GamerFeed's Scores

  • Games
For 955 reviews, this publication has graded:
  • 34% higher than the average critic
  • 5% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Nintendogs: Lab & Friends
Lowest review score: 20 Fugitive Hunter: War on Terror
Score distribution:
  1. Negative: 98 out of 955
955 game reviews
    • 81 Metascore
    • 70 Critic Score
    While it improves the overall Sims 2 game significantly, the "university" aspect is disappointing and very short-lived.
    • 66 Metascore
    • 70 Critic Score
    It's mostly for the kids, but Barnyard knows how to raise a little hay.
    • 78 Metascore
    • 70 Critic Score
    MVP seems to capture the feeling of hitting and pitching more realistically, but ESPN is certainly easier to pick-up-and-play.
    • 77 Metascore
    • 70 Critic Score
    It still doesn't offer deeper business tactics once you do become the Don of New York, nor full online play ala "Saint's Row." It also leaves out important little things that keep it from nailing the dramatic essence of the film it's based on as well.
    • 76 Metascore
    • 70 Critic Score
    The game's got a solid story, pretty visuals, and good controls, and it's for the most part a very fun experience, but some targeting issues, unimpressive mini games, and maddeningly frustrating stealth elements keep Destroy All Humans from being a killer app.
    • 75 Metascore
    • 70 Critic Score
    Globs of action, lots violence, and a story that's good enough to keep things moving. But it's obvious that it needed a little more time to cook, what with the annoying load times, a whacky auto save function, and a frame rate that isn't nearly as fast as the PC version of the game.
    • 80 Metascore
    • 70 Critic Score
    The biggest knock against this game is it'll cost you $59.99 and it only offers up seven to nine hours of play.
    • 75 Metascore
    • 70 Critic Score
    Fans of the series won't be disappointed, and those seeking something fast and fun will be happy they picked it up.
    • 86 Metascore
    • 70 Critic Score
    Sly Cooper's first adventure may be years old, but it still deserves to steal attention from you.
    • 83 Metascore
    • 70 Critic Score
    Let's note one real missing item from this year's product- the ESPN license. This was a crucial addition to the 2K Sports title last year, as it allowed for an exquisite TV-like presentation and some of the best announcing in the business.
    • 52 Metascore
    • 70 Critic Score
    I just wish they cleaned up the small things, like character appearances or the computer's ability to downright own you on a high-stakes hand. Oh, well, the game still offers a solid hand, and at $30 no less.
    • 70 Metascore
    • 70 Critic Score
    Shin Budokai works itself on the road to redemption, thanks to gameplay that refuses to complicate itself and a presentation that's pure DBZ all the way.
    • 70 Metascore
    • 70 Critic Score
    I just wish the stylus control had been tweaked a bit more, because while controlling characters with it is a lot of fun, when I die I know that I would've lived had I been using the d-pad.
    • 68 Metascore
    • 70 Critic Score
    The most frustrating parts will come from the non-existent camera control that will interfere with almost every aspect of the game, even the easy hand-to-hand combat system.
    • 72 Metascore
    • 70 Critic Score
    The game does have some excellent variety, and it's got a wealthy amount of modes to keep you busy. Still, the product feels like a second-rate DDR wannabe instead of clearly marking out its own territory. At least it's still fun.
    • 77 Metascore
    • 70 Critic Score
    A fine return to form for the series. It's nothing revolutionary, and it won't change the fact it still needs a little tinkering, but considering what depths Ubisoft sunk it to with the last two chapters, it's a nice step up.
    • 63 Metascore
    • 70 Critic Score
    Fans of the series will love the additional features, but newcomers may be footing it off in favor of something more their speed.
    • 85 Metascore
    • 70 Critic Score
    While the gameplay is solid, the Total Punch Control is still no match for the reliability of the digital pad, and the game lacks the "Just one more match" appeal that makes other sports games shine.
    • 74 Metascore
    • 70 Critic Score
    It just gets a bit stale going through area after area, facing enemies that never really evolve to keep up with you.
    • 76 Metascore
    • 70 Critic Score
    Playing Strikers against others is a total blast, but the single player is mind numbingly boring.
    • 73 Metascore
    • 70 Critic Score
    Not only does it provide great comical overtones and a worthy quest, it also has some neat sub-stages and mini-games to occupy your time.
    • 80 Metascore
    • 70 Critic Score
    The ambient sounds are great, and the monsters are creepy and well designed, but it isn't long before players figure out the patterned A.I. for each creature and start breezing through the game.
    • 80 Metascore
    • 70 Critic Score
    The single player campaigns are a bit short, and we really wished there was a unit carryover and more transferable items to further compliment the RTS/RPG features, but Dragonshard has accomplished quite a bit with what they've done.
    • 70 Metascore
    • 70 Critic Score
    The gameplay itself hasn't really evolved that much, and those who didn't feel the vibe from the first game will certainly not feel it here either.
    • 80 Metascore
    • 70 Critic Score
    Loaded with lots of detail, requiring specific tactics in order to train veterans and survive. Phase II mixes things up with three very distinct single player campaigns and the inclusion of day and night missions.
    • 66 Metascore
    • 70 Critic Score
    Those who already own Battle won't be motivated to drive to the store just to drop $40 on a couple of additional features.
    • 54 Metascore
    • 70 Critic Score
    The gameplay remains somewhat fun as you mix up combos and techniques, alone or with a friend, but the difficulty level is questionable and some parts of the game came up lacking.
    • 77 Metascore
    • 70 Critic Score
    During your time with the game, you'll enjoy the adrenaline rush and the constant action that it brings. However, I just wish Criterion thought about the long-term, as the game can only survive so long on such a short push of action.
    • 77 Metascore
    • 70 Critic Score
    The skill levels are very well balanced, meaning you'll probably beat the easy songs and then get destroyed when you switch to the hardest difficulties, but that's definitely a good thing.
    • 69 Metascore
    • 70 Critic Score
    Multiplayer's worth a go, and the game still has a mostly killer presentation, but, really, it's an acquired taste, just like the first game. If you loved that, have a field day.

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