Grab It Magazine's Scores
- Games
For 143 reviews, this publication has graded:
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58% higher than the average critic
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12% same as the average critic
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30% lower than the average critic
On average, this publication grades 2.9 points higher than other critics.
(0-100 point scale)
Average Game review score: 78
| Highest review score: | Republique: Episode 1 - Exordium | |
|---|---|---|
| Lowest review score: | Revolution 60 |
Score distribution:
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Positive: 92 out of 143
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Mixed: 50 out of 143
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Negative: 1 out of 143
143
game
reviews
- By Date
- By Critic Score
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- Critic Score
Ultimately, the endearing characters and picturesque art style of Broken Age did keep me engaged right through to the conclusion. And many of the jokes will remain with me, but so too will the infuriating puzzles and the archaic game design.- Grab It Magazine
- Posted Jul 12, 2015
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For a mobile title the visuals are quite stunning, on par with some console and PC games that I’ve come across. Each dungeon is intricately detailed with macabre little items, like blood splatter, skeletons twisted in agony and grotesque monsters. It makes me all the more sadder that we may never see more of this twisted universe given that Techland has shelved plans for the console experience.- Grab It Magazine
- Posted Jul 12, 2015
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SMG Studio knows how to craft a game that digs its claws into you and refuses to let go. Although One More Dash isn’t drastically different from One More Line, it does enough to feel fresh and still manages to retain that compulsive feeling that will have you screaming ‘just one more dash!'- Grab It Magazine
- Posted Jul 12, 2015
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More than any other version of Magic, Origins welcomes newcomers with open arms. But this is still the game that die hard veterans have come to know and love, offering strategic depth that will please for a long time to come. Truly, Origins is the definitive digital version of magic to own.- Grab It Magazine
- Posted Jul 12, 2015
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Mad Fellows has completely knocked this one out of the park. Even though I’m not a massive fan of the electronic genre, I was still sucked in by the (mostly) solid tracks and tight gameplay. Without a doubt, Norris and Horbury have leveraged their considerable experience to deliver an incredibly solid music rhythm game on mobile devices that has the potential to entertain for years to come.- Grab It Magazine
- Posted Apr 12, 2015
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For a first outing, Satellina is an incredibly solid effort from developer Moon Kid. It’s a game that has the potential to appeal to a wide audience and one that could easily eat up a large portion of your time if you do get sucked into competing with other people via the leaderboards.- Grab It Magazine
- Posted Apr 12, 2015
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Industrial Toys has achieved what it set out to do. It's created a mobile FPS that not only works, but one that offers an enjoyable challenge, a fleshed out comic book infused sci-fi universe, and enough player rivalry to keep you coming back for more. And although this fantastic shooter will be tarnished with the unattractive elements that the free-to-play model brings with it, I’ll undoubtedly be plugging away on the leaderboards with my standard issue arsenal for some time to come.- Grab It Magazine
- Posted Apr 12, 2015
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Rival Games has kicked off The Detail with an unforgettable first episode, setting a very high bar for itself. With so many different story threads started, the challenge will be to weave those threads together into a rich and satisfying tapestry that involves the player. And this is all while seeking to recapture that explosive opening where the player is pushed to look within themselves without necessarily finding a “right” answer.- Grab It Magazine
- Posted Apr 12, 2015
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Aside from a few minor frustrations, White Night as a whole should be considered a success. The narrative answers just about every question you could possibly have about the story - even the ones you may not have considered, such as "why are there so many matches lying around this forsaken mansion?" And, though the game’s graphical merits may not sell copies, it is for me, as good a reason as any to jump in and experience this Hitchcockian adventure.- Grab It Magazine
- Posted Apr 12, 2015
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Lastronaut won’t gain points for originality, but the end package has all its disparate influences tied together so charmingly, it's a compliment to this auto-running love-letter, and Henein and Leroux should be proud of their accomplishment.- Grab It Magazine
- Posted Apr 12, 2015
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Tormentum - Dark Sorrow is a light in the darkness - or is that the other way around? You'll be hard pressed to find a game as stunningly dark as this. If you think you can deal with the incredibly dark themes and art style, you'll be well rewarded with an intriguing story set in a surreal word even H.R. Giger would be proud to call his own.- Grab It Magazine
- Posted Apr 12, 2015
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Although a brief foray into one of Telltale's most exhilarating series, is an addition that manages to amplify the comedy while also doing justice to each character’s arc. And although its combat scenes never quite live up to the grand spectacles of the first episode, there is still plenty to love about our second outing with the hapless vault hunters.- Grab It Magazine
- Posted Apr 11, 2015
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The puzzles and detective legwork required by Rosa and Joey are outstanding, sitting head and shoulders above the other two games in the series. In true detective fashion, answers to puzzles are subtly and surreptitiously dangled in front of the player. You’ll actually have to sit back and think about the solution, but never to the point where the answer is infuriatingly obscure.- Grab It Magazine
