Grab It Magazine's Scores
- Games
For 143 reviews, this publication has graded:
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58% higher than the average critic
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12% same as the average critic
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30% lower than the average critic
On average, this publication grades 2.9 points higher than other critics.
(0-100 point scale)
Average Game review score: 78
| Highest review score: | Magic Duels: Origins | |
|---|---|---|
| Lowest review score: | Revolution 60 |
Score distribution:
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Positive: 92 out of 143
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Mixed: 50 out of 143
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Negative: 1 out of 143
143
game
reviews
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- Critic Score
Even lacking the punch of the opening act, From The Ashes is a solid follow up that has left me wanting more. In shifting down gears for a slower paced story with less “shocking” moments, the foundation has been laid for more explosive future episodes.- Grab It Magazine
- Posted Jul 12, 2015
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The core experience of delicately balancing your rider’s weight alongside bursts of the throttle is as finely-tuned here as it is with a controller, far exceeding my expectations for simple touch-based inputs. [Episode 4, April 2014]- Grab It Magazine
Posted May 2, 2014 -
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I’ve had a great time playing Back to Bed, just don't play before bedtime, all this talk of sleeping and not sleeping can keep you awake for hours.- Grab It Magazine
- Posted Jan 10, 2015
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Max Gentlemen probably won't be in the running for game of the year or even be a game you're still playing in six months. But not only do I have a far greater appreciation for the humble hat, I have added a large number of gentlemanly insults to my repertoire. Now go grab the game you foppish cad.- Grab It Magazine
- Posted Jan 10, 2015
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The glimpses of potential that occasionally shine into In Fear I Trust's darkness make the end result even more disappointing. An intriguing start is let down by a nonsensical story, frustrating puzzles and fiddly controls.- Grab It Magazine
- Posted Apr 14, 2014
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- Critic Score
So two weeks into my Godus adventure I took stock of what I was doing and realised it was nothing more than checking into the game a couple of times a day to click on various things and collect my resources with a view to having enough currency - termed Belief - to knock down a mountain that was in my way. It turns out God can move mountains, but man is it expensive.- Grab It Magazine
- Posted Jan 10, 2015
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Crescent Moon Games and Cinopt Studios have delivered a game that is frustrating, glitchy and pretty dull in spite of its genuinely beautiful pixel-style graphics and pleasing ambient soundtrack. Bambi was lambasted for almost half a decade before being recognised as a cinematic masterpiece, so there is a chance that in years (and patches) to come my opinion of The Deer God may change – but probably not.- Grab It Magazine
- Posted Jul 12, 2015
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It really needs more content and some storytelling to link the stages together, which will hopefully come in the form of updates down the track. As it stands, however, The Lawless will certainly give you a few minutes of fun, even if it leaves you thinking about how much potential there is in the concept. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
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It’s very much a blink and you’ll die situation and what starts out at a leisurely pace rapidly escalates to a screen filled with fearsome foes. If you’ve got a spare few minutes, this is a great game to fill in time. It may be dark, but all is not quite hopeless. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
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Zombitsu’s yo-yo controls – undulating between unresponsive or oversensitive – and frustrating map design could do with some tweaks… but the addictive formula of an endless runner feels like a natural fit with the slaying of undead minions. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
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Context and memory play powerful roles in all the truly great gaming moments in one's life. When I look back on 2013, Drei will always be at the forefront of my mind. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
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Formula Legend is already a fun experience, but more importantly, it’s also a solid foundation from which BeerMogul Games can build a truly comprehensive and great F1 management sim. [Issue 0, January 2014]- Grab It Magazine
Posted Feb 10, 2014 -
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Isle of Bxnes is unrepentant in its brutality and challenge, and its inaccessibility will be a turn off for many people. But if you’re willing to dig in and master the fiddly controls, you will unearth the bones of a very solid roguelike.- Grab It Magazine
- Posted Feb 20, 2014
