GameCritics' Scores
- Games
For 4,118 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Shadow of the Colossus | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,978 out of 4118
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Mixed: 1,542 out of 4118
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Negative: 598 out of 4118
4124
game
reviews
- By Date
- By Critic Score
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- Critic Score
The combination of brutal, mostly unwinnable combat and the level-scouring required to solve some of the puzzles might be frustrating to some.- GameCritics
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- Critic Score
Yes, the EyeToy has potential. Groove is an example that the potential has yet to be realized.- GameCritics
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- Critic Score
Worth playing because its one of only a few videogames on the market that does not lead me from point A to point B and just flat out refuses to do any of the hand-holding that gamers are accustomed to.- GameCritics
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- Critic Score
My only real complaint about the game is that there aren't any bonuses or historical materials giving props to the original game.- GameCritics
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- Critic Score
Just about every feature in Fight Night lives up to the hype and feels right, if not outstanding.- GameCritics
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- Critic Score
Hacking and slashing my way through legions of intelligent monsters was surprisingly enjoyable, as was the addictive challenge to always increase my combo count. Overall, the space opera mixed with kick alien ass produced a fun bout of story-driven hack-n-slash, that gives as good as it gets.- GameCritics
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I've never had an interest in MMORPGs until now, and since this game has released, I've got a full-fledged addiction (witnessed by my 14 full days of playtime since the PlayStation 2 launch last month).- GameCritics
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- Critic Score
The shooting was fun and all, but it would have been much more satisfying had I felt like all of my murdering had been in service of something.- GameCritics
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In sharp contrast to many other games' hackneyed, hastily tossed-together multiplayer, Pandora Tomorrow offers one of the most creative and compelling online games ever made.- GameCritics
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- Critic Score
A mildly diverting shooting gallery, a mediocre FPS, and a slap in the face to those of us who have been waiting for seven years for a decent western-themed shooter.- GameCritics
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- Critic Score
With flat, repetitive environments and uninspiring combat, Breakdown doesn't have much to recommend it.- GameCritics
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- Critic Score
Sure, the game has flaws. But they're transcended by its ability to put us in awe of our own lives. We see our daily tedium through fresh eyes, feel it through newly excited thumbs.- GameCritics
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- Critic Score
Enemies in Return from Darkness are dumb. They're not so bad at visually spotting a character, but when it comes to chasing a spotted ninja down, they suck.- GameCritics
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- Critic Score
Rather from the bold, unique effort I hoped it would be, it's a weak, contrived bore that never gets off the ground. A four alarm blaze? More like a soggy day-old campfire.- GameCritics
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- Critic Score
The bland graphics, clunky controls, and atrocious load times (nearing 40 seconds in some instances) are nearly insurmountable shortcomings.- GameCritics
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- Critic Score
Playing this game was like witnessing the Broadway musical of Metal Gear Solid. Or maybe it's more like the movie adaptation of the book. You don't learn anything particularly new things about the characters or the story.- GameCritics
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- Critic Score
To recap: imagine playing the most uninspired, atmosphere-free "Resident Evil" clone that could exist... Then instead of using a control pad, you must verbally tell your brain-free character exactly what to do every step of the way. This is what Lifeline is like.- GameCritics
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- Critic Score
While developer Cavia has done a fine job of aping what makes "Panzer Dragoon" so much fun, the "Dynasty Warriors" elements of the game are sorely lacking.- GameCritics
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With a string of never-ending combos rattling off my fingertips intuitively, without thought, I now stand my ground against one and all, confident in my abilities, quite certain of my power. And it's exhilarating, in the face of such overwhelming adversity, to be able to do so.- GameCritics
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- Critic Score
Heck, if this game had been released in 1996, it would have been a classic. But it was about eight years too late, and ends up only being good enough not to be a complete wash up.- GameCritics
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- Critic Score
Instead of finding innovative means to explore new narratives, they are content to rely only on its effective control scheme and Jet Li's face to drive the core experience. Everything else falls back on tired videogame conventions and that makes Rise to Honor an acceptable game, but a deeply flawed next generation model.- GameCritics
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- Critic Score
But there isn't any game that comes closer to giving the feel of soccer and there are few games that come closer to gaming perfection.- GameCritics
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- Critic Score
I know this is a little late, as reviews go, but when I saw what a god-awful train wreck "Goldeneye: Rogue Agent" was, I felt it was necessary to remind gamers that there's a far, far better Bond-themed game available just a few feet down on the game store shelf, at a far more reasonable price.- GameCritics
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- Critic Score
Like a fast food menu item, Champions of Norrath isn't going to be an experience for the player to relish and pontificate upon later, but it will serve excellently as a quick nosh for those hungry for mindless action.- GameCritics
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- Critic Score
Although Zero Mission's overwhelming quality wins out in the end, the first play reveals a game that's just too slick for its own good, toeing the fine line between a fun, streamlined experience and a hollow, transient one.- GameCritics
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- Critic Score
Sure, the slowdown is an unfortunate negative, but the rest of the game is overwhelmingly solid. R-Type Final might not bring any new tricks to the table, but it certainly takes what it does best and enhances it ever-so-slightly for a new generation of gamers.- GameCritics
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Put simply—the concept stays a little too comfortably within the basics of run, jump and slash. After seeing the credits roll, I was left with the feeling that Maximo vs Army of Zin is like a raw gemstone—precious and valued, but only a rough approximation of the full potential waiting within.- GameCritics
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- Critic Score
The repetitive hack-and-slash gameplay has nothing in common with the earlier incarnations of the series and will surely alienate the Fallout faithful. Meanwhile, the newcomers to the Fallout universe aren't likely to be sucked in by the uninteresting and flat characters nor the nonexistent story.- GameCritics
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- Critic Score
I think Sonic Team needs to focus on its core values and technical competencies, to deliver the sublime experience I believe it is capable of, especially when working with the prestigious Sonic IP.- GameCritics
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- Critic Score
As the central deficiencies (car physics, handling, lack of challenge) also become more and more prominent with each race, most players will simply tire of its blandness, and decide to save the time Namco wants them to spend tuning their cars for an altogether better racing game.- GameCritics
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