Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Wipeout XL
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 60 Metascore
    • 42 Critic Score
    Whether you are a child of the '80s or a Naruto-watching kid of the 2000's, playing Re-Shelled will hold you for a very short span of time, but it is surely better than the recent Gak-faced, Hose-brained attempts at re-igniting the Turtle Power love.
    • 60 Metascore
    • 42 Critic Score
    Even with the enhancements and tweaks, Dynasty Warriors 6 is still the same old fried rice - re-heated, re-seasoned, and re-served once more.
    • 60 Metascore
    • 33 Critic Score
    There's nothing here that will really pull new players into playing Adventure Island: The Beginning, other than nostalgia for an audience who is familiar with the name.
    • 60 Metascore
    • 33 Critic Score
    Had it been given a little more depth pretty much everywhere, this may have been a sleeper hit. Instead, it’s just a sleeper.
    • 60 Metascore
    • 70 Critic Score
    I know it’s designed for kids, hence the lack of difficulty, but it does come across better this time than it previously had.
    • 60 Metascore
    • 16 Critic Score
    This just feels like one of those movies where you push a button to decide what scene should come next (and we all know how great those movies are). That’s just not enough to justify what is essentially five slow moving episodes of Harvey Birdman.
    • 60 Metascore
    • 25 Critic Score
    As the competition pulls further and further away, GameDay is quickly becoming a punchline, a sad fate for a series that at one point was at the top of the pile.
    • 60 Metascore
    • 42 Critic Score
    Dark Void may be the most aptly named game to ever be released - with a half-dozen good concepts sucked in, alas, never to be seen again. It ranks even lower than last year's Bionic Commando in Capcom's list of franchises that had promise but turned out to be no fun to play. A little more fluidity, polish and thought would have made a big difference for this game, as it stands though, Dark aVoid this one.
    • 60 Metascore
    • 42 Critic Score
    New games are thin and uninteresting.
    • 60 Metascore
    • 80 Critic Score
    If Konami would have introduced Metal Gear Survive as an entirely new title, and marketed it better, it would likely be a Spring hit. However, slapping Metal Gear on it weirdly makes it have this generic feel. Despite the enjoyable gameplay, I always felt like something was missing, and there is. You can tell Kojima went nowhere near this Metal Gear.
    • 60 Metascore
    • 40 Critic Score
    The little issues stack up so high that it’s hard to really recommend playing this over any other game in the genre. Especially on Switch, where the portable mode is beyond broken. If you were hoping to have a fun time on the go with some Nazi tactics, I just have one phrase for you: Next time Charlie. Next time.
    • 60 Metascore
    • 42 Critic Score
    I would love to drive an indestructible car that could never, ever flip in my ordinary, everyday life, but when we play games, we like to break things. After playing some Asphalt Urban GT, you’ll just want to break your Nintendo DS.
    • 60 Metascore
    • 50 Critic Score
    Resistance: Burning Skies is an excellent proof of concept. It is the tech demo that shows third-party publishers that first-person shooters can be achieved on the Vita hardware. It is by no means a crowning achievement. Instead, Nihilistic have opened the door for other, more accomplished developers to step through.
    • 60 Metascore
    • 50 Critic Score
    Dance Dance Revolution for PS3 has been seemingly blindsighted by Dance Central, but even as a game in its venerated franchise, it doesn't live up to its own innovations.
    • 60 Metascore
    • 33 Critic Score
    Anybody who has experience with platform games will beat Rayman: Arena like a redheaded stepchild. So, it can be inferred that the game is probably not meant for experienced platformers.
    • 60 Metascore
    • 33 Critic Score
    It’s just a bland shooter with a flimsy toy gun and a big spoonful of “we-know-better” arrogance.
    • 60 Metascore
    • 50 Critic Score
    The battle system whips along, only to have its toes stomped by the boring crafting system. In the end Blade Dancer: Lineage of Light has a fine sense of rhythm, but two left feet.
    • 60 Metascore
    • 42 Critic Score
    Given how much repetition is in the game, one would think it was much longer than its six to eight hour length. The lack of any kind of multiplayer hurts it further. And the final stake to the heart is the appallingly abrupt and inconclusive ending.
    • 60 Metascore
    • 67 Critic Score
    But if I were a fan, I'd enjoy it a bit more because it does feel like an authentic, quality (relatively speaking) Dragon Ball experience.
    • 60 Metascore
    • 40 Critic Score
    The best quality of Jeremy McGrath's Offroad is that it's functional. It may even be slightly enjoyable for a few hours if you're not picky about downloadable games. Otherwise, I recommend spending a little more than $10 and catching DiRT 3 on sale.
    • 60 Metascore
    • 33 Critic Score
    Spider-Man 3 features the series’ worst combat yet.
    • 60 Metascore
    • 75 Critic Score
    There are so many great visuals, interesting gameplay moments, and little strokes of genius. It epitomizes how small games can be big experiences.
    • 59 Metascore
    • 16 Critic Score
    Unfinished, underdeveloped racing efforts like Need for Speed: Undercover leave the acrid taste of stale engine oil and greasy do-rags in my mouth. Luckily, it’s nothing that a little time spent with Grid or PGR4 can’t wash away. Undercover attempts to return the series to its former glory, but it’s obviously lost that loving feeling.
    • 59 Metascore
    • 50 Critic Score
    At its best, players might enjoy stepping into the paws of a Pokémon they've commanded for 15 years. At its worst, Pokémon Mystery Dungeon: Gates to Infinity lobotomizes the franchise. While Pokémon Masters rely on their friends to be the best, Chunsoft pulled a Team Rocket, using Pokémon as tools to sell boring gameplay.
    • 59 Metascore
    • 25 Critic Score
    True Crime: New York City replicates the over-the-top violence and goofy sexuality of GTA, but trashes that series' friendly interface, gorgeous environment, and dependable physics. If there's a lesson to be learned here, it's that what made GTA so enjoyable weren't the mature themes, but the execution.
    • 59 Metascore
    • 50 Critic Score
    Gets points for creativity and inventiveness. It tries to bring together many disparate game ideas, but these ideas weren't pushed all the way and at the very least weren't polished enough for a final product.
    • 59 Metascore
    • 60 Critic Score
    It’s not bad, but it’s not great either. Could’ve used more “zip," I think.
    • 59 Metascore
    • 42 Critic Score
    Dark Void may be the most aptly named game to ever be released - with a half-dozen good concepts sucked in, alas, never to be seen again. It ranks even lower than last year's Bionic Commando in Capcom's list of franchises that had promise but turned out to be no fun to play. A little more fluidity, polish and thought would have made a big difference for this game, as it stands though, Dark aVoid this one.
    • 59 Metascore
    • 67 Critic Score
    Pretty or not, no JRPG on the 360 has the edge on Spectral Force 3 in terms of gameplay. In other words, it has a great personality.
    • 59 Metascore
    • 75 Critic Score
    Getting tired of shooting rockets back and forth? Play in the skills challenge or, better yet, hop in a story mode and really wreak havoc. But bring your game when playing online; there definitely are some Worms veterans on the scene.

Top Trailers