Gamers Europe's Scores

  • Games
For 278 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 5.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 95 SoulCalibur II
Lowest review score: 5 Charlie and the Chocolate Factory
Score distribution:
  1. Negative: 42 out of 278
278 game reviews
    • 75 Metascore
    • 65 Critic Score
    A bit of a mixed bag. A half-decent tennis sim crocked by middle of the road graphics and an infuriatingly stupid and poorly implemented career mode.
    • 65 Metascore
    • 70 Critic Score
    I think the real problem here is not that anything is bad per se, but that it really has all been seen before.
    • 54 Metascore
    • 45 Critic Score
    Overall, it offers absolutely nothing new compared to the console version (save for a few extra issues making it slightly inferior), and it is highly unlikely it could serve as means to garner any new fans.
    • 94 Metascore
    • 90 Critic Score
    Everything on offer here – from picking locks to becoming a vampire via setting off Indiana Jones-style traps in a dungeon whilst nicking treasure – is an absolute joy brilliantly realised.
    • 85 Metascore
    • 90 Critic Score
    This is an awesome game, with a huge, huge scope; to its credit, it pulls everything off without a hitch.
    • 69 Metascore
    • 75 Critic Score
    Trimming the unnecessary features and focusing on a very specific style of gameplay, it appears to be aimed at a slightly more sophisticated audience than GTA - the oft mentioned "we know what we want" crowd.
    • 64 Metascore
    • 65 Critic Score
    Overall this game can’t really decide whether it’s strategy or arcade and consequently doesn’t really work as either, being too generic and limited as a fighting game and with not enough depth to be a really good turn-based strategy game.
    • 74 Metascore
    • 60 Critic Score
    Though it's not that hard to get entangled in an addiction to experience gain (and, at the level 10 "endgame", start participating in endless strings of loot runs), the quest supply is embarrassingly finite, the world is far from immersive, and as soon as the addiction is broken, Stormreach becomes instantly forgettable.
    • 67 Metascore
    • 60 Critic Score
    A very pretty title, one of style over substance. It doesn’t even try particularly hard to have substance; the objectives are there to provide some vague structure.
    • 71 Metascore
    • 80 Critic Score
    Others, and I include myself in this group, will love it for being new, unique, different, and just a wholly enjoyable experience that offers something original every time you come back to it.
    • 65 Metascore
    • 85 Critic Score
    My thumbs haven’t gotten this good a workout in a long time and I haven’t even mentioned the cutscenes because they’re just too creamily good to describe.
    • 69 Metascore
    • 75 Critic Score
    Cyanide (the developer) has won an environmental award for recycling but I’m not sure if this is a good thing. Given time, Sudden Death is a game you’ll grow to like but the initial learning curve and interface issues might throw a lot of people off before the game can demonstrate its unique charms.
    • 57 Metascore
    • 65 Critic Score
    This is one of those great but flawed games; if you’re up for the challenge then tackle it head on, you will be rewarded.
    • 74 Metascore
    • 60 Critic Score
    Couple the ropey gameplay to the lousy load times, endless splash screens, mediocre graphics, repetitive nature of the sometimes awful levels (parts of the Vegas-esque one look like you’re driving through a giant lower intestine) and game mechanics straight out of 1996, and I’m afraid we have a real turkey here.
    • 73 Metascore
    • 85 Critic Score
    Earth 2160 uses every trick in the strategy book to great effect. If you can think of a feature, it’s probably there. We can expect a sequel because of the way the last campaign ends, but I won’t spoil it for you.
    • 75 Metascore
    • 65 Critic Score
    But sadly, with the advent with more realism comes the responsibility of not indulging in the arcade-style fantasy that made games like this so memorable in the past.
    • 72 Metascore
    • 80 Critic Score
    You get the feeling that the programmers enjoyed making it, enjoy gaming themselves, and just “get” what makes a game good.
    • 91 Metascore
    • 95 Critic Score
    In an age of increasing style over substance and companies trying to extract cash from gamers left, right and centre for new "services", it’s truly heartening to see a game done absolutely right, and the setup around it also done absolutely right. Great stuff, Nintendo.
    • 78 Metascore
    • 70 Critic Score
    It isn’t 2001 anymore and what once seemed fresh is now starting to whiff a bit; the play mechanics are beginning to creak with age and consequently you may ultimately find yourself more irritated than terrified.
