Game8's Scores

  • Games
For 397 reviews, this publication has graded:
  • 57% higher than the average critic
  • 12% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Hollow Knight: Silksong - Nintendo Switch 2 Edition
Lowest review score: 36 Death Relives
Score distribution:
  1. Negative: 7 out of 397
400 game reviews
    • 65 Metascore
    • 46 Critic Score
    Aces of Thunder is frustrating and forgettable. Beyond detailed aircraft and decent visuals, there’s little to hold your attention. Clunky controls, shallow campaign progression, unreliable multiplayer, and recurring technical issues make it a mediocre experience at best.
    • 60 Metascore
    • 48 Critic Score
    A clever control scheme and flashes of competitive brilliance can’t hide the fact that the rest of Drag x Drive is running on fumes. The basketball matches are fun, but they’re weighed down by awkward hardware ergonomics, lopsided AI, and a hub world that is just devoid of anything fun. There’s a potential here for something great, and I wish Nintendo explores this some more in the future. But right now, it plays too much like a really polished tech demo.
    • 57 Metascore
    • 48 Critic Score
    Sugardew Island is another entry into the ever-popular farming simulator genre that aims to deliver a cozy, no pressure gameplay experience. However, the experience quickly turns from cozy to frustrating given the game's bugs and glitches, unintuitive control scheme, and limiting energy bar.
    • 55 Metascore
    • 36 Critic Score
    Death Relives is the kind of game that makes you question your life choices because of the slow drain of wasted time. Its ambition is buried under poor execution, lifeless AI integration, and half-formed mechanics. Even its better ideas, like the puzzles, are let down by clunky design. There’s simply nothing here worth your time, money, or patience.
    • 29 Metascore
    • 46 Critic Score
    Mindseye was supposed to be an ambitious entry from IO Interactive. What was delivered is a bug-filled, unoptimized, and less-than-desirable mess instead. Almost to no one’s surprise, MindsEye needed a lot more time to polish its core aspects and mechanics.
    • 29 Metascore
    • 42 Critic Score
    As the self-proclaimed torchbearer of one of the industry’s cult classics, Code Violet fails to meet the standards or even do a decent job of representing the action horror survival genre. Its weak gunplay, baffling art direction, rough animations, and even more confusing plot serve as a reminder that maybe some things should be left untouched.
    • tbd Metascore
    • 40 Critic Score
    An uninteresting standalone game that highlights the weakest aspects of the original game.
    • tbd Metascore
    • Critic Score
    If Chef RPG’s early access were a real restaurant, it’d be considered a successful soft opening. Like any startup, there’s room for improvement, with a few features still needing more time to cook. But after simmering for four years, it’s clear the game was made with immense love and passion, showing more polish than many higher-budget titles. A little more seasoning—some salt, pepper, and extra spice—and it’s well on its way to earning a 3-star Michelin rating. [Early Access Score = 84]
    • tbd Metascore
    • Critic Score
    There’s already a surprising amount of depth in this game, and I can’t wait to see what else the devs are cooking up for the full release. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    Despite my gripes and the moments of frustration during my first ten hours, I still find the game fun to play. I want to see how this map expands and how my settlements might look once these systems are finally humming in sync. [Early Access Impressions]

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