Grab It Magazine's Scores
- Games
For 143 reviews, this publication has graded:
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58% higher than the average critic
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12% same as the average critic
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30% lower than the average critic
On average, this publication grades 2.9 points higher than other critics.
(0-100 point scale)
Average Game review score: 78
| Highest review score: | Republique: Episode 1 - Exordium | |
|---|---|---|
| Lowest review score: | Revolution 60 |
Score distribution:
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Positive: 92 out of 143
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Mixed: 50 out of 143
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Negative: 1 out of 143
143
game
reviews
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- Critic Score
Known for its short and sweet bite-sized gems, Donut Games has reinvented itself. This perfect blend of Metroidvania exploration and Indiana Jones like action makes for the ultimate long black: perhaps we’ve seen the last of Donut’s expressos. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
- Critic Score
This unique aural-adventure-horror hybrid mash of genre and media does ask for a committed investment from the player, but if you’re game, you’ll be rewarded. Kudos to Somethin’ Else for trying something so cool! [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Table Touch Tennis mixes sports-sim realism with arcade escapism and stunning visuals to create a near-perfect storm of challenge and fun. Yakuto’s love for the sport is obvious and it results in an accessible yet deep game that even has a sense of humour. [Episode 5, June 2014]- Grab It Magazine
Posted Jun 30, 2014 -
- Critic Score
The way Simogo weaves the player and Anna into the same mystery is fascinating. It might not be for everyone, but the richly complex puzzles and intriguing neo-noir mystery are sure to make Device 6 a cult hit. [Issue 0, January 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Even if it does rely a little on what’s proven to be popular amongst fans (name a franchise that isn’t guilty of that), there is still so much that is fresh and unconventional for both Telltale and the Borderlands universe, it helps Tales From The Borderlands stand on its own two feet as a thrilling and chuckle inducing experience.- Grab It Magazine
- Posted Jan 10, 2015
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- Critic Score
A truly beautiful gaming experience perfectly suited to touchscreens. I love how its level design constantly rewards you, letting you in on illusion’s secrets. I just wish it didn’t have to end so soon – a criticism one only cares acknowledge on a quality game. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
This magical take on a miniscule ecosystem will draw out even the most hidden inner child. Amanita Design and band DVA have collaborated to create a masterpiece of sound and light that speaks to the player in a language of playful, yet deeply meaningful symbology. [Episode 5, June 2014]- Grab It Magazine
Posted Jun 30, 2014 -
- Critic Score
Battleheart Legacy is a grind tempered by a world that’s a pleasure to inhabit, and combat and progression systems that gradually reveal layers of strategy and possibility. Even though I disagree with some of its design decisions, I will keep playing it for some time to come. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
- Critic Score
When I had finished with Thomas was Alone, I wanted more. I wanted the story to go on forever. I’m sure, even as a baby, I have never cared as much for a set of blocks as I did here. It’s a case study on how grand ideas and important themes can be carried by even the simplest of designs when its heart is in the right place.- Grab It Magazine
- Posted Jul 28, 2014
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- Critic Score
Even in the relative infancy of the digital gamebook/choose-your-own adventure genre, 80 Days stands out as a pleasant oddity. I never would have imagined that a classic novel such as Around The World in 80 Days would be turned into an interactive experience. But I'm glad inkle did and the studio deserves high praise for creating an accessible and, ultimately, fun way for people to experience Verne’s classic work.- Grab It Magazine
- Posted Jul 30, 2014
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- Critic Score
A great game only let down by its inability to encourage replayability. If you’re up for a puzzle experience that goes bump in the night, you should definitely pick it up. Well done to Fireproof for satisfying its fans’ anticipation. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
The game is endearing in its simplicity, and despite the limited gameplay it fits snugly into that folder of games that can be relied on to eat up idle minutes at any time. It won’t be for everyone, but those who tend to get enchanted by good things in small packages will adore it. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
- Critic Score
Hoplite proudly flies its roguelike colours. Permadeath, turn-based combat and punishing difficulty await those game enough to plunder the dungeons’ depths in search of the Golden Fleece. The punishing, and often frustrating, difficulty of Hoplite is balanced by short, quick levels and an addictiveness that only comes from a desire to not let the game get the best of you.- Grab It Magazine
- Posted Apr 14, 2014
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- Critic Score