    • 43 Metascore
    • 20 Critic Score
    An utter disgrace. It’s tedious, blatantly made on a zero budget with zero effort, and consequently is about as much fun as spending a day transcribing random pages from the phone book.
    • 69 Metascore
    • 40 Critic Score
    Trials of Obi-Wan doesn’t lay out any new framework for player cooperation, competition or any kind of interaction apart from grouping to kill a tougher opponent, and it fails at bringing real immersion in the Star Wars universe to a game where this feeling is already very scarce.
    • 82 Metascore
    • 80 Critic Score
    Sound rocks. Literally. Whereas City of Heroes had an inspirational wide reaching soundtrack, City of Villains sounds like a rock festival with a few heavy metal bands. You’ll like it, and if you don’t give it a while. Then you’ll like it.
    • 94 Metascore
    • 80 Critic Score
    The new interface may throw a few of the more institutionalised players off the scent, but it won’t be long before they settle down for another few years.
    • 88 Metascore
    • 85 Critic Score
    A fantastic achievement. This is full-on, full-size GTA running on a handheld. Something most of us would probably have thought impossible back when "GTA III" originally came out.
    • 61 Metascore
    • 80 Critic Score
    It makes a welcome change from all the overcooked WWII games that just won’t stop coming out of the factories, although disappointingly enough, I didn’t catch a single whiff of Napalm. Probably not a good idea in the city. Probably.
    • 74 Metascore
    • 80 Critic Score
    It’s not failing to reach dizzying heights of sophistication or refinement; it’s just going straight for the jugular and makes no excuses for doing that – so it can’t really be criticized for not being sophisticated or refined as a result.
    • 81 Metascore
    • 85 Critic Score
    All in all, Age of Empires 3 is a top-notch game. Not too hard on the specs either, it’ll let you away with 256mb of ram and a 1.4ghz processor (ugly but perfectly playable).
    • 91 Metascore
    • 95 Critic Score
    The true colossus here is the game itself – it just raises the bar for everything that follows to a stratospheric level.
    • 77 Metascore
    • 60 Critic Score
    Cross Rally Championship 2005 aims high and falls short, and whilst that's more admirable than simply creating a mediocre game for a quick buck, it's still not enough to garner our endorsement.
    • 64 Metascore
    • 40 Critic Score
    While the stealth mechanic is implemented fairly well, and enemy AI at least stands up to initial tests, there’s just far too little excitement throughout the entire course of play.
    • 70 Metascore
    • 70 Critic Score
    It won’t start a second coming. What it does is showcase what the DS is capable of for this genre, and does it very well indeed. It’s also a very fun, if short-lived, experience and a very satisfying one. Just don’t be disappointed when you finish it in less than six hours.
    • 71 Metascore
    • 70 Critic Score
    If this had come out 3 years back it would have been a top-scoring revelation, but that’s its main problem – it just feels like an older, less refined, game. There are some sound ideas in here, but simply not enough polish to really rate it.
    • 56 Metascore
    • 80 Critic Score
    This is one for the collection, deftly using it’s emphasis on character to make it stand out from the crowd.
    • 72 Metascore
    • 75 Critic Score
    A well-executed and polished game marred by the fact it is so, so generic and (with the exception of the game save feature) everything is lifted from somewhere else. It’s also tough.
    • 83 Metascore
    • 85 Critic Score
    The story behind fable has to be one of the best I've ever come across. On more than one occasion, the plot took me completely by surprise.
    • 68 Metascore
    • 70 Critic Score
    Short, cute, enjoyable games created with simplicity in mind and offset by a few bugs and an ultimately empty feeling. As it is you will find much to like here, just don’t expect it to last.
    • 90 Metascore
    • 90 Critic Score
    A slightly different flavour to this vintage perhaps - less appealing to some, more appealing to others. But still, unquestionably, the greatest.
    • 86 Metascore
    • 90 Critic Score
    The speed at which everything shifts and the level of detail is absolutely stunning. It could easily stand alongside its PS2 and Xbox counterparts without looking like the cut-down ‘diet’ version you might expect for a handheld and full credit to Criterion for pulling it off without making sacrifices in gameplay or longevity.
    • 66 Metascore
    • 55 Critic Score
    With so many other exciting games on the horizon, this series as a whole requires a serious overhaul before it truly falls into a pit of mediocrity, something that this latest versions misses by a few inches.
