GamesRadar+'s Scores

  • Games
For 3,941 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3973 game reviews
    • 49 Metascore
    • 30 Critic Score
    Unless you routinely wear your Federation uniform in public, you're probably not rabid enough to get your money's worth from this one.
    • 52 Metascore
    • 30 Critic Score
    The story is just supposed to string together the action sequences, which is where the strength of the game is supposed to shine. Unfortunately for NeverDead, it seems to have forgotten that essential element.
    • 50 Metascore
    • 30 Critic Score
    Of the game’s 100 levels, the majority are either totally uninspired or ridiculously difficult.
    • 38 Metascore
    • 30 Critic Score
    You’ll need the patience of Buddist monk to progress through the archaic Quest mode without consistently resorting to a cheap “Ring Out.”
    • tbd Metascore
    • 30 Critic Score
    Steel Horizon is its own poorly constructed ship, and unless you’re the captain - which you’re not - then abandon ship. Or, better yet, don’t even get on.
    • 52 Metascore
    • 30 Critic Score
    It's Dragon's Lair disguised as a brawler. There are a few extraneous bits like endurance arenas (beat them all to unlock the final boss!) and ship-based multiplayer combat (also not terribly well thought-out) but they can't distract from the fact that the core brawling gameplay is an absolute mess.
    • 57 Metascore
    • 30 Critic Score
    Nostalgic music and consistent art direction can't save a game from crippled controls, a mulish camera, and painfully tiresome reptition. Dawn of Mana is ultimately remarkable only for being such a bitter disappointment.
    • 56 Metascore
    • 30 Critic Score
    An unpolished mess with few redeeming qualities other than a nifty premise.
    • 37 Metascore
    • 30 Critic Score
    Avoid this one like the glowing radioactive ooze that it is.
    • 63 Metascore
    • 30 Critic Score
    Vampire: The Masquerade – Bloodlines 2 is the definition of a crying shame. Clumsy writing and flat, repetitive world design expose a handful of good ideas that never take root, while its poor technical quality and unstable performance will render it unplayable for some. The result is a half-baked, blunt-toothed action-mystery hybrid that disappoints at almost every turn, struggling to leave even the ghost of a good impression.
    • 45 Metascore
    • 30 Critic Score
    Plays more like a kind of arcade light-gun shooter with legs, and feels like it needed a better script and about six more months of development time.
    • 43 Metascore
    • 30 Critic Score
    One more thing: the swearing. Normally we don't mind, but the script for Streetwise sounds like it was written by a grade-schooler who'd just discovered cursing. Obscene language is overused to the point where the effect isn't gritty at all. In fact, it's just laughable.
    • 67 Metascore
    • 30 Critic Score
    A lackluster and fragmented game that never really comes together in any meaningful way. In almost every sense that matters, from story to combat, horror, and atmosphere, Alone in the Dark leaves much to be desired.
    • 62 Metascore
    • 30 Critic Score
    It's a complete misfire, and no amount of goofy skins or nifty track editors can make up for the seriously busted fundamentals.
    • 50 Metascore
    • 30 Critic Score
    It doesn't help that the gameplay and story are unattractive twins, the runoff and trash of better RPGs.
    • 28 Metascore
    • 30 Critic Score
    That feeling of cheap, lazy design resonates throughout Dragonball: Evolution, a game that ultimately seems more concerned with how often it displays the faces of the film's cast rather than creating legitimate use for them.
    • 45 Metascore
    • 30 Critic Score
    Ghostbusters: SOS will break you down, challenging your patience and your goodwill toward the franchise. Even if you're a diehard Ghostbusters fan, don't let yourself be duped: this game is a waste of your $10.
    • 39 Metascore
    • 20 Critic Score
    Online minigames and a decent selection of cars don’t save Pocket Racers from being one of the worst rubber-burners on Sony’s portable system.
    • 46 Metascore
    • 20 Critic Score
    There's no good reason to have this game in your home.
    • tbd Metascore
    • 20 Critic Score
    Even at $19.99 there is not a single redeeming quality worth justifying the expense. It’s time to just keep on truckin'.
    • 28 Metascore
    • 20 Critic Score
    We really wanted Bad Day L.A. to live up to its potential, which makes its suckitude feel even more than just bad; it's like a betrayal.
    • 47 Metascore
    • 20 Critic Score
    A textbook example of how to screw up a sure thing, the Nintendo DS version of LEGO Star Wars II is easily the 'must avoid' release of the year. Other systems get a stylistically pure and super fun title. Meanwhile, the DS is saddled with a buggy, incomplete letdown that wastes your money and good will, deeply tarnishing LucasArts' reputation.
    • 40 Metascore
    • 20 Critic Score
    And with only average graphics and no multiplayer modes to look forward to, the action quickly grows as old and moldy as the skeletons you're bashing through.
    • 27 Metascore
    • 20 Critic Score
    A poorly executed Bomberman clone that is technically broken in almost every respect, Basement Crawl is shambling husk of an online multiplayer game. Avoid as if your life depended on it.
    • 34 Metascore
    • 20 Critic Score
    Between the cut down roster of famous faces from the movie's cast, frustrating control mechanics and noticeable lack of polish, the movie tie-in gives few reasons to invest your time and money in a download.
    • 38 Metascore
    • 20 Critic Score
    Garbage.
    • 42 Metascore
    • 20 Critic Score
    Our disgust was solidified near the end of the six-hour campaign, as the PS2 version's final boss fight is astonishingly cut short to insert an hour-plus of new fetch quests. We understand padding the game a bit, but lazily dumping these bland challenges within seconds of what should have been the conclusion shows a total disregard for the players who slogged through hours of sloppy programming to get to that point. And if the developer doesn't care, neither should we.
    • 42 Metascore
    • 20 Critic Score
    As a final insult, some players are experiencing game-killing programming bugs that lock doors or remove crystals, making it literally impossible to complete the game. That is inexcusable.
    • 25 Metascore
    • 20 Critic Score
    AMY
    The main offender here is easily the gameplay, which alternates between frustrating and boring. The controls are clumsy and unresponsive, which in a different setting wouldn't be as aggravating, but when paired with lethal foes and unforgiving environmental "puzzles" leads to constant misery.
    • tbd Metascore
    • 20 Critic Score
    NRA Gun Club may be useful for demystifying gun ownership for wannabe weekend warriors, but it sure as hell doesn't qualify as much of a game. Even with its sub-$20 price tag, NRA Gun Club is just too overwhelmingly dull to take seriously.

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