GAMINGbible's Scores

  • Games
For 583 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 30 1348 Ex Voto
Score distribution:
  1. Negative: 6 out of 583
599 game reviews
    • 82 Metascore
    • 90 Critic Score
    Super Mario 64 and Super Mario Galaxy are not only two of the greatest Mario games ever, they're two of the greatest video games ever. Each brims with ideas, with intelligent and intuitive design, and with an irresistible pull on the player to get through just one more level before calling it a night - which then becomes one more, and another, until your Switch battery dies. Even without anything extra added, and the non-native-platform awkwardness of Galaxy appreciated, they're essentials. Super Mario Sunshine is also included.
    • 74 Metascore
    • 80 Critic Score
    Multiplayer options will naturally add longevity if you want to explore them with pals - but as an arcade racer in 2020, this is absolutely best in class.
    • 83 Metascore
    • 80 Critic Score
    The Last Campfire might not be big, but it's clever in all the ways that matter, using its puzzles to represent relatable concerns and obstacles that, sometimes, need a little helping hand to overcome. It's a succinct, complete, so-called 'small' game that's actually got more substance to it than many narrative titles billed as brief experiences, and greater emotional depth than its artwork might suggest. It's a memorable adventure that will appeal to anyone who prefers a mental challenge to a physical one, and who cherishes the small things that make us all who we are, for better and worse.
    • 89 Metascore
    • 90 Critic Score
    Tony Hawk's Pro Skater 1 + 2 is about as good a remaster as we've ever had, staying as close to the originals as possible, and only veering off slightly where it spots a chance to improve on the source material. There's really no reason not to get this if you have even a passing interest in the original games, or skateboarding, or hanging out with your buddies on a Saturday night to see who can nail the craziest combos.
    • 69 Metascore
    • 70 Critic Score
    Captain Tsubasa: Rise of New Champions may be a game about students playing football, but it feels more like a tactical battle experience. You wear teams down by crushing their players. You smash through defenders and score ludicrous goals. It's not realistic but that's a good thing. It's about something more fanciful, more spectacular, more theatrical.
    • 63 Metascore
    • 70 Critic Score
    Windbound might not be a perfect game that delivers on all of its promises, but it comes close. Those of you looking to scratch that open-world survival itch could do a heck of a lot worse. While it could definitely have used a little more time in the oven to really smooth over its rougher aspects, 5 Lives has still managed to create a seafaring adventure that, for the most part, feels truly grand.
    • 78 Metascore
    • 80 Critic Score
    A lot of families hide pasts that, well, those living in the present day would rather not talk about. The Ronan twins' past is one touched by darkness, by actions and individuals who they have, understandably, pushed to one side. Going through this journey of rediscovery with them is a sometimes shocking but often joyous experience, and if you're someone who loves a tender yet twisted narrative adventure, Tell Me Why absolutely deserves your attention.
    • 81 Metascore
    • 90 Critic Score
    I'm convinced Fall Guys is going on to be absolutely massive. The game has been out for a matter of days, and already seems to have cultivated a massive community of players who, even as I write this, are rushing to social media to share their own hilarious blunders and last-minute victories. Mediatonic have created a party game that's equal parts unpredictable, accessible, maddening, and laugh-out-loud funny. The most thrilling thing about it all? I suspect things are only going to get bigger, better, and infinitely more bananas from here on out.
    • 70 Metascore
    • 70 Critic Score
    What Black Forest Games and THQ Nordic have achieved with the Destroy All Humans! remake is impressive. It certainly doesn't feel worlds away from the original, which is always a concern when there's a classic of this calibre being remade. Although some of the enhancements are a bit hit and miss, most do work really well, and can make you wonder how you coped without them in the original. It's clear that a great deal of effort has been put into enhancing what already was a stellar title, whilst also introducing it to a new audience. Players who have been dying to play as Crypto-137 once again will feel right at home when they're tasked, once more, to Destroy All Humans!