- Posted Jan 10, 2015
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Even if it does rely a little on what’s proven to be popular amongst fans (name a franchise that isn’t guilty of that), there is still so much that is fresh and unconventional for both Telltale and the Borderlands universe, it helps Tales From The Borderlands stand on its own two feet as a thrilling and chuckle inducing experience.- Grab It Magazine
- Posted Jan 10, 2015
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One crazy trip through the cosmos with Cubus Games was enough to sell me on this magnificent gamebook adventure and Heavy Metal Thunder will satisfy sci-fi and RPG fans alike.- Grab It Magazine
- Posted Jan 10, 2015
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Max Gentlemen probably won't be in the running for game of the year or even be a game you're still playing in six months. But not only do I have a far greater appreciation for the humble hat, I have added a large number of gentlemanly insults to my repertoire. Now go grab the game you foppish cad.- Grab It Magazine
- Posted Jan 10, 2015
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Lex is still a wonderful mobile game, with sound and art design tailored perfectly to the gameplay. There’s no need to have a dictionary for a brain to succeed and it is incredibly easy to just keep on playing. Your game can be a thirty second failure or a three minute display of genius, but no matter the speed of your fingers and the reflexes of your brain, your eyes will be glued to the screen.- Grab It Magazine
- Posted Sep 1, 2014
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A core philosophy of Tin Man Games is to give nostalgic readers of choose-your-own adventure novels something new and fresh, and to bring an exciting experience to those unfamiliar with the genre. On all fronts, Tin Man Games has knocked this one out of the park.- Grab It Magazine
- Posted Sep 1, 2014
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Pouring skill points into upgrading a bigger and badder ship completes a tightly controlled and fresh take on one of the oldest genres gaming has to offer. Get blasting in Super Crossfighter as fast as you can. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
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This main mechanic alone results in some wonderful gameplay, but it’s packaged with such highly polished production values and gorgeous cartoony visuals, that it would be a shame if Mighty Adventure flew under the radar. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
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Alphabeats throws down a serious challenge, but remains accessible. Even on the easiest difficulty, I was grinding my teeth in determination, but still enjoying myself. Crank up the spelling mode to “Spellfire” with a song difficulty level called “Febrile,” and it’s another story altogether. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
- Critic Score
The game is endearing in its simplicity, and despite the limited gameplay it fits snugly into that folder of games that can be relied on to eat up idle minutes at any time. It won’t be for everyone, but those who tend to get enchanted by good things in small packages will adore it. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
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Battleheart Legacy is a grind tempered by a world that’s a pleasure to inhabit, and combat and progression systems that gradually reveal layers of strategy and possibility. Even though I disagree with some of its design decisions, I will keep playing it for some time to come. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
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Known for its short and sweet bite-sized gems, Donut Games has reinvented itself. This perfect blend of Metroidvania exploration and Indiana Jones like action makes for the ultimate long black: perhaps we’ve seen the last of Donut’s expressos. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
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Fates Forever is the fully-fledged MOBA experience we’ve come to love, but mobile. If you’re looking for something to sink your teeth into, it’s a heck of a lot deeper than the typical pick-up-put-down experiences that litter the App Store. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
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Modern Combat 5 has the chops to go toe-to-toe with any big budget FPS. Well implemented touch control assists, deep customisation and heart-pumping action set Modern Combat 5 into the elite company of the best first-person shooters on iPad. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
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Even in the relative infancy of the digital gamebook/choose-your-own adventure genre, 80 Days stands out as a pleasant oddity. I never would have imagined that a classic novel such as Around The World in 80 Days would be turned into an interactive experience. But I'm glad inkle did and the studio deserves high praise for creating an accessible and, ultimately, fun way for people to experience Verne’s classic work.- Grab It Magazine
- Posted Jul 30, 2014
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When I had finished with Thomas was Alone, I wanted more. I wanted the story to go on forever. I’m sure, even as a baby, I have never cared as much for a set of blocks as I did here. It’s a case study on how grand ideas and important themes can be carried by even the simplest of designs when its heart is in the right place.- Grab It Magazine
- Posted Jul 28, 2014
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First Strike is an exceptionally well-presented real-time strategy game only marred by a weak tutorial and a tendency for over micromanagement. I enjoyed the surprising depth in its gameplay and its message for humankind, which will linger with you well after you’ve fired off your last missile. [Episode 6, July 2014]- Grab It Magazine
Posted Jul 28, 2014 -
- Critic Score
Prime World: Defenders is one of the most well-rounded and fun tower defence titles available on the App Store. Not only has Nival nailed the basics of what we have come to expect from the genre’s best, but it goes a step further by introducing new, meaningful and fun mechanics. [Episode 6, July 2014]- Grab It Magazine
Posted Jul 28, 2014