GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 67 Metascore
    • 80 Critic Score
    Anyone coming to this game free of any prior experience with Final Fantasy in its previous incarnations will not be disappointed and longtime fans of the series in general will be gratified by witnessing the roots of such a storied franchise. However, those hardcore fans that have played the GBA version may find little to bring them back except the luscious screen resolution of the PSP.
    • 76 Metascore
    • 80 Critic Score
    Overall I enjoyed Silent Hill 4 just as much as the previous games. Although the initially slower pace and more non-conventional puzzles might annoy some gamers, those who hang in there are in for a hellish treat well worthy of the creepy Silent Hill brand.
    • 86 Metascore
    • 80 Critic Score
    As long as it runs well, BtK's four new battlefields hold the potential for hundreds of hours of explosion-packed entertainment. It'd be easy to pass these off as just mere rehashes of old content, but there are enough tweaks and changes to breathe plenty of new life into the experience.
    • 80 Metascore
    • 80 Critic Score
    It's based on excellent gameplay mechanics that are taken in really interesting directions through gimmick courts. Mastering each player will take dozens and dozens of hours. Multiplayer games are a total riot.
    • 82 Metascore
    • 80 Critic Score
    Broken Steel doesn't fuss too much with the existing formula, but it does provide more adventure that easily lives up to the high standards set by Fallout 3. Highly recommended.
    • 80 Metascore
    • 80 Critic Score
    While Titan Quest is still a pretty shameless clone of the "Diablo II" formula, it's a pretty good one, and this new expansion is one of those smart ones that add new content both for high-level and newer players. It might not feel wholly original, but it's a fine pastiche of comfortable formula fare.
    • 78 Metascore
    • 80 Critic Score
    The multiplayer game is subpar and under populated, but the single-player game is slick, polished, frantic, and exciting.
    • 83 Metascore
    • 80 Critic Score
    As good as Dragon Sword is, the game is over way too soon. Seven or eight hours may seem like a decent length for a portable game, but once you're finished, there's very little incentive to return.
    • 78 Metascore
    • 80 Critic Score
    A rush of horror and brutality from the start, grabbing you by the throat, tossing you into the abyss, and laughing as you try to claw your way back out.
    • 75 Metascore
    • 80 Critic Score
    Plenty of new objects provide enough variety to make it worth the price, but the lack of effort on Maxis' part to fix the problems in the game is disappointing.
    • 74 Metascore
    • 80 Critic Score
    Despite a couple of minor hitches, Star Ocean: First Departure is one of the best remakes Square Enix has brought to portable consoles.
    • 80 Metascore
    • 80 Critic Score
    What it boils down to is that if your TV has 1080p support and you don't mind the absence of online support, the PlayStation 3 version is the way to go. However, if you tend to run things in 720p, and you want to check out some decent online play, the Xbox 360 version wins out.
    • 70 Metascore
    • 80 Critic Score
    The inclusion of the ridiculously over-the-top mini-games instantly helps this game move ahead of the pack, and the online action is highly entertaining.
    • 72 Metascore
    • 80 Critic Score
    While some may moan about the "twitch," "cheap," or "shockingly similar" gameplay that you just can't get away with these days, arcade purists and those seeking a legal way to play an outstanding array of Capcom's late '80s offerings should revel in this collection.
    • 90 Metascore
    • 80 Critic Score
    In some ways, GTR 2 can be compared to a harsh old sensei. He's hard to please and treats you roughly, but if you pay attention to him and learn his ways, you're sure to become a true karate master. Not everyone will meet his requirements or even want to endure his challenges, but those who do will be rewarded.
    • 79 Metascore
    • 80 Critic Score
    A solid port of a fairly awesome game. If not for the high system demands and random slowdowns, it might actually compete with the 360 and Wii for the best version available.
    • 85 Metascore
    • 80 Critic Score
    But what really sinks you into the world of GTR is the superlative and pervasive sound. There's a powerful sense that you're on a track with a bunch of overpowered, extremely noisy engines all around you.
    • 78 Metascore
    • 80 Critic Score
    A game that is equal parts extreme sports action and surreal soap opera, an improvement that should keep it at the top of the wrestling game into the next decade.
    • 76 Metascore
    • 80 Critic Score
    It's a game you can play with your friends and family, and it perfectly highlights the direction that Nintendo is taking with the platform. It's not the best-looking game on the system, and it's definitely not the deepest, but it may well be the most fun.
    • 80 Metascore
    • 80 Critic Score
    Where development did put in the time was in coming up with a logical and intuitive new controller scheme that lets you showcase all the moves that Street vets expect from the game.
    • 71 Metascore
    • 80 Critic Score
    The established Lego game design wasn't broken, but, after so many games, it was beginning to get a bit stale. Those used to the previous titles might feel a bit disoriented at first, but you'll soon settle in and begin having fun exploring the large hubs and condensed levels.
    • 77 Metascore
    • 80 Critic Score
    The good news is even those who've never seen the comic strip can enjoy the fun combat system and great artwork. And if the storyline is only moderately interesting to those not familiar with the series' in-jokes, it's serviceable enough to hold the game together for its roughly six-hour play time.
    • 79 Metascore
    • 80 Critic Score
    At the end of some extensive play time with MPP, I'd have to say that this is one of the more unique gaming sessions you can have on the Nintendo DS.
    • 66 Metascore
    • 80 Critic Score
    A solid RPG for the handheld and one that definitely blows one-dimensional RPGs like Untold Legends and X-Men Legends out of the water with its sheer depth and levels of customization. It can get repetitive at times and you'll occasionally get overwhelmed with micromanaging your inventory, but the pay-off is generally worth it.
    • 79 Metascore
    • 80 Critic Score
    A bold experiment for DICE. It's a dramatic departure from the "Battlefield" games, and provides a refreshing experience to those willing to invest the time in its strict control mechanics. The combat's unfortunately its Achilles' heel, since it lacks the spontaneity of the free-running and in many instances brings the action to a crashing halt.
    • 79 Metascore
    • 80 Critic Score
    Vesperia may not deliver a totally fresh plot, but well-written character dialogue and a great combat system go a long way towards mitigating the cliches. A superior blend of style and production values, Tales of Vesperia is the best JRPG on the 360 thus far.
    • 84 Metascore
    • 80 Critic Score
    Saints Row: The Third is junk food; it's camp; it's a girl you wouldn't want your friends to catch you with. It's also fun, crude without being stupid, fast-paced without feeling empty, and solidly made (aside from the aforementioned bugs).
    • 72 Metascore
    • 80 Critic Score
    Its wide variety of game modes and options lets you create a multiplayer gaming experience to suit any time frame, and the huge number of mini-games sets a very high, very consumer-friendly bar.
    • 80 Metascore
    • 80 Critic Score
    Prologue will definitely scratch the itch for GT fans waiting to get their hands on next-gen racing, but the disc suffers from an overly short single-player game and the same problems -- the ability to drive recklessly and the lack of damage -- that have dogged the series for a while. Online the game is a real treat, though.
    • 86 Metascore
    • 80 Critic Score
    In lesser hands, the art design might have overwhelmed everything, leaving the levels to feel like an overly cluttered and repetitive mess. Instead, it's a wonderful platformer with its own unique style that's most definitely worth experiencing, and especially shared.

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