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A unique down-scroller that experiments with the humble platform genre and succeeds on charm and challenge. Freedom Fall might be a brief tale, but it’s one well worth checking out.- Grab It Magazine
- Posted Feb 20, 2014
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True to its name, Avoid Sensory Overload is at its best on the extreme difficulty levels, where overload is a real threat. These levels quickly escalate to insane mayhem, seriously testing your reflexes and ability to process multiple obstacles on the screen at once. It’s been a long time since I was so addicted to a game. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
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Touch Force isn’t particularly long; you’ll be able to finish it in around 15 minutes. The baddies don’t pose too much of a challenge, and there is little to encourage replayability. In that respect, it is almost a proof of concept, but thanks to the unique controls and chaotic fun, these 15 minutes do feel like time well spent and will leave you hungry for a sequel. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
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Cloudbreakers is fun. The artwork is endearing, the soundscape unobtrusive and the gameplay fits nicely into those five minute coffee breaks that help you escape and clear your mind. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
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There are some interesting ideas here, such as being able to control individual parts of your vehicle that have differing functions, and some imaginative level design, but I would be remiss if I didn't point out how heavily it borrows from Bad Piggies, minus that game's extra layer of polish.- Grab It Magazine
- Posted Apr 14, 2014
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The iOS space feels enveloped in a storm of hidden object puzzle adventure games at present, but with its beautiful visuals, compelling story and immersive gameplay, Nightmares from the Deep: The Siren’s Call will never find itself lost at sea. [Episode 4, April 2014]- Grab It Magazine
Posted May 2, 2014 -
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A few additional environments and more meaningful collectibles would add some needed depth. That being said, digiKhel’s first iOS game is worth its weight in gold, especially considering it is a one-man effort. I am very excited to see what his future efforts will yield.- Grab It Magazine
- Posted May 2, 2014
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While it isn’t the most polished way to relive some of platform gaming’s finest moments, Retro Runner: Princess Power makes an earnest attempt at fulfilling its premise and does take a fond look back at some of the characters, art and tropes that have made the genre such a classic. [Episode 5, June 2014]- Grab It Magazine
Posted Jun 30, 2014 -
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Despite many of the ideas on display in developer Gibs & Gore’s anatomical platformer aren’t exactly original, it remains a well-made experience, benefiting from a unique visual style and extremely good controls. That said, the ruthless difficulty ensures its place as one of gaming’s great masochists. [Episode 5, June 2014]- Grab It Magazine
Posted Jun 30, 2014 -
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Blazin’ Aces is an incredibly fun and worthy love letter to the classic dogfighter. Undoubtedly, if you’re after a quick fix on the go, then Blazin’ Aces will likely scratch that itch. Just don’t expect it to provide unlimited hours of constant entertainment.- Grab It Magazine
- Posted Jun 30, 2014
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A worthwhile look for the retro-curious keen to scratch a Doom itch they didn’t know they had while dusting down a transitional fossil in the evolution of our industry. Just check your expectations at the door though: for the big smile it will give you when you hear those SFX, the frustrations of frequent freezes and fiddlesome controls will test your patience.- Grab It Magazine
- Posted Jun 30, 2014
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While elements of Adventure To Fate are enjoyable, the frustrating and repetitive combat sucked most of the fun out of it for me. Still I wouldn’t be surprised to discover there’s hardcore JRPG fans out there that have an absolute blast with this game.- Grab It Magazine
- Posted Jun 30, 2014
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Whatever angle you might be coming from, you’re likely to enjoy your time with Wastelands. Both Linkin Park and Kuuluu Interactive Entertainment have shown the utmost respect to their fans, meaning that this is a game you can get behind with confidence, rather than being a cheap cash grab.- Grab It Magazine
- Posted Jun 30, 2014
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MiniMega’s delightful head-scratcher stands out from the pack thanks to its intuitive use of the touchscreen and its simplistic presentation which accentuates its fun gameplay gimmick. [Episode 6, July 2014]- Grab It Magazine
Posted Jul 28, 2014 -
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The only thing holding Bubble Inferno back is that it takes a little too long to get interesting. It’s only after bobbing along for three slow minutes that the game starts coming into its own and begins to offer up a genuine challenge. A hardcore mode in a future update definitely wouldn’t go astray. [Episode 6, July 2014]- Grab It Magazine
Posted Jul 28, 2014 -
