Joystiq's Scores

  • Games
For 768 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Wolf Among Us: Episode 4 - In Sheep's Clothing
Lowest review score: 20 Conduit 2
Score distribution:
  1. Negative: 68 out of 768
768 game reviews
    • 75 Metascore
    • 40 Critic Score
    Any brief flickers of fun I came across were consistently extinguished by the game's oppressive flaws.
    • 71 Metascore
    • 30 Critic Score
    As if getting excited for the involved games wasn't difficult enough, NES Remix's ideas for challenges are repetitive and widely underwhelming. The arbitrary goals friends assign each other for games they've mastered are better than all but NES Remix's few fleeting moments of greatness, and that's genuinely disappointing when considering Nintendo's usual brilliance at reworking its history in enjoyable ways.
    • 69 Metascore
    • 40 Critic Score
    It sets out to explore a very compelling set of themes, parenthood, responsibility and the casual cruelty of nature, but it ends up doing so in the most straightforward and predictable way possible. It's almost ironic how a game so adamantly about nature manages to feel so unnatural.
    • 68 Metascore
    • 40 Critic Score
    Brink's artistically compelling soldiers can sail effortlessly over obstacles, landing acrobatic maneuvers never before seen in the genre with effortless poise -- unfortunately, just about everything else lands flat on its face.
    • 68 Metascore
    • 40 Critic Score
    Why is there almost no tutorial? Why can't co-op players join your game in the middle of a mission? Why is water traversable in some missions, but lethal in others? Why can your grappling hook only connect to some surfaces? Why is your healing ability mapped to the Start button?
    • 68 Metascore
    • 40 Critic Score
    Even the most brainless of braindead fare can aim higher than this rat-hitting-the-feeder-bar inanity. You deserve better.
    • 65 Metascore
    • 40 Critic Score
    Maybe Divekick is the future of fighting games. Maybe the hardcore tournament set really does want a fighter so barebones that it's basically marrow. Everyone else would be better served going elsewhere for their virtual pugilism fix.
    • 65 Metascore
    • 40 Critic Score
    Wii Party U isn't terrible, it's just uninspired. If you're looking for something that can be replayed for months and months, like Wii Sports, you won't find it here.
    • 64 Metascore
    • 20 Critic Score
    There's only one 4-minute bit in the entire thing that was fun to play, and that was tailgunning in the spaceship. So at least the whole review wasn't negative, amirite?
    • 64 Metascore
    • 40 Critic Score
    A title that reeks of being over-designed, leaving the player with very little agency over how they want to complete the challenges set out for them. For every level that allows for a smidgen of strategy and exploration, there are several that force players down a single, unchanging path, which is pretty far from fun fun.
    • 64 Metascore
    • 40 Critic Score
    By obscuring their comedic voice under a fog of poorly (and frequently) implemented combat and a still-questionable inventory, it's difficult to enjoy DeathSpank's new adventure. That genuinely funny experience that DeathSpank once represented is still around; it just takes a little too much hacking, slashing and digging to get to it.
    • 63 Metascore
    • 40 Critic Score
    To release a game that's just plain not finished and to expect people -- to expect your fans -- to pay the full $60 for it? That's where you lose me.
    • 62 Metascore
    • 40 Critic Score
    Derivative, yet lacking in what makes twin-stick shooters like Geometry Wars and Robotron: 2084 great, MicroBot's intravenous adventure makes what should be an adrenaline-fueled genre boring with lackluster controls, dull levels, and lame co-op.
    • 62 Metascore
    • 40 Critic Score
    Fuse's basic mechanics are functional, even interesting, but they're hamstrung by poor AI (on both sides) and boring encounters. Friends make things better, but even then this locomotive doesn't take long to run out of steam. Fuse is satisfactory at best and frustrating at worst, and a bare-bones shooter without any personality or flair.
