GamePro's Scores
- Games
For 4,560 reviews, this publication has graded:
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61% higher than the average critic
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4% same as the average critic
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35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Resident Evil 3: Nemesis | |
|---|---|---|
| Lowest review score: | NBA Unrivaled |
Score distribution:
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Positive: 2,735 out of 4560
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Mixed: 1,608 out of 4560
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Negative: 217 out of 4560
4560
game
reviews
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Those who have been waiting for a quality role-playing will be sorely disappointed, and anyone brave enough to search for the positive aspects in Two Worlds may find something to satiate their appetite, but finding those good aspects takes far too much effort than it should.- GamePro
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MLE: The Game is extremely shallow in both gameplay and modes available. The only people who would have any fun with this game are youngsters who cannot stop laughing at bathroom humor.- GamePro
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It's like every other mission-based helicopter shooter, except that it lacks a personality. Fireblade? Firebland.- GamePro
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The slow, unintuitive controls underlie awful, slapped-together graphics and a bargain-bin soundtrack that features MIDI-rock sound-alikes of the wrestlers’ classic themes.- GamePro
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Add in tired and repetitive level designs, a lackluster story and the general absence of fun and you have a title that isn't worth playing. [Dec 2008, p.95]- GamePro
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Ninjamurai's sense of speed doesn't last long enough to get you through the waiting room at the doctor's office, nor does it compare to other offerings on the PSP Mini lineup.- GamePro
- Posted Jul 11, 2011
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Overall, Air Traffic Chaos's controls are simple enough, but that doesn't mean that they're not a pain to navigate.- GamePro
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If you needed an excuse to pick up another Wii Remote and you have an extra Hamilton in the wallet, then by all means pick up Wii Play. Just don't expect to fully get your money's worth.- GamePro
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Double D Dodgeball should be skipped. Certain gimmicks like skill shots and a variety of arenas do not add enough to warrant a purchase.- GamePro
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Moon is a decent time killer and is great for anyone looking for an interesting sci-fi adventure for their DS handheld.- GamePro
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I was amused by Bloons TD 4 at first, but after a while the game's nagging balancing issues became more and more apparent.- GamePro
- Posted Feb 1, 2011
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Games shouldn't reach retail in this condition, and while I'd love to give Venetica a higher score, Atari should've never allowed Venetica to reach the market in its current state; if I wasn't required to finish the game for my review, I would've put it back in the box after a few hours because of the save bugs.- GamePro
- Posted Feb 1, 2011
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Fans hoping for a worthwhile update to one of gaming's most revered hack-and-slash franchises will be sorely disappointed by this poorly designed and utterly mediocre title.- GamePro
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Unfortunately, Kya is a very difficult game to play as the controls are not particularly intuitive and the camera seems to delight in going haywire during delicate jumping situations.- GamePro
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This sickly 3D adventure is plagued by endless repetition, frustrating controls, bland graphics, and just plain boring level design.- GamePro
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The gameplay mantra of advance, stop, button mash, advance, stop, button mash (think "Final Fight" minus the fun) gets crushingly repetitive.- GamePro
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Carnival Games may look cute, but it doesn't translate into gameplay you'll come back to, and in the end, is just a novelty Wii game that wears out it's welcome way too fast to be worth any price.- GamePro
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Largely an awful shooter. And instead of trying to do everything and failing to deliver virtually anything worthwhile, Bodycount probably would have been much more successful if its design was simplified by focusing on one or two key features it could attempt to do differently. But it didn't, and the end result is not pretty.- GamePro
- Posted Aug 30, 2011
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Largely an awful shooter. And instead of trying to do everything and failing to deliver virtually anything worthwhile, Bodycount probably would have been much more successful if its design was simplified by focusing on one or two key features it could attempt to do differently. But it didn't, and the end result is not pretty.- GamePro
- Posted Aug 30, 2011
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Repetitive to the point of brain damaging; and a few giant leaps in enemy difficulty will have you cursing the fact that save points are at the beginning of each area.- GamePro
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You would have to be an insanely devoted fan of the action-figure line from which the characters originate and a fan of repetitive level exploration to gain any type of enjoyment from Cy Girls. [Apr 2004, p.74]- GamePro
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And let’s not forget the "What th-?!" reaction you'll have when you complete the fourth level and the game’s credits start rolling!- GamePro
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Most of the casual crowd, even word search fans, would likely rather buy a book of puzzles for 99 cents or just find a free flash version. The rest would probably prefer to carry it around with them for long waits at the doctor's office.- GamePro
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Even if you're a diehard fan of the series, there is absolutely nothing to love about Act Zero.- GamePro
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Even with improved graphics and a large character roster, Dragon Ball Z: Infinite World ends the DBZ series on PS2 with a bust instead of a bang.- GamePro
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Simply a rather dull experience, which could be the worst thing you could say for any piece of entertainment. From my time with it, James Cameron's Avatar: The Video Game only furthers the point, rather than dispels it, that the movie-to-video game genre is as treacherous as the planet of Pandora itself.- GamePro
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It's a shame, too, because had it hemmed in the play time and polished the combat, it could have provided a lean and mean eight hours of satisfying God of War-like, gore-fueled fun.- GamePro
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