Inside Gamer Online's Scores

  • Games
For 292 reviews, this publication has graded:
  • 57% higher than the average critic
  • 8% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5.1 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 98 Halo 2
Lowest review score: 34 Spikeout: Battle Street
Score distribution:
  1. Negative: 5 out of 292
292 game reviews
    • 61 Metascore
    • 70 Critic Score
    The fact that it is trumped in every way by "Hyper Street Fighter II" not only serves as a testament to Street Fighter II's staying power, but also to just how badly Capcom underachieved with Evolution.
    • 60 Metascore
    • 68 Critic Score
    Despite the lackluster presentation, the games hold their own.Shooting for Galaga '88 High Scores is still as fun today as it was back in 1987.
    • 60 Metascore
    • 62 Critic Score
    The single player campaign of Rogue Agent leaves a lot to be desired, if you were thinking about buying this game for the story mode, do yourself a favor and ditch that idea.
    • 60 Metascore
    • 62 Critic Score
    The single player campaign of Rogue Agent leaves a lot to be desired, if you were thinking about buying this game for the story mode, do yourself a favor and ditch that idea.
    • 60 Metascore
    • 64 Critic Score
    As a showcase for adolescent high-jinks and a censor-pushing barrage of four-letter words, Larry succeeds as well as the average episode of "Jackass;" as a video game, it's a lackluster sequel in a series that once relied more on innuendo than on crude references and penis jokes.
    • 60 Metascore
    • 68 Critic Score
    The atmosphere is chilling and the heart-pounding encounters with spirits add a lot to an otherwise standard adventure.
    • 59 Metascore
    • 70 Critic Score
    Playboy: The Mansion isn't bad – nor is it as good as it could have been. Every time the sunshine wants to break through the clouds, the game comes to a dead halt, a sure sign of rushed development and reliance on a known license.
    • 59 Metascore
    • 64 Critic Score
    As a showcase for adolescent high-jinks and a censor-pushing barrage of four-letter words, Larry succeeds as well as the average episode of Jackass; as a video game, it's a lackluster sequel in a series that once relied more on innuendo than on crude references and penis jokes.
    • 59 Metascore
    • 70 Critic Score
    If you don't mind the lackluster production and the somewhat simplistic gameplay, you may actually enjoy a bit of time with Cyberlore's title, assuming you didn't buy it to supplement your collection of items shipped in plain brown paper.
    • 58 Metascore
    • 40 Critic Score
    A gargantuan disappointment. With so many delays, one has to wonder how they spent the extra time. It certainly was not on the torrent of problems facing the game.
    • 57 Metascore
    • 64 Critic Score
    Its fantastic story and surprisingly good sound are just not enough to make up for missing gameplay elements and a short campaign.
    • 56 Metascore
    • 58 Critic Score
    With complicated controls, the lack of variety, too many annoyances, and the disappointingly short amount of gameplay time (roughly 20 hours at most; that’s practically two sittings) Full Metal Alchemist and the Broken Angel just isn’t anything better than a rental.
    • 56 Metascore
    • 44 Critic Score
    In the end, the capabilities of the GBA are not enough to house an even tolerable rendition of Dynasty Warriors.
    • 56 Metascore
    • 48 Critic Score
    Numerous bugs, glitches, and polish issues drag this game down and leave it feeling like a textbook rush job.
    • 54 Metascore
    • 70 Critic Score
    If there were ever a Mario Party on the DS, then that would be perfect; sadly, this is far from perfect.
    • 54 Metascore
    • 70 Critic Score
    Too bad: we like Astro Boy and wished there was more to it; it's akin to getting into a good book, only to find yourself reading the last page, just as it started to get interesting.
    • 54 Metascore
    • 66 Critic Score
    It's more of an anti-expansion that removes more features than it supplements.
    • 54 Metascore
    • 34 Critic Score
    The environments that you'll be fighting through are your typical urban fare, and they all look bland and devoid of any life. The character models are pretty blocky, and the fighting moves you'll see all look very stiff.
    • 51 Metascore
    • 66 Critic Score
    It's more of an anti-expansion that removes more features than it supplements.
    • 50 Metascore
    • 70 Critic Score
    Still, amidst the suffering production values and a myriad of major design blunders, RYL is fun to play, thanks to the cool real-time combat and a healthy supply of gold, weapons, armor, and spells.
    • 47 Metascore
    • 66 Critic Score
    It has some solid gameplay concepts, looks good, and does some nice things with its source material. Too bad that the stubborn camera and unwieldy controls, along with its mediocre storytelling, ensure that we never get to see the gem that shines just underneath.
    • 46 Metascore
    • 66 Critic Score
    It has some solid gameplay concepts, looks good, and does some nice things with its source material. Too bad that the stubborn camera and unwieldy controls, along with its mediocre storytelling, ensure that we never get to see the gem that shines just underneath.

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