    • 61 Metascore
    • 30 Critic Score
    Between the uninspired puzzles and numbing repetition, it's especially difficult to recommend Create. As a puzzle game, it's shallow and monotonous; as a creative sandbox, it's extremely light on stuff to do.
    • 61 Metascore
    • 40 Critic Score
    It's disappointing to see the once confidently subversive Wario brand perverted into a desperate, flailing mess like Game & Wario.
    • 60 Metascore
    • 40 Critic Score
    Kinect Sports Rivals feels cheap. A few of the multiplayer games – namely tennis and water racing – are fun in short bursts, but other games – bowling and target shooting – are duds, even with another person. The biggest challenge in gameplay is often hassling with the Kinect and, overall, the games themselves are insultingly simple.
    • 60 Metascore
    • 40 Critic Score
    The single-player mode doesn't do anything that Rock Band or other karaoke games haven't already done, and the rigid competitive structure of Team mode limits the usefulness of its dual-screen display.
    • 60 Metascore
    • 30 Critic Score
    Levels all feel constrictive, and the dour color palette doesn't help the dull nature of its locations. The start-to-sewer time is awfully short on this one.
    • 59 Metascore
    • 40 Critic Score
    With NHL 15, EA Canada has taken its secret weapon and buried it under a thick sheet of beautiful, glistening ice...Though there's some enjoyment to be had on the ice, NHL 15 feels like the first major misstep the series has made in years.
    • 59 Metascore
    • 40 Critic Score
    Look: This is a game about punching perplexed paper dolls until they explode with blood, and that's not necessarily a bad thing. But it is so very much about that -- and only that -- that, unless you're in love, it's far safer on this side of the looking glass.
    • 59 Metascore
    • 40 Critic Score
    There's nothing wrong with a short game that feels complete, but Dark of the Moon feels half-finished.
    • 58 Metascore
    • 40 Critic Score
    If APB was just another Grand Theft Auto clone, it wouldn't be worth a second look. But because it's an MMO, it still has that chance to improve and do better. The ad-hoc versus mission mechanic is ingenious, and that customization can be intoxicating, especially when you get a clear idea of exactly what you want your character and vehicle to look like.
    • 57 Metascore
    • 40 Critic Score
    If, like a zombie on Banoi, you've been absolutely starved for fresh meat, then Riptide might be for you. In my case, it left me with a familiar heartburn and a bad taste in my gullet.
    • 57 Metascore
    • 40 Critic Score
    The largest issue is that the games simply aren't much fun. It's clear that players are expected to repeatedly play each game, hoping for a high score and the elusive gold rating, but I found myself intentionally failing after achieving a bronze, the minimum requirement for unlocking new games. "New games," might be a little generous, actually, considering many of them are simply new levels for game types you've already played.
    • 55 Metascore
    • 30 Critic Score
    It might be a suitable family game, but there are certainly better family games out there – games that won't leave a five-year-old yawning. For Fable fans distraught about Peter Molyneux's departure from Lionhead, I would recommend pretending this title didn't even exist. And for the unlucky few who can't resist and buy it anyway, I'd wager a nickel that you only ever play the game once.
    • 55 Metascore
    • 40 Critic Score
    The War of the Worlds has the trappings of a solid game. But because it's such a frustrating chore to play, in the end it only proved extremely effective at stressing me out with little reward. Good games just don't do that.
    • 54 Metascore
    • 40 Critic Score
    Ultimately, Moebius feels like an early version of a full game, something that needs playtesting and a keen critical eye before it's ready for public consumption. Even fanfiction authors have editors.
    • 54 Metascore
    • 30 Critic Score
    Knack fails to capitalize on its own ideas and structure, and is successful only in acting as a reminder of the shallow, punishing platformers of a time when we really cared about how many bits there were on your console.
    • 54 Metascore
    • 40 Critic Score
    It's a solid effort to be dour compared to Telltale's cartoonish games, but the cinematic illusion comes to a halt every time someone pulls an odd face, or when the music stops abruptly between scenes.

Top Trailers