GameCritics' Scores

  • Games
For 4,097 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4103 game reviews
    • tbd Metascore
    • Critic Score
    Wreckfest 2 is, at this moment, a promising Early Access release. It’s already a blast to play and offers everything fans of combat racing could ask for – other than, you know, structure and a career mode. Still, there’s already a worthwhile amount of content, including a truly bonkers derby arena full of ramps, loops, and giant metal traps that crush cars like grapes. It’s always a risk engaging with something in Early Access, as there’s a chance that promised features will never materialize. That said, there’s already a lot to love, and for players who long to see a Volkswagen Bug car disintegrate into component parts as it’s rammed head-on by a school bus going 80, Wreckfest 2 certainly has the goods. [Early Access Score - 65]
    • tbd Metascore
    • 30 Critic Score
    Ultimately, I can’t imagine who this game was for. If it was directed at children I could understand the level of difficulty, but the thin content and basic systems will hardly appeal to seasoned players. If Salt 2 were a ship, it would give the Kraken indigestion.
    • 72 Metascore
    • 45 Critic Score
    While Suda-51’s trademark style and weirdness is still present, this is perhaps his worst-playing game to date, and this leaves me a bit worried about Grasshopper Manufacture being in NetEase’s hands. Those who enjoy Suda’s work will still manage to find bits of his output that they like here, but it’s a real slog to get to the good stuff, and I suspect that anyone who’s not already a fan of his catalog will find this experience to be genuinely awful.
    • tbd Metascore
    • 40 Critic Score
    Becastled is certainly a game a person could spend hours playing, but in a genre crowded with unique and fascinating takes on the concept, I can’t think of a reason why one should put time into a title with so many annoyances and so little to recommend it.
    • 69 Metascore
    • 35 Critic Score
    It’s tremendously disappointing, and hopefully either Aspyr can do something about it in the future, or ardent fans will come to rescue and save this title from a fate worse than death.
    • 40 Metascore
    • 25 Critic Score
    Anyone with a few hundred dollars and a couple of months of free time could build Gore Doctor for themselves. The only thing that it has to offer which didn’t come from the Unity store is the plot, and that’s so threadbare as to be nearly incoherent. As a sample designed to demonstrate how a variety of different assets can be assembled into a playable experience, Gore Doctor is functional. As something that people are expected to pay for and enjoy, it doesn’t clear the very low bar set to call something a real game.
    • 73 Metascore
    • 40 Critic Score
    It’s unfortunate that I find myself having to put the boot in this hard to what’s obviously a passion project from an indie developer, but my emotional state playing Fretless oscillated between boredom, irritation and occasionally finding it all mildly pleasant. Perhaps it will hit differently for someone who’s into the music scene or deckbuilders, but as a JRPG fan who’s partial to a good rhythm action game, it hit a bit of a bum note for me.
    • 63 Metascore
    • 30 Critic Score
    Out of all of the nearly-forgotten games to bring forward into the 2020s, I’m not sure why Limited Run chose Gex — it’s such an absurdist concept that I have to laugh at it now, but while playing Gex in the moment, I despised it.
    • tbd Metascore
    • Critic Score
    As stated at the start of this video, As We Descend is currently in Early Access, which means that there are some rough edges that come along with that. Even so, I’m extremely excited to see what else is in store. It’s off to a great start with an intuitive interface, a welcoming combat system and rewarding strategies for those who can master its nuances. With some balance changes, tweaks and additional updates, I’m hopeful that As We Descend could end up one of the best in the genre. [Early Access Provisional Score = 80]
    • 66 Metascore
    • 45 Critic Score
    The building effects are well developed and its fundamental mechanics prove to be entertaining. The graphics are also a positive talking point, creating a realistic feel that can transport the player a few thousand years back. However, Pax Augusta — at the time of review — remains incredibly unpolished and riddled with bugs, some of them which simply can’t be ignored. It’s clear that the developer put time and passion into this project, and if the bugs can be ironed out, it will be a solid title for history and city-builder fans to enjoy.
    • 66 Metascore
    • 45 Critic Score
    The foot chases are a delight, the town of Averno is an interesting location to explore, and there’s a couple of side-cases which actually ask the player to participate in finding evidence and solving a crime. These diversions are wonderful and offer a glimpse of the kind of experience that The Precinct seems to want to be — unfortunately, that potential is let down by too many poor mechanics and a plot that doesn’t do it job.
    • 70 Metascore
    • 45 Critic Score
    Maybe Ground Shatter will get KITS there after a few patches and updates, but right now, anybody picking this one up is in for a rough knight.
    • 53 Metascore
    • 25 Critic Score
    It’s not even like Jedi Power Battles is the most beloved game from its era. Why release it in this state, and an even better question is, why release it at all? If there were at least new graphics, or if they bundled the GameBoy version as a bonus extra, I could at least rate it a little higher, but no. This is not the droid that anyone is looking for.
    • 69 Metascore
    • 40 Critic Score
    I don’t know who Orcs Must Die! is for, and I’m not sure Robot Entertainment does either. Anyone new to the series is at a massive disadvantage, and existing fans are going to be scratching their heads. This series might’ve put Robot Entertainment on the map, but what they’re doing here isn’t their future. I used to love these titles — I still love the first two — but even if this mess is the result of an unfortunate series of mistakes made with the best intentions, that still doesn’t mean it’s a good experience.
