Gamezebo's Scores

  • Games
For 3,357 reviews, this publication has graded:
  • 40% higher than the average critic
  • 26% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Potion Permit
Lowest review score: 10 KartRider Rush
Score distribution:
3362 game reviews
    • 65 Metascore
    • 80 Critic Score
    Elune Saga is a great free-to-play game, and I encourage fans of turn-based RPGs to check this one out. It definitely packs enough value to make it worth your time.
    • 78 Metascore
    • 90 Critic Score
    Dragon Quest III: The Seeds of Salvation joins mobile’s ever-growing Dragon Quest pantheon, and fans of traditional RPGs should rejoice.
    • tbd Metascore
    • 80 Critic Score
    In the end, Chain Chronicle is a great game to get into. Even though it has a few blemishes, they don’t stop the gameplay from being fun and rewarding, and while the story didn’t necessarily appeal to me, I’m sure some of you will happily get lost in its depth.
    • tbd Metascore
    • 80 Critic Score
    The rounds are as fast as the action, and given that it’s free and features very little in the way of intrusive in-game ads, there’s absolutely no reason you shouldn’t give AwesomeBoots pride of place on your home screen today.
    • 83 Metascore
    • 80 Critic Score
    BattleLore: Command is a premium strategy game that requires a bit of patience to get into, but can be a rewarding experience once a basic understanding of the flow of the game is acquired.
    • 52 Metascore
    • 50 Critic Score
    Peggle Blast is so hair-pullingly careless about its attempts at monetization, you can’t shake the feeling that somewhere in the bowels of EA, a person in an expensive suit has their feet up on a nice desk and is roaring with laughter.
    • 87 Metascore
    • 100 Critic Score
    From the first breezy stage to the last blisteringly difficult one, Bean Dreams is replete with sprites and sounds that twinkle and bloop in just the right way.
    • 79 Metascore
    • 70 Critic Score
    Checkpoint Champion is easy to play yet difficult to master, but it does leave you wanting more: more vehicles (especially), more game modes, just more in general, and not necessarily in the good way.
    • 63 Metascore
    • 70 Critic Score
    Regardless, there’s no denying Earn to Die 2 is still tons of zombie-smashing fun.
    • tbd Metascore
    • 80 Critic Score
    If any match-three puzzle / battle game is worth a simple one-time fee of five bucks or so, Gems of War is it.
    • 85 Metascore
    • 90 Critic Score
    In a landscape full of racers trying to be either the mobile equivalent of Mario Kart or Gran Turismo, this self-styled “journey through modern art” exudes an endearing weirdness that sets it apart and nestles it in your brain.
    • 67 Metascore
    • 60 Critic Score
    An important step forward in terms of inclusive gaming, though it’s only a stumbling, zombie-sized shuffle rather than a giant leap.
    • 83 Metascore
    • 100 Critic Score
    The App Store might be cluttered with near hits and near misses, clones, copycats, and one-week wonders, but every now and then a game like Pair Solitaire comes along and reminds us that the mobile marketplace can be a place where simple genius can shine. Threes! was one great example of that this year, and Pair Solitaire is another.
    • tbd Metascore
    • 80 Critic Score
    The pacing of Five Nights at Freddy’s 2 can use some fine-tuning, as things just get frustratingly crowded in the later nights. That being said, it is certainly a must-play for fans of the first game. Newcomers may want to start their adventures with Freddy’s at the old location first, but both Five Nights at Freddy’s games are worth pulling a double shift for.
    • 87 Metascore
    • 90 Critic Score
    As it stands, this is the ideal game to take with you on a plane ride, or curl up with on a weekend, but I can’t see myself returning for the sake of pursuing arbitrary goals.
    • 88 Metascore
    • 90 Critic Score
    From little considerations like the squish that plays proxy for haptic feedback whenever your tap, to key decisions like the game’s nostalgia-inducing voxel aesthetic, Crossy Road oozes arcade charm.
    • tbd Metascore
    • 90 Critic Score
    Taken as a whole, though, Marble Duel is an interesting and unique match-three battle game. Few people play marbles traditionally anymore, but there’s still no resisting the glassy “click” of the game’s pieces colliding.
    • 66 Metascore
    • 80 Critic Score
    If you’re going to emulate another game, you might as well follow the example set by one that is best in class, and while I doubt that CoC has anything to worry about from CoD, this is a perfectly acceptable genre and franchise mash-up that shoud garner its fair share of fans.
    • 84 Metascore
    • 80 Critic Score
    If Vainglory is missing anything, it’s probably some kind of overall system of progression, one that rewards the truly dedicated by allowng them to customize their builds a little more.
    • tbd Metascore
    • 90 Critic Score
    The game not only delivers a (relatively) smooth hack-and-slash experience, but the gameplay difficulty is very well balanced.
    • 86 Metascore
    • 100 Critic Score
    As removed from arbitrary goals and expectations as the original game, and perhaps more so, Forgotten Shores is a guided tour of unfettered imagination. There is challenge to be found, certainly, but not in the lifeless, measurable sense.
    • tbd Metascore
    • 60 Critic Score
    It’s not going to set the world on fire like Kingdom Rush did, but if you’re already sold on tower defense games, Crystal Siege HD is well worth adding to the collection.
    • 85 Metascore
    • 80 Critic Score
    As a puzzler, Framed is a sought-after package: a special brand of visual problem solving. A sleuthy escape depends on its panel-switching mechanic, which feels like second nature.
    • 73 Metascore
    • 80 Critic Score
    Space Age has a few hiccups, but manned voyages into the great beyond rarely go perfectly, anyway. The game promises you a “cosmic adventure,” and it delivers said adventure alongside laughs and sharp writing.
    • 79 Metascore
    • 80 Critic Score
    They’re certainly not enough for me not to recommend World of Warriors. Yes, we probably can’t call it WoW without confusing the heck out of some people, but this is one game that shouldn’t need a catchy abbreviation to earn some fans.
    • 75 Metascore
    • 70 Critic Score
    For a team with an unspoken rule of adding a signature twist to well-trod concepts, Golfinity’s gameplay hooks seem to hew disappointingly close those of Blinkbat Games’ much-talked-about time killer.
    • 83 Metascore
    • 70 Critic Score
    The game will be enjoyed most by players already familiar with the aspects of Icewind Dale and are seeking a mobile dosage of Dungeons and Dragons on the go. But if you’re not a seasoned veteran, approach these cold mountains with caution.
    • tbd Metascore
    • 90 Critic Score
    It can’t be easy making mobile games with an educational bent, as they have to compete with more mindless fare for both mind share and precious space on people’s mobile devices. The best way to win that battle is to be fun enough for kids to want to play them and smart enough for parents to want them around, and The Counting Kingdom succeeds on both fronts.
    • 78 Metascore
    • 60 Critic Score
    You go back to it again and again because levels are passable – you just wind up trying again and again until the candy gods take pity on you and finally issue a board that gives you a fair chance at succeeding.
    • tbd Metascore
    • 70 Critic Score
    Big Hero 6: Bot Fight isn’t the best puzzle / battle game on the digital marketplace, but kids that download it on the car ride home from the movie will love the action, character cameos, and the clank-clank of robot battles.

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