Wayward Souls blend of action and mystery is a compelling mix that instils a sense of determined curiosity every time I pick it up for another round of dungeon crawling. Players that enjoy RPGs and action games will find the challenge, tactical depth and intrigue-laden plot and characters highly rewarding, however a measure of patience is recommended.- Grab It Magazine
- Posted Jun 30, 2014
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- Critic Score
This is a beautifully detailed and nuanced strategy game, made with so much love that I foresee players using it as a landmark title to define how deep, full and complete iOS strategy games can be. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
A long and enjoyable experience that launches a promising new series while raising the bar for 3D adventure games on iOS. It might be overly nostalgic, but Oceanhorn still provides some of the richest gaming to be found on the App Store. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Mines of Mars is in truth a simple platformer with basic mining and crafting mechanics. However, the story, wonderful atmosphere and genuine surprises suck you in. Before you know it, you’re role-playing well beyond the facade of a simple 2D platformer. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
More than any other version of Magic, Origins welcomes newcomers with open arms. But this is still the game that die hard veterans have come to know and love, offering strategic depth that will please for a long time to come. Truly, Origins is the definitive digital version of magic to own.- Grab It Magazine
- Posted Jul 12, 2015
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- Critic Score
Stick through the early levels and the game’s variety and complexity really opens up thanks to its colourful environments and puzzles. Injecting just enough of its own unique twists to genre conventions, Leo’s Fortune is a finely-tuned and thoughtfully crafted platformer. [Episode 5, June 2014]- Grab It Magazine
Posted Jun 30, 2014 -
- Critic Score
A great example of how the infectious indie scene is facilitating a gaming revolution. So much more than forgettable, popcorn entertainment, it manages to be a deep and enriching without sacrificing fun. [Issue 0, January 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
By mixing plenty of laughs into its RTS, RPG and tower defence hybrid of gameplay, SMG Studio has created a polished strategy gem. It’s well and truly worth its reasonable price and is only let down by some minor issues regarding framerate and player control options. [Episode 5, June 2014]- Grab It Magazine
Posted Jun 30, 2014 -
- Critic Score
There is so much potential fun to be had here with daily challenges, cool power-ups and cosmetic features to unlock, that I feel it would actually benefit from sacrificing some of its difficulty to allow players a little more time to enjoy what’s on offer. [Episode 6, July 2014]- Grab It Magazine
Posted Jul 28, 2014 -
- Critic Score
SMG Studio knows how to craft a game that digs its claws into you and refuses to let go. Although One More Dash isn’t drastically different from One More Line, it does enough to feel fresh and still manages to retain that compulsive feeling that will have you screaming ‘just one more dash!'- Grab It Magazine
- Posted Jul 12, 2015
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- Critic Score
Bardbarian is one of the most cheerful and engaging games I’ve played in a while. Even after dying repeatedly, it didn’t blunt my enthusiasm and desire to master the game. Its merging of tower defence strategy with RPG-like elements is a fun combination. [Episode 4, April 2014]- Grab It Magazine
Posted May 2, 2014 -
- Critic Score
Fates Forever is the fully-fledged MOBA experience we’ve come to love, but mobile. If you’re looking for something to sink your teeth into, it’s a heck of a lot deeper than the typical pick-up-put-down experiences that litter the App Store. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
- Critic Score
Philipp Stollenmayer has something he’d like to discuss with you and thankfully, he has done so in the form of an easily accessible video game. While it could have done more with its gameplay, it remains an intelligent, creative puzzle platformer well worth a try. [Episode 4, April 2014]- Grab It Magazine
Posted May 2, 2014 -
- Critic Score
Kumobius has tapped into something special with Duet. Underneath the minimal exterior is a game that’s complex, challenging and wonderfully rewarding. A must have for anyone looking to broaden their iOS horizons. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
CLARC shapes up as a great foundation for first-time iOS developer Golden Tricycle. Its core concept is simple, but when coupled with striking visuals, odd characters and wonderfully crafted puzzles, CLARC positions itself as a great base to build a library of memorable iOS titles around. [Episode 6, July 2014]- Grab It Magazine
Posted Jul 28, 2014 -
- Critic Score
Fans of endless runners will feel right at home here. There’s a slight sense of repetition, but the surreal art direction and high intensity gameplay provides a good level of difficulty, which helps Boson X stand out.- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Ossian Studios has created a world that feels like it has always been there, with its lore and world constructed with love. Add exciting combat and hours of quests, and The Shadow Sun is a genuine iOS RPG classic. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014