    • 77 Metascore
    • 55 Critic Score
    A completely mediocre title, its only saving grace being the sheer complexity of its innards.
    • 66 Metascore
    • 30 Critic Score
    The humour is immature and unfunny to anyone over the age of 13 (which negates the game's 15+ age rating). The tennis is frustrating and flawed, and simply not up to the standards of the best of the genre.
    • 80 Metascore
    • 75 Critic Score
    This game is a bit like an infomercial. Initially you’ll flick over instinctively, but given a chance, it will grab you and before you know it, you’ll be the proud owner of a manual food processor and a lateral thigh trainer. I’m glad I gave it enough time to settle in.
    • 56 Metascore
    • 50 Critic Score
    With its limited playtime and a superfluously slapped-on storyline serving only to hinder the gameplay, Colosseum can only be a hit amongst subligaculum enthusiasts, likely occupying a special place alongside such gems as Conan or He-man: Masters of the Universe.
    • 84 Metascore
    • 80 Critic Score
    Darwinia’s action can get repetitive, though no less addictive, and its AI issues can drag it down, but on the whole this is a refreshing game created with a pure love of gaming. Its unique interface and gameplay design set is apart from anything out there. The game’s appeal will no doubt be greatest with retro fans but its reach stretches to every gamer.
    • 35 Metascore
    • 5 Critic Score
    So to sum up – it looks like a homebrew net Yaroze demo, sounds worse than a knackered monophonic mobile phone with the Crazy Frog ring tone on it, moves with all the fluidity and beauty of a giraffe trying to control a pedalo and is so shatteringly tedious and yawn-inducing you could mistakenly think you’ve contracted narcolepsy while playing it.
    • 80 Metascore
    • 65 Critic Score
    I can't really be too harsh on Pirates as it does do exactly what it sets out to do; it's a huge game, looks pretty enough with it's mix of cartoon animation and overhead map-views, and it doesn't sound too bad either to boot.
    • 71 Metascore
    • 70 Critic Score
    For 99% of the game, each and every puzzle feels absolutely wonderfully worked, giving you the right amount of pleasure, for just the right amount of thought and work required. But this concentration on the puzzle aspect has only served to the detriment of the storyline, which is alarmingly simplistic and lacking on that depth that the likes of Still Life and Fahrenheit have in abundance.
    • 74 Metascore
    • 40 Critic Score
    The game is still plagued by most amateurish of design blunders, being less than adequate in every aspect save for its "depth" (and even that is put to shame by most of the stat-based Nippon Ichi titles released in the past few years).
    • 60 Metascore
    • 50 Critic Score
    The worst part of this game is getting around the hospital. Think track and groove. To get from triage to trauma 1 means a long walk, and a pretty standard route every time – you'd think there'd be a quick skip feature, but it's not there.
    • 57 Metascore
    • 40 Critic Score
    Yet, for all its inventive environments and distracting gameplay attributes, the borderline nudity in Outlaw Volleyball Remixed, combined with an overabundance of ill-fitting arcade traits sullies the enjoyment well beyond reprieve.
    • 82 Metascore
    • 85 Critic Score
    It delivers racing thrills and the right amount of mental challenge, all wrapped up in a package that's inventive and - yes - easy on the eye.
    • 60 Metascore
    • 45 Critic Score
    Ultimately, ROTS is not out-and-out dreadful but it is offensively average.
    • 92 Metascore
    • 80 Critic Score
    It's a bit of a shame that a game such as this has a flaw so crippling as a lack of tracks.
    • 31 Metascore
    • 30 Critic Score
    Metal Heart: it’s like that funny looking pastry next to the apple Danish that looks delicious but I’m sure as hell not eating it!
    • 89 Metascore
    • 85 Critic Score
    It manages to balance player vs. player and co-operative modes far better than its competition, simply by having two types of character.
    • 71 Metascore
    • 80 Critic Score
    A great all-round package. Replayable, original, and overall, great fun.
    • 71 Metascore
    • 70 Critic Score
    Kult may shake up a few areas but doesn’t change the formula, it’s like using a slightly deeper shade of purple and nobody notices. There’s a good storyline in here and if you’re up for some RPG action, Kult should be on your mind. Just don’t expect anything new.
