Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 75 Metascore
    • 80 Critic Score
    Mortal Kombat 11’s blemishes have carried over to Aftermath yet they are far outweighed by the accompanying strengths that have also made the jump.
    • 72 Metascore
    • 70 Critic Score
    The worse thing about the bugs and visual oddities of Mafia 2: Definitive Edition is that the original version of the game can be modded to include a much better mesh of hi-res textures and visual upgrades than what we got here. Mafia 2 is still a game that’s worth playing, but if you own the original for PC, you’re better off just modding it. If you don’t own it, the Definitive Edition is only $20, and you get Mafia 2 Classic with it, so you don’t have anything to lose.
    • 70 Metascore
    • 70 Critic Score
    If you were rooting for the shark in Jaws, Maneater is the game for you. Tripwire Interactive delivers a game that makes you feel like an unstoppable underwater menace, to the point where you remain absurdly overpowered throughout its duration. It’s simple, fun, and effective, succeeding in what it set out to do despite not offering much more aside from that. This isn’t a summer blockbuster, but it’s a bloody enjoyable popcorn flick.
    • 77 Metascore
    • 80 Critic Score
    However, if you’re unbothered by framerate, the Switch version of Ion Fury is just as complete content-wise as it is on any other platform. You won’t miss out on or gain any content on the Switch, and this is the only way to take the game on the go. If you’re set on picking up Ion Fury, your choice of platform really comes down to portability vs. framerate. If a handheld version of the game is essential, the Switch is the only console that can offer that feature. Otherwise, you’re best off picking the game up elsewhere.
    • 74 Metascore
    • 60 Critic Score
    Saints Row: The Third Remastered can coast on some its nostalgic value. Its multitude of upgrade systems provide the necessary carrots to fulfill a true Saints-like power fantasy and its visuals do look better than ever. And while its humor just barely gets out alive, the other parts of the game — like the incessant, anger-inducing ragdolling, banal side mission design, and lack of new content — aren’t as funny. It’s a dildo bat that still has some heft behind its swing, but it’s gone pretty flaccid in the ensuing nine years.
    • 74 Metascore
    • 70 Critic Score
    Moving Out is mostly a seamless move, even considering these bumps in the road, because of its cooperative gameplay. Filling up a moving truck full of junk and the occasional farm animal is simple and silly enough to work, despite its inability to continually refresh itself. There might be a ding on your dresser because of the cramped doorways, but it’s an endearing new place that’s worth the lease and best enjoyed with a few other people.
    • 56 Metascore
    • 70 Critic Score
    Much like a real hunt, Predator: Hunting Grounds rewards patience. Wading through the questionable technical performance and perplexing design gives persistent Predators a multiplayer experience that flourishes as its cat-and-mouse gameplay reveals itself like a newly uncloaked Yautja. Collecting four skulls with the spine intact is just as thrilling as taking down a cunning Predator. Yet each blunder and bug acts as another cut on the Predator’s torso, revealing that this monstrosity does, in fact, bleed. It’s just now up to Illfonic to issue some patches to prove that bleeding doesn’t necessarily mean something can be killed so easily.
    • 80 Metascore
    • 80 Critic Score
    Gears Tactics makes a wonderful addition to the franchise, and I hope that it spins off as its own series. It avoids many of the pitfalls of the genre and provides a streamlined experience that was a breath of fresh air. Hardcore fans of tactical games may find it to be a bit too easy, but most will find it very enjoyable.
    • tbd Metascore
    • 70 Critic Score
    Investigating an alien planet with a delightfully stupid sense of humor is a unique joy that’s on brand for Journey to the Savage Planet, despite lacking the new gadgets and some of the player-driven stories that the core experience had. Hot Garbage is still more than enough of an excuse to kick a few pufferbirds around even if they don’t reach as high of an altitude.
    • 87 Metascore
    • 100 Critic Score
    My recommendation is to go into Midgar with an open mind and allow it to wash over you. Final Fantasy VII Remake is a video game experience we only get every once in a while, and it's one of the best titles I've ever had the pleasure of playing.
    • 71 Metascore
    • 60 Critic Score
    Beenox did a commendable job juicing up the visuals and maintaining the fluid first-person shooting mechanics, but time has not been as kind. Modern Warfare 2 is a dated game due to the archaic framework that surrounds its gunplay and primitive storytelling, showing that the “modern” part of Modern Warfare 2 is no longer as applicable.
    • 88 Metascore
    • 80 Critic Score
    Will of the Wisps doesn’t jump as high as Ori and the Blind Forest and falls in a few extra pits yet it is still a worthy enough successor. Comparisons between the two are not always favorable to the sequel, especially considering how it repeats some of the same beats. But that same familiarity is also what gives Will of the Wisps its vivid art style and well-paced, difficult platforming that make both titles such noteworthy entries in the crowded Metroidvania genre.
    • 79 Metascore
    • 80 Critic Score
    Despite my disappointment at some aspects of Resident Evil 3 remake, it's far from a bad game. In fact, my biggest issue is that I want more than what's there. Though the story is short, what's there is exhilarating, and it kept me on the edge of my seat from beginning to end. I can only imagine how good it would be if Capcom gave it another six months to a year in development, and all the missing features and abridged or cut locations were included.
    • 90 Metascore
    • 90 Critic Score
    A perfect entry-point for series’ newcomers and a warm comfort blanket for veterans, this is what I wanted out of my favorite series’ Switch debut.
