Joystiq's Scores
- Games
For 768 reviews, this publication has graded:
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46% higher than the average critic
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3% same as the average critic
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51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | The Wolf Among Us: Episode 4 - In Sheep's Clothing | |
|---|---|---|
| Lowest review score: | Conduit 2 |
Score distribution:
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Positive: 421 out of 768
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Mixed: 279 out of 768
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Negative: 68 out of 768
768
game
reviews
- By Date
- By Critic Score
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- Critic Score
To release a game that's just plain not finished and to expect people -- to expect your fans -- to pay the full $60 for it? That's where you lose me.- Joystiq
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Whenever the recognition is working, Kinect really does enhance the experience of Steel Battalion, enabling the fantasy of piloting a very real walking tank and delivering a thrill of satisfaction with every confirmed kill. When the tech fails, however, at least in my experience, it fails in such a fundamental way that it's impossible to ignore.- Joystiq
- Posted Jun 19, 2012
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It's disappointing to see the once confidently subversive Wario brand perverted into a desperate, flailing mess like Game & Wario.- Joystiq
- Posted Jun 21, 2013
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The War of the Worlds has the trappings of a solid game. But because it's such a frustrating chore to play, in the end it only proved extremely effective at stressing me out with little reward. Good games just don't do that.- Joystiq
- Posted Oct 28, 2011
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There's nothing wrong with a short game that feels complete, but Dark of the Moon feels half-finished.- Joystiq
- Posted Jun 24, 2011
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The levels are also incredibly samey and brief ā Kung Fu Rider is basically an arcade game that would have played better with a regular controller, and might have been worthwhile as a $10 PSN release.- Joystiq
- Posted Oct 21, 2010
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Kinect Sports Rivals feels cheap. A few of the multiplayer games ā namely tennis and water racing ā are fun in short bursts, but other games ā bowling and target shooting ā are duds, even with another person. The biggest challenge in gameplay is often hassling with the Kinect and, overall, the games themselves are insultingly simple.- Joystiq
- Posted Apr 7, 2014
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Fuse's basic mechanics are functional, even interesting, but they're hamstrung by poor AI (on both sides) and boring encounters. Friends make things better, but even then this locomotive doesn't take long to run out of steam. Fuse is satisfactory at best and frustrating at worst, and a bare-bones shooter without any personality or flair.- Joystiq
- Posted May 28, 2013
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Why is there almost no tutorial? Why can't co-op players join your game in the middle of a mission? Why is water traversable in some missions, but lethal in others? Why can your grappling hook only connect to some surfaces? Why is your healing ability mapped to the Start button?- Joystiq
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The largest issue is that the games simply aren't much fun. It's clear that players are expected to repeatedly play each game, hoping for a high score and the elusive gold rating, but I found myself intentionally failing after achieving a bronze, the minimum requirement for unlocking new games. "New games," might be a little generous, actually, considering many of them are simply new levels for game types you've already played.- Joystiq
- Posted Feb 13, 2012
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Ultimately, Moebius feels like an early version of a full game, something that needs playtesting and a keen critical eye before it's ready for public consumption. Even fanfiction authors have editors.- Joystiq
- Posted Apr 22, 2014
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If, like a zombie on Banoi, you've been absolutely starved for fresh meat, then Riptide might be for you. In my case, it left me with a familiar heartburn and a bad taste in my gullet.- Joystiq
- Posted Apr 26, 2013
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It may look like just another sloppy licensed game, but beneath the surface squirms a dissonant yet introspective deconstruction of the genre (probably).- Joystiq
- Posted May 5, 2014
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Venetica contains hints of a compelling quest but feels like its development life was cut short. The end result is a potentially grand concept that just can't flourish within its forced, generic confines.- Joystiq
- Posted Jan 18, 2011
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Derivative, yet lacking in what makes twin-stick shooters like Geometry Wars and Robotron: 2084 great, MicroBot's intravenous adventure makes what should be an adrenaline-fueled genre boring with lackluster controls, dull levels, and lame co-op.- Joystiq
- Posted Jan 14, 2011
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A brutal combination of brain-numbing monotony and maddening aggravation. Unless you're in dire need of a Dynasty Warriors-esque fix, Ninety-Nine Nights 2 is not for you.- Joystiq
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Bodycount tries to drown out its many, many shortcomings with the din of a few big, loud guns.- Joystiq
- Posted Sep 2, 2011
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By obscuring their comedic voice under a fog of poorly (and frequently) implemented combat and a still-questionable inventory, it's difficult to enjoy DeathSpank's new adventure. That genuinely funny experience that DeathSpank once represented is still around; it just takes a little too much hacking, slashing and digging to get to it.- Joystiq
- Posted Aug 31, 2011
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It sets out to explore a very compelling set of themes, parenthood, responsibility and the casual cruelty of nature, but it ends up doing so in the most straightforward and predictable way possible. It's almost ironic how a game so adamantly about nature manages to feel so unnatural.- Joystiq
- Posted Aug 28, 2013
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In this modern remake, the original vision is lost in favor of trying to reach a new generation of potential fans with some half-baked ideas on what would make A Cool Sci-Fi Gameā¢. And in the process of doing that, Flashback has lost its identity entirely.- Joystiq
- Posted Aug 22, 2013
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NBA Live 14 is a bungled attempt to produce a viable basketball simulation, and its failures are likely to linger in the minds of players for years to come.- Joystiq
- Posted Dec 4, 2013
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The single-player mode doesn't do anything that Rock Band or other karaoke games haven't already done, and the rigid competitive structure of Team mode limits the usefulness of its dual-screen display.- Joystiq
- Posted Nov 15, 2012
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Nearly 1000 milligrams of ibuprofen are coursing through my system while I finish this review, slightly dulling the pain of the strained muscles in my chest and torso that I endured at the hands of The Fight: Lights Out.- Joystiq
- Posted Dec 19, 2010
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With NHL 15, EA Canada has taken its secret weapon and buried it under a thick sheet of beautiful, glistening ice...Though there's some enjoyment to be had on the ice, NHL 15 feels like the first major misstep the series has made in years.- Joystiq
- Posted Sep 23, 2014
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Brink's artistically compelling soldiers can sail effortlessly over obstacles, landing acrobatic maneuvers never before seen in the genre with effortless poise -- unfortunately, just about everything else lands flat on its face.- Joystiq
- Posted May 10, 2011
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What has, at long last, been committed to a disc and placed into a box might have been alright a dozen years ago, but by today's standards it simply doesn't hold up.- Joystiq
- Posted Jun 10, 2011
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Wii Party U isn't terrible, it's just uninspired. If you're looking for something that can be replayed for months and months, like Wii Sports, you won't find it here.- Joystiq
- Posted Oct 23, 2013
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Fans of the comic may enjoy a new way to experience Blue Estate's universe, directly from the creator himself, but the game's pacing is forced and its characters ill-developed. I wonder how many Blue Estate comic fans own a Leap Motion in the first place.- Joystiq
- Posted Oct 23, 2013
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If APB was just another Grand Theft Auto clone, it wouldn't be worth a second look. But because it's an MMO, it still has that chance to improve and do better. The ad-hoc versus mission mechanic is ingenious, and that customization can be intoxicating, especially when you get a clear idea of exactly what you want your character and vehicle to look like.- Joystiq
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Resident Evil: Operation Raccoon City is everything I hoped it wouldn't be: a mediocre shooter hoping to be bolstered by the Resident Evil name. It takes what is arguably the series' best setting and wastes it, forcing players to plod through generic underground facilities and the occasional, oddly vacant street from one boring encounter to the next.- Joystiq
- Posted Mar 20, 2012
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