    • 80 Metascore
    • 80 Critic Score
    Had Intelligent Systems found some way to make fights more interesting or worthwhile, this might have been the best Paper Mario game to date. As it stands, The Origami King is easily the best adventure with the paper plumber I've had in years, even if it doesn't quite reach the delirious highs of the first two series entries.
    • 83 Metascore
    • 60 Critic Score
    Ghost of Tsushima is a fine open-world game. It ticks all the boxes of what you would expect it to do - but it doesn't do anything more than that. This is one of the last exclusive games for the PlayStation 4, and it's disappointing that it has nothing new to say.
    • 56 Metascore
    • 70 Critic Score
    The truth is Deadly Premonition 2 is like watching Nicolas Cage act: an incredibly divisive experience. There are things it does well and there are things it apparently doesn't. There are even elements of it where you just can't tell whether it's genius or nonsense. No video game has ever been so good and so bad at the same time.
    • 73 Metascore
    • 60 Critic Score
    If you're curious and you have a PSVR headset otherwise collecting dust right now, there's a demo of the game available on the PlayStation Store. It gives you the whole crashing-plane sequence, which will be enough to determine whether this is worth more of your time and, more importantly, any of your money.
    • 73 Metascore
    • 60 Critic Score
    The Almost Gone has that same feeling of exploring fabrications made up to represent familiar surroundings, of having to look beyond the usual ways out to get out; and it has a comparable atmosphere of dread, manifesting an uncomfortable of pressure on the player. The more you play it, the closer you feel to some ominous truth you don't really want to discover - but you have to. So you do. And then all that's left are the empty sets. Tl;dr: this pretty little puzzler sure isn't Monument Valley.
    • 69 Metascore
    • 70 Critic Score
    The Isle of Armor DLC feels like a glimpse into the future of what Pokémon is going to be. It's just a shame that elements from the base release hold it back. Let's hope the next half of the DLC, The Tundra Crown pushes the gameplay to even greater heights.
    • 80 Metascore
    • 70 Critic Score
    Valorant is a lot of fun to try and master though a little tricky to pick up at first. The gunplay feels as precise as any shooter on the market and the cast of agents add to the erratic nature of unique gameplay situations. The game has only just come out of beta, so improvements and additions are likely to be made in the future. Valorant is very good right now, but it has the potential to be truly great.
    • 86 Metascore
    • 80 Critic Score
    I was already a big fan of the series when I started playing Desperados 3, but I've been so taken with how well this old series lives up. The real-time tactics genre was big in the '90s and '00s, with games like Commandos and Syndicate being well-known names on PC, but they largely disappeared in the last 15 years. It's a real joy to dive into a wholly new game that shows how engaging a style of play it can be. Hopefully this won't be the last of its kind.
    • 93 Metascore
    • 70 Critic Score
    As a video game sequel, it ticks all the boxes of being bigger and better with more to say. But as a story, as an experience following one of the most critically acclaimed tales ever told in this medium, it sits uncomfortably on a knife's edge, waiting for the passage of time to pull it one way or the other.
    • 60 Metascore
    • 60 Critic Score
    Despite all the game's flaws,they've created something new, and it works. There's a world and a concept here that has the potential to deliver something truly epic - and the gameplay itself, when it's at its best, is pretty damn great. There are lessons the team will have learned in making Disintegration, and I hope they get the opportunity to grow as a studio and create a truly special sequel. The potential is there.
    • 82 Metascore
    • 80 Critic Score
    I cherish the memory of playing Command & Conquer 25 years ago, and yet was surprised to find myself getting frustrated at the slog of completing some of the missions in the first game's campaign. But, given the choice, I still wouldn't change a thing about this remaster.
