GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 75 Metascore
    • 80 Critic Score
    Despite the simple battles and plain story, .hack is addictively fun for the 15 hours it lasts. [Nov 2002, p.182]
    • 84 Metascore
    • 100 Critic Score
    Generals has a rock-solid single-player game and the most addictive multiplayer skirmishes of the year... A gaming masterpiece.
    • 74 Metascore
    • 80 Critic Score
    If you’re an RPG fan with tons of free time and patience, or if you’re an EQ fan dying to see what Norrath was like hundreds of years ago, EQOA is a great time.
    • 74 Metascore
    • 60 Critic Score
    Essentially an add-on pack for the original with four dozen new tracks, 97 cars to unlock, and that sort of urgent Euro-beat music that apparently must be included in every racing game.
    • 72 Metascore
    • 80 Critic Score
    Despite the clumsier controls, the GameCube version has the PS2 version beat simply because the graphics look cleaner and the frame rate is better.
    • 75 Metascore
    • 100 Critic Score
    It speaks like no other game in the genre, loud and with feeling, and tells a story worth telling among all the explosions.
    • 71 Metascore
    • 90 Critic Score
    The immense depth of strategic planning and historical accuracy combine for an intensely addictive experience.
    • 50 Metascore
    • 50 Critic Score
    But while putting the psychokinetic kibosh on telepathic geeks is fun, the endless wandering and backtracking hell is a straight-up drag.
    • 87 Metascore
    • 80 Critic Score
    GGX2’s stunning anime-inspired graphics more than compensate for the lack of a Z-axis.
    • 50 Metascore
    • 40 Critic Score
    Yawn-inducingly generic level designs and poopy graphics would have been forgivable had Griptonite Games implemented this neat little invention called collision detection that most games use today.
    • 84 Metascore
    • 90 Critic Score
    The story, though, is the best part—Vyse and crew are the most extroverted RPG heroes ever, and there's none of that Final Fantasy–style self-abhorrence present.
    • 63 Metascore
    • 80 Critic Score
    Black & Bruised isn’t "Knockout Kings," but it doesn’t try to be, and it certainly doesn’t have to be. All it has to be is fun and engaging, and on those levels, Black & Bruised succeeds.
    • 66 Metascore
    • 80 Critic Score
    With plenty of gameplay modes, secret fighters, and varied styles, there’s a good chunk of replay value here.
    • 68 Metascore
    • 80 Critic Score
    What’s really missing is the intense, edge-of-your-seat close-quarter combat that made the first game so arresting.
    • 73 Metascore
    • 100 Critic Score
    Offers an addictively eclectic mix of item collecting, gambling, and relationship building; tantalizing eye candy; and one outstanding game of volleyball.
    • 72 Metascore
    • 90 Critic Score
    In between some breakneck driving and intense gunplay, you get plenty of tough guy angst, wicked doublecrosses, and excruciatingly brutal thuggery.
    • 76 Metascore
    • 80 Critic Score
    Aquila isn’t a must-play game, and many gamers can probably get their fix with a rental. But if your trigger finger’s itching for some challenging combat, it’s worth a tour of duty.
    • 73 Metascore
    • 70 Critic Score
    Although you’ll encounter heavy slowdown and flat textures, the graphics are pretty slick.
    • 59 Metascore
    • 70 Critic Score
    A nostalgic experience with the Resident Evil franchise should always include number two.
    • 62 Metascore
    • 80 Critic Score
    Only rabid third-installment fans and RE newbies need apply for this last escape.
    • 83 Metascore
    • 100 Critic Score
    More structure proves more comfortable for the console environment, and the addition of two-player really opens up the game as something more than just a spectator event.
    • 68 Metascore
    • 80 Critic Score
    Light years better than its ugly-as-sin predecessor and is already worthy to compete against Sony's Offroad Fury series.
    • 80 Metascore
    • 80 Critic Score
    Only two humans can play War at once and fight up to two CPU opponents. This is a distressing flaw—especially considering how repetitive the single-player adventure mode gets after a while.
    • 60 Metascore
    • 60 Critic Score
    While Bandai's record with anime licenses is spotty at best, they always seem to devote ample time to the graphics—something fairly obvious when you see BattleSpirit in action.
    • 84 Metascore
    • 100 Critic Score
    The new features, refined interface, and (above all) near-perfect sense of balance make this old dog feel vital and new.
    • 90 Metascore
    • 90 Critic Score
    Like taking a trip through a modern art museum…except all of the paintings are moving, all the sculptures are breathing, and every display is shooting swarms of genetically enhanced laser missiles at the thoughts inside your head.
    • 72 Metascore
    • 70 Critic Score
    It's repetitive and (to be honest) gets dull after a while, but the sheer scope of Xtreme Legends keeps it engaging for a reasonably long time.
    • 75 Metascore
    • 80 Critic Score
    The mini-game stages can be disappointing (the hamster-ball sections have completely unrealistic physics), but overall Crash is not a bad little platformer at all. Unoriginal but not bad.
    • 65 Metascore
    • 70 Critic Score
    It's hard to get excited unless you're on a big nostalgia trip. Yes, it's cool to explore the castle in full 3D at last, but the mechanics within are almost a little too tried and true.
    • 68 Metascore
    • 70 Critic Score
    There’s a major Nostalgia Factor for those who were playing PC games in 1994, and the single-pak multiplay helps, but if you’ve never heard of Jazz, “old-school” will just mean “kinda generic.”

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