    • 69 Metascore
    • 60 Critic Score
    The programmers seem to have assumed incredibly hard and geologically slow pacing equals realism, yet have completely ignored any attempt at realism in other areas like e.g. being able to completely heal a marine who's been shot mutiple times with the contents of a bathroom medical cabinet (clearly, the brands of elastoplast and aspirin they have in Beirut are a lot more potent).
    • 76 Metascore
    • 85 Critic Score
    Though be warned – after playing, you'll be sorely tempted to pop off down the local toyshop and invest in some of the ever-popular plastic brick kits for yourself! Now where did I put that curved end bit.
    • 88 Metascore
    • 90 Critic Score
    It's simplicity is it's beauty, and it's a testament to Namco's skill that they've managed to make basic arcade racing so fun and so damn addictive. It doesn't do anything out of the ordinary, the AI isn't great (indeed, in places it's seriously poor) and there is no real selling point - apart from the overriding fact that it's pure, unadulterated arcade fun. [JPN Import]
    • 75 Metascore
    • 85 Critic Score
    The graphics are stunning, the sound is incredible - this is definitely Metal Gear, just with cards. Whatever you do, don't ignore the importance of this game to the early life of the Playstation Portable. [JPN Import]
    • 88 Metascore
    • 95 Critic Score
    Fast and frantic gameplay, unparalleled graphics and sound - this is the all out assault on the senses that Wipeout always should have been. Forget Fusion on the PS2, this is Wipeout gaming at its very best, a glorious gaming romp that really demonstrates the true power of the PSP console.
    • 63 Metascore
    • 65 Critic Score
    It’s still far from perfect – poor graphics, camera problems, AI all take their toll – but they took a bold step and it largely paid off.
    • 64 Metascore
    • 55 Critic Score
    It's a really short game that, in the end, feels like a horribly drawn-out tutorial chapter of a bigger, better title.
    • 72 Metascore
    • 60 Critic Score
    Certainly playable, but the majority of gamers will be turned off by the complexity that sucks the fun out of a game that otherwise promised a riotous experience.
    • 70 Metascore
    • 80 Critic Score
    Could have been brilliant, the plot makes it merely great.
    • 77 Metascore
    • 70 Critic Score
    The good is the über detailed physics accurate star systems, the bad is the interface and the ugly isn't visible because this is a good-looking game hampered by really small text.
    • 81 Metascore
    • 85 Critic Score
    It sets out simply to make you laugh, and give you a fun time, and it achieves that aim completely. Our prescription is to go out and buy it now - it's another essential title for the DS.
    • 83 Metascore
    • 65 Critic Score
    Despite these crippling flaws, Racing Gears Advance has that rare quality of being addictive.
    • 74 Metascore
    • 80 Critic Score
    Accessible to newcomers and seasoned gamers alike.
    • 68 Metascore
    • 40 Critic Score
    Don’t bother buying this game, it's nothing you haven't seen before.
    • 96 Metascore
    • 95 Critic Score
    Some people may have minor issues with the control and camera aspects, but once you get past the first hour or so they'll find yourself being sucked in a game which is so consistently excellent that it's suitable to call it a masterpiece. Hands down, the best game in the Resident Evil series.
    • 83 Metascore
    • 85 Critic Score
    By far the most complete RTS you’ll ever find. It makes "Civilization" look like a playground. Not for the light hearted mind.
    • 68 Metascore
    • 65 Critic Score
    If you like your puzzlers and/or have a soft spot for Japanese/English curios, then you'll probably quite enjoy this. But as a full-price PSP game it does leave a bit to be desired.
    • 77 Metascore
    • 80 Critic Score
    It's surprisingly tactical and entertaining, but keep in mind you can't design your own plays, create an awe inspiring franchise or even win the Superbowl.
    • 74 Metascore
    • 75 Critic Score
    There are a few bugs (of the game engine kind) and it’s far from perfect (it’s very short and slightly repetitive), but to experience something completely different that hasn’t been tried before or since is always worth the asking price.
    • 56 Metascore
    • 50 Critic Score
    The game is riddled with silly and clumsy flaws and there are numerous holes in the gameplay that make this a distinctly average game in a genre with so many far better alternatives.
    • 89 Metascore
    • 85 Critic Score
    Yes it has its flaws and the lack of any real evolution from the original Champ Man series might disappoint some, but get past one or two minor flaws and this is as complete an experience as any other game from any other genre out there. A superb start to an exciting new adventure for SI.