    • 63 Metascore
    • 45 Critic Score
    I do believe that there’s something interesting and unique about Once Alive, but it needs more polish to fully shine — there’s the core of a good story, but the plot falls flat at the end. The setting is intriguing, but it’s dragged down by some of the puzzles. Emotional beats exist, but they’re blunted by poor voice direction. With just a bit more work on the details, I think Once Alive could reach its full potential.
    • 76 Metascore
    • 45 Critic Score
    Honestly, I’m glad The Legacy of Kain: Soul Reaver 1&2 Remastered exists. I know longtime fans will rejoice at playing on newer hardware and the story is still to be relished. I am truly hopeful that this reappearance will entice a new generation of fans and perhaps inspire the creation of a true finale for the series overall. As for me, I’ll be content with my memories of playing these games new, as I find them too frustrating on multiple levels to genuinely embrace them today.
    • 76 Metascore
    • 40 Critic Score
    If every element of Metro Awakening were on par with the reloading, it’d be one of the best VR games of the year. Instead, I struggle to imagine who this experience is for. I’m a longtime fan, and after spending time with it, all I have is a list of complaints about how the previous Metro style has been sanded down to nothing. I can only imagine new players being lost on its lore while finding gameplay that comes off like a blander version of every other shooter on the market. It’s not even a technical or graphical showcase. Instead, it feels like a product. The Metro series is an incredible, harrowing journey with moving ruminations on the human condition. Metro Awakening is… not.
    • 65 Metascore
    • 45 Critic Score
    Adding insult to all of this injury, it just lacks any flair that could set it apart from the competition. The combat is fine if somewhat uninspired, the writing and presentation frequently fall flat, and when it comes to chewing through hordes of enemies, there are plenty of competing titles on the market that offer a more compelling experience — the obvious comparisons are Earth Defense Force and Helldivers 2, and even something bug-adjacent like Exoprimal stands out more. Sadly, as things stand I can’t recommend this to anyone except the most hardcore fans of the IP.
    • 83 Metascore
    • 45 Critic Score
    I wish All Possible Futures luck in their future ventures, but here, in today’s hyper-crowded indie scene, there are dozens and dozens of games that deserve to be plucked up ahead of this Squire.
    • 64 Metascore
    • 40 Critic Score
    Should people play Star Wars: Bounty Hunter? Definitely. It’s an acquired taste, but I still enjoy its high points. But should anyone play it via this remastered edition? Goodness, no. Considering how long fans have waited for this title to get a next-gen boost, there’s no excuse to release it in this state.
    • 61 Metascore
    • 45 Critic Score
    There’s a good experience buried beneath all the issues in Astor: Blade of the Monolith, I think. There’s no reason why some reworking of the combat, reordering certain elements to speed up the pacing, and putting some duct tape over the narrator’s mouth wouldn’t do wonders, but in its current state these flaws are simply too glaring.
    • 65 Metascore
    • 40 Critic Score
    If the game does not play like road cycling, look like road cycling, or sound like road cycling, the question can be posed whether it simulates road cycling at all. In the last four years, road cycling has changed immensely. Pro Cycling Manager has not.
    • 51 Metascore
    • 30 Critic Score
    When compared to all the love the Turtles have been receiving lately, Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants feels like a big step backward. The gameplay is dull and offers little variation, the prevalence of screen-clears highlight the poor combat design, and there’s no real replayability or any rewards to encourage players to come back. Wrath? It’s more like a whimper.
    • tbd Metascore
    • 30 Critic Score
    Candle Knight might look like an average platformer, but the lack of story feels hollow and the lack of options in gameplay sap any mechanical satisfaction I might have had. With more polish and balance it would be worth a look, but in its current state it’s impossible to recommend.
    • 59 Metascore
    • 30 Critic Score
    South Park: Snow Day! features some interesting mechanics that change up the drudgery of its mediocre combat, but it ultimately feels too shallow and underdeveloped. The short length doesn’t allow much room for the content to grow or develop, either. In the end, I think this is one snow day I’d rather stay inside for.
    • 81 Metascore
    • 45 Critic Score
    Until now, I’ve liked each new Ninja Theory game more than the last, and I can never deny the craft on display. Given that this is their first release since the Microsoft acquisition, I credit Hellblade II for not feeling compromised by corporate interests, but that only makes it more baffling that it lacks any real vision that I was able to discern. It’s not an offensively bad experience, and yet I can only offer one of the most damning criticisms imaginable – I have no idea why it was made.
    • tbd Metascore
    • 20 Critic Score
    Excessive Trim has great concepts, but falls short in execution. Solid graphics and a buzzsaw spacecraft can’t save it from feeling more like an extended tech demo than a fully-realized experience.
    • 67 Metascore
    • 35 Critic Score
    The London Case occupies a strange sort of middle ground — it wants to facilitate player freedom, while at the same time telling a focused point-and-click story with little room for deviation. Perhaps it would have functioned better as a more pure narrative experience – a visual novel, for instance. It certainly would have been easier to avoid the technical hiccups in that case!
    • tbd Metascore
    • Critic Score
    Remedium is currently in early access with the first act playable, and two more acts to come. While I can’t recommend it in its current state, I’m hoping that more polish, more content and much-needed bugfixes are in its future. [Early Access Provisional Score = 40]
    • 69 Metascore
    • 40 Critic Score
    At the very least, I appreciated the creativity on display – the final level really hammered home the fact that the devs had a vision for the story of Crime o’ Clock that directly incorporated the unique format they chose to use, rather than offering a haphazard story applied to the gameplay after the fact. The whole thing feels a bit messy, but there’s a unique vision within it that might be brought to light with a bit of careful pruning… but I suppose we’ll never know.

Top Trailers