    • 62 Metascore
    • 60 Critic Score
    Lackluster cosmetics are the least of Bleeding Edge’s problems. Ninja Theory may have succeeded in creating a cast of distinct, well-crafted characters that are full of personality, but it stumbled in making an engrossing game around that diverse roster. Fluid and easy-to-grasp abilities don’t hit their full potential because Bleeding Edge isn’t refined enough at its launch to guide players into the solid game that’s possibly hidden somewhere within its depths. The irony of its title is unfortunate, given how it is aspires to be new take on online multiplayer but is behind the curve because of its unfocused design.
    • 77 Metascore
    • 90 Critic Score
    The Foundation doesn’t totally solve Control’s issues, like its checkpoints, because it is fundamentally more Control. But unlike some other story-based DLC add-ons, it maintains that same high level of quality throughout and builds upon the, well, foundation of the main game without feeling like a superfluous chapter in Jesse’s new life. By adding a couple more powers that slightly improve frenetic combat and having collectibles and a story that continually outweird themselves in inventive ways, Remedy has shown that Jesse is fit for the job of director and hopefully just getting started.
    • 87 Metascore
    • 100 Critic Score
    Doom Eternal has a lot in common with Doom 2. Both could never dream of matching the surprise or legacy of their immediate predecessor, but they each confidently expand on the historic foundations those games set. Using fast-paced first-person shooting as the framework, each sequel has wildly improved level design, a wider selection of demons to massacre, and a larger arsenal that come together to refine its core identity in the smartest, most respectful ways possible. However, Eternal is more ambitious than its 1994 counterpart, pushing even further and creating one of the best first-person shooters ever made in the process. The Doom Slayer has faced many nightmarish opponents and toppled them all, yet his greatest victory might be slaying the impossibly high expectations set by his genre-defining precursors.
    • 69 Metascore
    • 60 Critic Score
    Pokemon Mystery Dungeon: Rescue Team DX tells a good Pokemon story from a unique angle and with visuals that help enhance the storybook feel. However, gameplay that might have held up in 2005 has not aged well. There’s something here for diehard Pokemon fans to enjoy and potentially love, but anyone else should just stick to the mainline series of games.
    • 85 Metascore
    • 90 Critic Score
    Nioh 2 is, at times, designed to evoke controller-throwing rage even in the most peaceful individuals. But while the difficulty is dialed up a bit high in some areas, it’s also designed to be one of the best takes of the genre that far surpasses its promising first entry.
    • 57 Metascore
    • 40 Critic Score
    Sadly, we instead have a game that is largely built around wasting the player’s time, with half-baked RPG mechanics doing little to enhance the experience, ultimately hindering the better parts and drawing attention to the lost potential.
    • 89 Metascore
    • 90 Critic Score
    As long as you go in with the mindset that Dreams‘ community creations are still being developed by those figuring out its array of tools, you stand to be floored by the sheer scale of what’s on offer. If you’re drawn in by the possibility of bringing your game idea to life, no matter how elaborate it may be, then this is simply a must-play.
    • 81 Metascore
    • 80 Critic Score
    For its flaws, Rune Factory 4 Special brings an incredible life-sim/Action-RPG to the Switch. There are few games in the Harvest Moon/Story of Seasons series that match the complexity and fun of Rune Factory 4, and this port has me excited to see Rune Factory 5.
    • 80 Metascore
    • 80 Critic Score
    The duo of Platinum-developed titles in the Bayonetta and Vanquish 10th Anniversary Bundle are at the zenith of their respective genres because of their undying commitment to responsive controls and deep, rewarding gameplay mechanics.
    • 83 Metascore
    • 80 Critic Score
    The Mega Man Zero/ZX Legacy Collection perfectly encapsulates an exciting period in the history of Mega Man games.
    • 82 Metascore
    • 90 Critic Score
    The Switch port is the best version of this all-time classic.
    • 72 Metascore
    • 80 Critic Score
    If you love mecha and miss Armored Core as I do, Daemon x Machina is the game for you. It has some narrative issues, but the tight gameplay will keep you wanting more. This is one of the big sleepers of 2019, and you shouldn’t let it pass you by now that its on PC.
    • 75 Metascore
    • 60 Critic Score
    A release like Patapon 2 Remastered wouldn’t make sense anymore, and Sony would have to examine its legacy if it wanted to dive into the past. Just like the Patapon, time is always marching onward, and it’s up to you to stop and smell the flowers.
    • 72 Metascore
    • 50 Critic Score
    Killing zombie Hitler should be a highlight of any experience as any chance to squash Nazi scum should be. But in Zombie Army 4’s campaign, it was more of a relief as it signaled the end of a tedious, monotonous experience that was only bolstered by the ability to get through it with other people.
    • 56 Metascore
    • 40 Critic Score
    Speaking Simulator is a fun idea that remained best on paper. It’s another “simulation” game that takes a joke and wears it thin, leaving not much room for enjoyment past the initial chuckle.
    • 87 Metascore
    • 70 Critic Score
    Kentucky Route Zero is a coffee table book of a game. I don’t feel like you’re really supposed to try and take it all in as a whole. Instead, KRZ, with it’s myriad of references and views, seems like it’s supposed to be taken a piece at a time. Some players are sure to absolutely love that, while others, like me, would prefer something more grounded...I don’t like Kentucky Route Zero, but I’m glad it exists.

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