back to the structure of mid-2000s WW2 shooters, it manages to wriggle free of the series’ more recent missteps. It’s still Call of Duty, complete with a few mechanical quibbles and sometimes embarrassingly tropey dialogue. But shining out from those are some very clever design decisions and poignant moments that can easily go down as some of the most memorable in CoD history. I’m so happy World War 2 shooters are making a comeback, and that Call of Duty is leading the charge.

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