GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 80 Metascore
    • 80 Critic Score
    But as the third game in a trilogy, it feels too much like a common scene presented uncommonly well. The Zone is still as ashen and eerily alive as ever, the NPCs still sling out more "bros" than a frat boy, and the Major's path through the carnage remains largely unchanged from Strelok's, complete with the apparently requisite oddly abrupt final sprint through a horde of well-armed opposition.
    • 80 Metascore
    • 60 Critic Score
    Dancing and singing simply takes too much coordination, and the steps aren't timed well enough with the music to make them feel as natural as they should've.
    • 80 Metascore
    • 80 Critic Score
    Tack on the extravagant multiplayer mode, and you have one of the best original side-scrollers to come along in a while. If you can cope with the backtracking, you'll have a blast.
    • 80 Metascore
    • 90 Critic Score
    With both of the previous games and bonus content, it's a great value and it'll provide hours of entertainment. LSW veterans, however, might not want to dive in so soon, however, as you've played most of this game already.
    • 80 Metascore
    • 80 Critic Score
    THQ and Team 17 have not only turned out one of the best Worms game of all time, but a maddeningly addictive title that stands on its own as a truly excellent piece of PSP software.
    • 80 Metascore
    • 80 Critic Score
    A smorgasbord of rock 'em, sock 'em vehicular insanity that, while not without its quirks, will at least temporarily addict anyone with a pulse.
    • 80 Metascore
    • 94 Critic Score
    Not only the best PS2 dirt racer to ever turn a wheel, it's also the finest game of its type on any platform -- console or PC.
    • 80 Metascore
    • 85 Critic Score
    PopTop steams onto the scene with a product that's nearly everything a strategy game needs to be: easy to pick up and play, but deep enough to engross players for hours and months on end.
    • 80 Metascore
    • 80 Critic Score
    It's even the kind of game that you can put down for a month, pick back up, and it feels new all over again. However, it's unlikely to inspire extended gameplay; once you've beaten it, there really isn't much to keep you playing.
    • 80 Metascore
    • 70 Critic Score
    Little extras like item invention, a multiplayer arena, and Battle Trophies round out the package nicely, and keep things fresh.
    • 80 Metascore
    • 79 Critic Score
    It's a "one night stand" of a game, pretty but not perfect, a nice way to kill some time, and it's good for the duration as long as you don't think too hard about it.
    • 80 Metascore
    • 80 Critic Score
    This time around, you'll play MGA 2 not for the name on the box, but for the content inside -- and you'll leave much happier.
    • 80 Metascore
    • 91 Critic Score
    Shrinks the field, boosts the action and scoring, and its multiplay makes for a party that's even more fun than passing around pitchers in a sports bar at seven in the morning.
    • 80 Metascore
    • 82 Critic Score
    Even with its niggling control issues, Otogi is a beautiful and entertaining action romp.
    • 80 Metascore
    • 80 Critic Score
    It's not earth-shaking entertainment, but you'll have a damn good time.
    • 79 Metascore
    • 90 Critic Score
    It's -- in all likelihood -- the most stylish thing ever to prominently feature janitors, but it definitely doesn't lack in substance. So move over, rotund Italian plumbers of the world. There's a new blue-collar hop 'n' bop hero on the block.
    • 79 Metascore
    • 80 Critic Score
    A game that is equal parts extreme sports action and surreal soap opera, an improvement that should keep it at the top of the wrestling game into the next decade.
    • 79 Metascore
    • 80 Critic Score
    I can think of very few games that I could play for the next 10 years (or until I get eaten by that monster in the woods) and never run out different ways to play and different strategies to explore. Empire Earth II is one of those games.
    • 79 Metascore
    • 70 Critic Score
    Still, there's a huge gulf between disappointment and betrayal, and I did ultimately enjoy Absolution for what it is -- a game that still carries the torch of the Hitman series, but chooses to carry it down much less interesting roads.
    • 79 Metascore
    • 70 Critic Score
    TDU is all about driving fast in expensive cars through gorgeous locales and that's exactly what it delivers. It's not a sim, so don't expect GTR2-level realism.
    • 79 Metascore
    • 80 Critic Score
    The main problem though, is that this game was made as a single player experience and cramming a two player mode into it feels awkward. The stages and balance just aren't designed for multiple players.
    • 79 Metascore
    • 84 Critic Score
    Such a terrific experience, reminiscent of the roleplaying games of old, that hours upon hours would pass with no knowledge of the passage of time.
    • 79 Metascore
    • 60 Critic Score
    Other M is a sum of imperfect parts and compromised ideas.
    • 79 Metascore
    • 75 Critic Score
    While the large ship selection is a fun idea, it's no substitute for the essential elements of good level design, consistent game speed, gameplay originality and a smokin' soundtrack.
    • 79 Metascore
    • 85 Critic Score
    Awesome environments, cool characters, and great weaponry, but there just isn't enough!
    • 79 Metascore
    • 70 Critic Score
    It's a shame, then, that vehicle handling feels so clunky and awkward, since it's such an integral part of the experience. It's also quite possible that the tutorial and construction will be too complicated and frustrating for younger gamers. Those are two major issues, but if you can look beyond them, there's fun to be found in Nuts & Bolts.
    • 79 Metascore
    • 70 Critic Score
    It's trying something completely different, and even when it doesn't work, it's true to its license and it's making bold choices. There's a lot to be said for this approach.
    • 79 Metascore
    • 80 Critic Score
    It's a little thin on game modes, but the career mode is a kick, as is going head-to-head against a buddy or two. There are far worse ways to spend your summer.
    • 79 Metascore
    • 90 Critic Score
    Even with the flaws in Scribblenauts' controls and the level editor -- which only allows you to make levels for use on your own card, and not share them with others -- it holds a special place in my heart for being the most fun I've ever had improving my vocabulary. It is, dare I say, the best piece of edutainment since Math Blaster.
    • 79 Metascore
    • 60 Critic Score
    There's a definite lack of polish and far too many bugs, even a couple of patches and a month after its release.

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