GamesHub's Scores

  • Games
For 310 reviews, this publication has graded:
  • 52% higher than the average critic
  • 6% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 System Shock
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 16 out of 310
320 game reviews
    • 82 Metascore
    • 80 Critic Score
    Helldivers 2 is extremely silly. It’s utterly over the top, and it’s not very deep, but GOOD GOD, I have had a ball with it this past week. Its general simplicity may end up dooming it to be a short-lived flash in the pan… But what a brilliantly bright flash it would be.
    • 76 Metascore
    • 60 Critic Score
    It’s not overtly ambitious and there are very safe choices in its approach, but Mario vs. Donkey Kong is still a lovely time – and provides relief in a storm of more complex and frustrating puzzlers. It’s certainly a product of its era, but it works wonderfully well as a callback to simpler times.
    • 78 Metascore
    • 80 Critic Score
    From folk horror to Scottish brogues, Banishers: Ghosts of New Eden has a lot to offer, and I’m definitely going to dive back in to its deeply haunted map soon to try some of the alternative choices.
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad: Kill the Justice League feels like it was designed as a single-player narrative adventure, with plenty of love and care devoted to its killer story (which should rightfully be considered among the best DC adaptations), before it was transformed into something else entirely. In individual parts, it shines incredibly brightly and there are strong, clever choices in the game’s narrative – but like Frankenstein’s Monster, the way it’s put together means it doesn’t quite realise its true potential.
    • 89 Metascore
    • 100 Critic Score
    You will need an ocean of patience to unfold the many wrinkles of Infinite Wealth – to master its Sujimon battles, hamburger mini-games, arcade games, Dondoko Island management, and dating quests – but devote time to its intricacies, and you’ll be rewarded with a beautiful, frequently surprising game that brims with goodness and features a heartfelt, wholesome exploration of the true meaning of living.
    • 90 Metascore
    • 80 Critic Score
    With more accessible gameplay, very neat introductions to its array of fighters and their individual quirks, and new fighting styles for newbie players, Tekken 8 feels like an incredibly worthy fighting sequel geared to overtake its predecessors.
    • 82 Metascore
    • 80 Critic Score
    Whether you’re lured by a host of familiar food-based faces, or you’re a complete newcomer to the world that Snoozy Kazoo have created, it’s safe to say that this game will give you a taste for veggie rebellion – though perhaps not for a veggie dinner.
    • 86 Metascore
    • 80 Critic Score
    As a layered platformer, Prince of Persia: The Lost Crown rocks that tangible sense of cool that’s so hard to define and grasp. It packs in style, and satisfaction, and consistently rewards you for exploring further, challenging yourself, and surmounting its vast wave of puzzles.
    • 81 Metascore
    • 80 Critic Score
    For an escape from the real world, into a land where even a meteor strike is simply taken in stride, Tamagotchi Adventure Kingdom is brimming with opportunity.
    • 72 Metascore
    • 60 Critic Score
    While its best ideas are held back by its lack of refinement, the adventure remains surprisingly compelling, even as you’re wasting hours away on levelling up your favourite monsters, and experimenting with battle tactics. It doesn’t quite live up to its competitors in the monster-catching genre, but it’s certainly a memorable game, and one defined by its devotion to being fun, silly, and wonderfully weird.
    • 67 Metascore
    • 80 Critic Score
    Very few expansion packs for The Sims 4 feel like they overhaul gameplay entirely, but For Rent does just that, reimagining how your Sims live their lives, and how they interact in the real world. While there’s not a whole lot more to the expansion pack than that, its changes to rentals and the introduction of community living makes it a stellar addition to The Sims 4.
    • 72 Metascore
    • 80 Critic Score
    Ubisoft has made safe choices in its overall design, yet on the strength of its world design and exploration mechanics, Frontiers is able to shine as a sweeping, standalone adventure. For anyone longing to return to the world of Pandora, this adaptation is a wonderful salve to those clinically-recognised feelings.
    • 78 Metascore
    • 80 Critic Score
    This is the Warhammer 40,000 experience that I’ve wanted from a video game for two decades. A game that gleefully wallows in the medieval futurism of its setting. A game that isn’t about winning wars on the battlefield, but focuses on all of the grim-dark insanity that goes on behind it all.
    • 78 Metascore
    • 80 Critic Score
    If ever there was a compelling reason to invest in the new generation of VR hardware, Assassin’s Creed Nexus VR is it.
    • 81 Metascore
    • 80 Critic Score
    I remember my grandpa telling stories about his beloved motorbike that he got as a teenager – the freedom he felt to explore the countryside, to map out the land he loved, knowing, perhaps, that one day he’d have to leave it. Decades later, he still remembered how the Abergavenny of his childhood looked, how it sounded, how it fit together. A Highland Song might not be Inkle’s best game, but it’s the studio’s most evocative work – it’s a reminder that wherever we are, we are surrounded by stories.
    • 85 Metascore
    • 80 Critic Score
    Seeing Jusant to the end felt like returning from a brisk walk in the woods, your lungs full of fresh air, and your mind alert from a cool breeze – which is an astute achievement for a game with such deep connections to the natural environment, and the act of physical human movement. You come away feeling sated, satisfied, and refreshed, the sense of achievement and clarity of thought it offers clearing your headspace for whatever challenge comes next.
    • 70 Metascore
    • 60 Critic Score
    Despite some initial misgivings and a few frustrations, there’s a lot to latch onto and love here. Though the battle system is in need of some heavy tuning, frustrations can mostly be mitigated with accessibility options, and the game that ultimately comes together is more than the sum of its parts. It might buckle under its own weight at times, but Knuckle Sandwich is an endearing and wild ride worth going on.
