GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
Instead of cramming three divergent threads into one game, the developers should have split them up. The Russian campaign could have stood on its own, but it feels like an afterthought.- GMR Magazine
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- Critic Score
People with high blood pressure might want to stay away, but if you can tolerate unreasonably difficult A.I., Far Cry will punish you. And you will like it. [June 2004, p.82]- GMR Magazine
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We'd be hard pressed to stake the claim that any of these add significantly to the first game's singularly terse thrill. [Jan 2004, p.60]- GMR Magazine
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It's that A.I. thing that's a killer. The price is definitely right, but basing it on gameplay alone, this one lags behind this season's No. 1: "March Madness." [Jan 2005, p.118]- GMR Magazine
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- Critic Score
It's a claustrophobic eye-dryer whose thrills are offset by the demands it places on the gamer. [May 2003, p.65]- GMR Magazine
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The glossy graphics can't shine off the mediocrity of the Westwood formula. [Apr 2003, p.67]- GMR Magazine
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A gritty, stylish noir sequel built to please the first game's many trigger-happy fans. [Feb 2004, p.86]- GMR Magazine
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Precise, demanding, and about as tough as rally racing gets, Colin McRae Rally 04 should be approached by those predisposed to driving on dirt.- GMR Magazine
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- Critic Score
Unfortunately, like its prequel, Black Arrow's single-player campaign is still a collection of trial-and-error missions that require you to memorize the location of every hostage and enemy while perfecting your run through linear levels. [Sept 2004, p.93]- GMR Magazine
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- Critic Score
There's enough here to warrant purchase for diehard AoM fans, but it doesn't change gameplay significantly enough to draw in audiences outside the original fanbase. [Dec 2003, p.97]- GMR Magazine
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You will get enough to satisfy your battlefield cravings, but these extras could have - and maybe should have - been offered as a free download, not a $17.99 purchase. [May 2003, p.69]- GMR Magazine
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For newbies, this is still a great game, but for veterans of previous iterations, there's no reason to switch. [July 2003, p.75]- GMR Magazine
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The delights are mostly in the details - and the developer has taken the time to stuff this version full of neat little extras. [Apr 2003, p.73]- GMR Magazine
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Offers a more simplified, newbie-friendly version of traditional Tribes gameplay. [Jan 2005, p.92]- GMR Magazine
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Ruby and Sapphire stick to the script - there are few surprises here. Yes, the world is all new, and yes, there are 100 new Pokemon, but it's still basically the same game. [June 2003, p.78]- GMR Magazine
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A totally new game. Unfortunately, it lacks the depth of the other games here, and therefore won't satisfy hardcore baseball fans. [Apr 2003, p.64]- GMR Magazine
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A lot of fun, but if it has one problem, it's that it is too similar to the previous game. But hey, the first game was great. [Aug 2003, p.71]- GMR Magazine
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There are no more than a handful of truly danceable tracks. The rest are either slow, boring, or both. [Jan 2004, p.64]- GMR Magazine
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Fighters plays up the action while devaluing its story with cookie-cutter bad guys, bad accents, and jingoistic sentiments. [Oct 2003, p.76]- GMR Magazine
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Takes its inspiration from "The Legend of Zelda" - and that ain't bad. [Feb 2003, p.96]- GMR Magazine
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If you're gonna buy one college game this year, buy March Madness.- GMR Magazine
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- Critic Score
Holding back the fun are severe slowdown and scripting problems; hectic firefights and complex rooms often crush the game's framerate, and some event triggers can be irrevocably hung up, forcing a restart. [Dec 2003, p.92]- GMR Magazine
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- Critic Score
If you're gonna buy one college game this year, buy March Madness.- GMR Magazine
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- Critic Score
The most welcome addition to the series are the highly interactive backgrounds of Namco's arcade classic "Crisis Zone." [Nov 2003, p.84]- GMR Magazine
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Finding a hot zone that doesn't play like a deathmatch in a broom closet [or getting to a hot zone at all] takes more legwork than you'd expect for the payoff. [Sept 2003, p.65]- GMR Magazine
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My only gripe is the less-than-perfect lightsaber controls. [Feb 2003, p.72]- GMR Magazine
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Because may stages aren't too difficult to pass, the game might seem easy at first, but it's really a system that favors rewarding good players rather than punishing poor ones. [July 2004, p.89]- GMR Magazine
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When you marry the spot-on physics of pinball ballistics with the collection-mania of Nintendo's ageless Pokemon franchise, good times are all but guaranteed. [Nov 2003, p.90]- GMR Magazine
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In Premiership terms: FIFA is Manchester United - polished and predictable. "Winning Eleven" plays like Chelsea - maverick with panache and flair. Which would you rather play? [Dec 2004, p.119]- GMR Magazine
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With the exception of battling other Jedi, you'll be slicing your way through this game in no time. [Dec 2003, p.80]- GMR Magazine