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With some tweaked level design and some re-balancing of the currency system, Flow Spark Studios’ cheery game has the potential to be a promising physics puzzler. As it stands, it’s still worth a look to see if you want to persevere at the timer. [Episode 6, July 2014]- Grab It Magazine
Posted Jul 28, 2014 -
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The Heart Of Gold is an incredibly gorgeous hidden object game, with a fantastic variety of mostly fun puzzle minigames to work though. However, erratic spikes in puzzle difficulty and one of the weirdest stories ever keep it from being a truly excellent game. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
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Alphabeats throws down a serious challenge, but remains accessible. Even on the easiest difficulty, I was grinding my teeth in determination, but still enjoying myself. Crank up the spelling mode to “Spellfire” with a song difficulty level called “Febrile,” and it’s another story altogether. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
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Pouring skill points into upgrading a bigger and badder ship completes a tightly controlled and fresh take on one of the oldest genres gaming has to offer. Get blasting in Super Crossfighter as fast as you can. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
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Electric Mammoth aren't trying to change the world with this addictive tap ‘n’ swipe arcade fix, but it's clear that a lot of fun was had making this game. It's totally worth a play.- Grab It Magazine
- Posted Sep 1, 2014
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There are some nice touches in the design - the smears of previous cubes on the arena floor, the cries of anguish as the cube is squashed to a cerulean goo - but any charm that they generate is killed by the full screen ads that pop up every now and again, with no option to turn them off by paying the developers for their efforts.- Grab It Magazine
- Posted Jan 10, 2015
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Hyperfocal Designs should be commended for creating a title that can be at times a warm, calming meander through space, yet at others a cruel and punishing challenge from the pits of hell, reminding you that you can never take a second for granted. If you're feeling stressed, grab a beverage, your favourite pair of headphones and pick up a copy of Unknown Orbit.- Grab It Magazine
- Posted Jan 10, 2015
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Legacy is heavily influenced by classic point-and-click adventure games from developers like Sierra and LucasArts. Technically, Legacy captures the look of these classic adventures spot on, but it’s missing what can only be described as that “spark” which made games like Space Quest or Leisure Suit Larry so memorable.- Grab It Magazine
- Posted Jan 10, 2015
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Unbound introduces a new mechanic, which allows players to take control of both Joey and Lauren. Joey can’t physically interact with real objects, although he can touch other spirits, make a breeze and interfere with electronic equipment. This is a great step forward for the series, opening up a whole new spectrum of plot ideas and puzzles.- Grab It Magazine
- Posted Jan 10, 2015
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The puzzles and detective legwork required by Rosa and Joey are outstanding, sitting head and shoulders above the other two games in the series. In true detective fashion, answers to puzzles are subtly and surreptitiously dangled in front of the player. You’ll actually have to sit back and think about the solution, but never to the point where the answer is infuriatingly obscure.- Grab It Magazine
- Posted Jan 10, 2015
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Although a brief foray into one of Telltale's most exhilarating series, is an addition that manages to amplify the comedy while also doing justice to each character’s arc. And although its combat scenes never quite live up to the grand spectacles of the first episode, there is still plenty to love about our second outing with the hapless vault hunters.- Grab It Magazine
- Posted Apr 11, 2015
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Mad Fellows has completely knocked this one out of the park. Even though I’m not a massive fan of the electronic genre, I was still sucked in by the (mostly) solid tracks and tight gameplay. Without a doubt, Norris and Horbury have leveraged their considerable experience to deliver an incredibly solid music rhythm game on mobile devices that has the potential to entertain for years to come.- Grab It Magazine
- Posted Apr 12, 2015
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Admittedly, .PXL does not boast much staying power and you’ll probably delete it off you iPad after a few weeks. Nonetheless, for a free game (if you can stand the intrusive ads), it’s a good time waster. Just be mindful that you probably will lose your temper more than once.- Grab It Magazine
- Posted Jul 12, 2015
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Ultimately, the endearing characters and picturesque art style of Broken Age did keep me engaged right through to the conclusion. And many of the jokes will remain with me, but so too will the infuriating puzzles and the archaic game design.- Grab It Magazine
- Posted Jul 12, 2015
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