    • 63 Metascore
    • 50 Critic Score
    The whole thing screams ‘generic Ridge Racer game X’, with its borrowed tracks, borrowed handling and overall lack of depth.
    • 86 Metascore
    • 90 Critic Score
    Technically, the game is not far removed from its predecessor but this is no bad thing really. Graphics are excellent, and the animation good – once you develop some serious lightsabre skills a six way fight is really something to behold.
    • 73 Metascore
    • 60 Critic Score
    The gaming family will refer to this game as a slightly deranged aunt who need only be humoured. It¡'s quite entertaining, no doubt about that and a bargain for what you get out of the box but you'd be better off spending your time looking for travel insurance or something similar.
    • 63 Metascore
    • 25 Critic Score
    Here’s a one word review – crap.
    • 93 Metascore
    • 90 Critic Score
    For each part of the game there is trade off: the concept works well but to MMORPG outsiders some of the things seem, well, epically pedantic.
    • 88 Metascore
    • 70 Critic Score
    As a confectionery item, Sid Meiers Pirates lasts about as long as a packet of Cadbury buttons or an Easter egg in the hands of a 10 year old. Like too much chocolate, you might get sick of it after a while, but you’ll come back to it sooner or later.
    • 85 Metascore
    • 90 Critic Score
    Even today it's an absolutely essential gaming experience.
    • 96 Metascore
    • 95 Critic Score
    The closest thing to perfection you'll play this year. You'd be a fool to miss out.
    • 36 Metascore
    • 5 Critic Score
    And by God, when I find whoever told Vivendi about Fight Club and convinced them to make a game out of it, I’ll run their scrotum through a cheese grater.
    • 77 Metascore
    • 45 Critic Score
    Tries to roll driving and role-play into a neat little package, but through ham-fisted design and execution the game's faults continually blot out any true sense of immersion within the game's atmosphere.
    • 92 Metascore
    • 90 Critic Score
    Challenging, engrossing and rewarding, and full of lovely little touches (the creature that causes your suit to crash and require a ctrl-alt-del style 'reboot' with the joypad is a particular highlight) that show the designers have put their all into this and polished everything until it shines.
    • 95 Metascore
    • 80 Critic Score
    Bungie have succeeded in creating a world of characters that are impossible to care about. It turns from "Star Wars" into "Battlefield Earth" far too quickly, and even John Travolta would pass up on this one...The dominating storyline robs from what should have been a fantastic title, the atmosphere gets bogged down with drawn out cutscenes and then ultimately peters out. [Offline review only - includes multiplayer]
    • 72 Metascore
    • 75 Critic Score
    A game that tries many things in a small space.
    • 80 Metascore
    • 55 Critic Score
    Some intuitive additions to the gameplay save this title from being decidedly average, but on the whole it feels like a missed opportunity much like the Angle/Puder affair.
    • 62 Metascore
    • 65 Critic Score
    The problem is the blatantly obvious lack of effort that went into this game.
    • 95 Metascore
    • 95 Critic Score
    The second you start playing this game you realise that the latest Rockstar title is about a hundred times more complex than its predecessors. Not only is there a load of new weapons, cars and a huge new environment available, but the gaming experience itself has completely evolved.
    • 83 Metascore
    • 75 Critic Score
    It's a stunning looking, fast-paced and enjoyable beat 'em up, but it lacks much of the depth and balance of its peers.
    • 67 Metascore
    • 70 Critic Score
    If you loved H&D 2 but are wondering if there’s any point buying this – the co-op feature makes this well worth the purchase and will see you take up your addiction once again.
    • 73 Metascore
    • 50 Critic Score
    The poor loading times make the player wish he was stuck in a jungle, at least then he would have a machete to take out his frustrations with.
    • 83 Metascore
    • 85 Critic Score
    It’s got everything the first Tribes game had with none of the lag. You heard me, no lag.
    • 81 Metascore
    • 75 Critic Score
    The graphics and sound are phenomenal as always, but the gameplay is still lacking that killer touch. The gimmicky selling point actually works for once this time, the pace and flow of the game is much faster and there are a number of other funky additions that go a long way on improving the general gameplay.
    • 81 Metascore
    • 70 Critic Score
    A welcome surprise, a combination of strategy and combat in a genre that is typified by hack and slash.

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