    • 65 Metascore
    • 60 Critic Score
    For the grown-up Bluey fans in our household – one who has spent their entire career covering video games, and one who has barely touched a game from the last thirty years – there are as many obvious shortcomings in Bluey: The Videogame as there are charming callbacks. But to the six- and four-year-old, even though there were frustrations, none of that really seemed to matter in the end. Sometimes the bugs and glitches even served as a spark to imagine some logical in-world reason for the mishaps. Is it magic? Is it actually a hidden secret?
    • 85 Metascore
    • 80 Critic Score
    In Stars and Time is the type of game that is excellent to discuss theories and nitty gritty details with a friend, an element which adds to an already thought provoking experience. With a cast of exceptionally loveable characters to tether you to its remarkable world, it will stick in your mind long after you’ve put it down.
    • 84 Metascore
    • 80 Critic Score
    While dated design means other parts of the tale don’t hold up quite as well as its biting comedy, Super Mario RPG remains a strong adventure with challenging combat, and plenty of unique quirks. By maintaining its spirit beneath a fresh lick of paint, Nintendo has created a welcome opportunity to experience or re-experience one of the most important games in Super Mario history.
    • 74 Metascore
    • 80 Critic Score
    Throwing the cast of Persona 5 into a world of turn-based tactics works incredibly well, and the mechanical twists made to support it pay off in a very gratifying way. Outside of that, there are very few risks taken in the narrative – it’s a low-stakes plot that bubbles along, gives the game a stop-start feel, and ultimately feels like the peripheral side-story that it is. But when your favourite characters are tearing up the battlefield and wiping out whole armies of enemies in a big All-out Attack, Persona 5 Tactica feels like the best interpretation of the Phantom Thieves spirit.
    • 56 Metascore
    • Critic Score
    Regardless of your relationship to Call of Duty, your feelings about military shooters, your investment in the rebooted Modern Warfare saga, or how much or little you like to play the new Call of Duty online multiplayer every year, the Modern Warfare III campaign feels more like an indicator of a series in decline than a misstep. Microsoft, which recently completed a purchase of Activision, is banking heavily on the future of Call of Duty, and the annual release schedule is unlikely to slow down any time soon. As a long-time player, though, I find myself thinking that it might finally be time to step away. [Campaign Review Score = 40]
    • 77 Metascore
    • 60 Critic Score
    These small issues add up to sour the experience – especially given the lengths the game goes to presenting itself as the definitive rally package. They feel like a further indictment on the numerous crude contexts that surround the centre of EA Sports WRC’s fantastic rally experience. It’s a shame, because when you’re behind the wheel, absolutely sending it at 150km/h on the narrowest road you’ve ever seen in your life, it feels like nothing else matters.
    • 78 Metascore
    • 80 Critic Score
    As always, it’s those intimate and emotional human elements that make Like A Dragon Gaiden so gratifying. Whether or not we needed to see Kiryu be pulled back so heavily into the underworld against his will is another question entirely, but if we believe at this point that the end is truly nigh for Kiryu in Infinite Wealth, this one last go-around to spend a few more deeply personal moments with him is something to be cherished – as a bittersweet way to get ready to say goodbye (for whenever that time actually comes around). Take care of yourself, Kiryu.
    • 75 Metascore
    • 80 Critic Score
    You can easily blast through the game’s story mode in around 2 hours, and leave plenty of undiscovered goodness behind, but take the time to embrace its strangeness, and you’ll find mounds of surprising, technical depth in your journey. Strange, ridiculous, and occasionally very ugly, WarioWare: Move It! is exactly the kind of weird game it needs to be – and then some...Long live WarioWare, in all its compelling absurdity.
    • 78 Metascore
    • 60 Critic Score
    My experience with Saltsea Chronicles was a very conflicted one. It’s unlike anything I’ve played before and I appreciated its genuine uniqueness. It boasts an intricately crafted world with an intriguing investigative system, colourful characters and seemingly endless choices. But as much as I liked the narrative conceit, the way it unfolded felt long-winded in a way that struggled to keep a firm hold of my attention.
    • 89 Metascore
    • 100 Critic Score
    Alan Wake 2 almost feels mad in its approach, with an overwhelming array of threads in the tale that threaten to collapse under pressure at any moment. Yet with clear and incisive logic, matched with a devotion to delightful absurdity, the team at Remedy has managed to craft a breathtaking story – one that plays out in clever, fascinating, and horrifying ways.
    • 75 Metascore
    • 80 Critic Score
    Eternights deftly captures the essence of growing up, as told through the motions of an action-packed JRPG. Through its storyline and dialogue, the game manages to weave life into this classic genre with the aid of modern-day meme jokes and ‘anime humour’. Its simple but effective combat system, and a smattering of puzzles and mini-games, are entertaining enough to keep you hooked as you watch the plot unfold. Eternights showcases a level of complexity and refinement that is impressive, especially for Studio Sai’s debut title.
    • 77 Metascore
    • 60 Critic Score
    Reviewing a game from a solo developer, especially one with so much obvious love and care poured into it can be difficult. As a calling card for Koźmiński, World of Horror is astonishing – a stunning achievement, an incredible piece of work. As a game? It’s not bad. World of Horror will impress you more than it scares you, but it really is very impressive, at least. For all its faults, fans of Junji Ito would be hard pressed to find a more loving homage.
    • 73 Metascore
    • 80 Critic Score
    In riffing on this classic game’s core mechanics, its clever design choices, its lively graphics, and its sense of pure fun, Sonic Superstars has done justice to the franchise’s legacy. Taking a step forwards can also mean taking a step back – and in this approach, Sonic Superstars leaves a lasting mark.

Top Trailers