    • 82 Metascore
    • 70 Critic Score
    For what it is, and as a successor to the DS's Clubhouse Games of 2005 (bloomin' heck, how time flies), 51 Worldwide Games is perfect, really. Does that make it a perfect video game? Clearly, no. It's a very recommended collection for super-convenient family-time play, with a handful of attractions that will become regular favourites - like I said, its bowling is dangerously close to becoming an obsession. But it's not something that can be scored alongside a Breath of the Wild, a Persona 5 or a Witcher 3. So while the number below might not immediately scream buy this, if you're hankering for a fine-indeed mini-game collection for your Switch, they don't come much finer than this one.
    • 89 Metascore
    • 90 Critic Score
    Xenoblade Chronicles Definitive Edition is the best game released for Switch so far in 2020. Its roots might be a decade long, but its excellence in the context of the here and now, in comparison to other role-players on the platform, cannot be undersold.
    • 70 Metascore
    • 60 Critic Score
    Maneater is in some ways a spiritual successor to Jaws Unleashed, so if you're a die-hard fan of that old cult hit, this is definitely up your creek. The game boasts beautiful environments and a compelling combat system which work really well hand in hand. The story in some ways feels as if it exists just for the sake of it, however - it doesn't seem to add a great deal as the game progresses, other than to explain the origin of the baby bull shark at the start. Maneater makes for an interesting addition to the action-RPG genre, and is one that is sure to capture the imagination of adventurous aquatic gamers, if only for a few hours of undersea fun.
    • 70 Metascore
    • 80 Critic Score
    Minecraft Dungeons is an enchanting game that will keep you, and your kids, entertained for a good few hours. A decade on from the original game, this is an exciting move for the behemoth that is the Minecraft franchise, and I can't wait to see where it goes next.
    • 82 Metascore
    • 80 Critic Score
    It can't be overstated that this is an experience that won't be as rich, as rewarding, as exciting to younger players as it will be to those who were raised on the Mega Drive. But for anyone with fond memories of this genre at its peak, on home consoles and in arcades throughout the 1990s, it's unlikely you'll play a better game of its kind than Streets of Rage 4 in 2020.
    • 80 Metascore
    • 80 Critic Score
    While Gears Tactics could serve as a great introduction to the more traditional and brutal turn-based tactical games that inspired it, it shouldn't be seen as just a stepping stone. It's a brilliant adaptation of the Gears universe into a new genre, and the freedom of movement and action that comes in its late-game is hard to find elsewhere. Developer Splash Damage has found a wonderful sweet spot of thoughtfulness and violent reward, where the battlefield becomes a challenging puzzle which once cracked unravels with bayonet charges, chainsaw dismemberments, and exploding heads.
    • 77 Metascore
    • 70 Critic Score
    In short, you don't want to sleep on Deliver Us The Moon if you enjoy sci-fi puzzlers. The five-to-seven-hour playtime feels about right, and there's a healthy amount of replayability too, especially thanks to a few trophies that require you to complete sections in certain ways...The blend of intricate puzzles and survival in space creates thrilling tension, and the way the soundtrack suits each moment of triumph and discovery makes you feel like you're really out there among the stars on an epic quest.
    • 78 Metascore
    • 60 Critic Score
    There's a fun game in Moving Out, and I'm sure there's an audience who will get hours of multiplayer, physics-based enjoyment out of it - but for me there are better games that scratch the exact same itch. A lack of charm and humour and some dodgy physics really hold back a game that could have been a lot more enjoyable.
    • 73 Metascore
    • 80 Critic Score
    This is an incredibly hostile game that would rather break your fingers than hold your hand, and your mileage with it invariably comes down to how patient you are. But sick with it, and there is so much waiting for you out in the depths. Just try not to eat your crew, eh?
    • 87 Metascore
    • 70 Critic Score
    If you've been raised on a diet of the very best role-players of the past ten years or so, Remake may struggle to hold your attention as it streamlines itself into a tunnel-vision state of failing to see the bigger picture of what could have been. Fingers, toes and chocobos crossed, then, that part two sees the promise of this remake project fully blossom.

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