Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 72 Metascore
    • 70 Critic Score
    This is definitely a single player title first, multiplayer title second. Even in the former, it lacks the material to vault it into the stratosphere and turn XIII into a classic. Style and visuals can only do so much for a game.
    • 73 Metascore
    • 70 Critic Score
    Definitely a single player title first, multiplayer title second. Even in the former, it lacks the material to vault it into the stratosphere and turn XIII into a classic. Style and visuals can only do so much for a game.
    • 76 Metascore
    • 86 Critic Score
    The sound quality of Manhunt is surreal, simply because the game seems like a living, breathing entity by itself.
    • 35 Metascore
    • 32 Critic Score
    Fugitive Hunter seems to utilize random nonsensical damage, instead of the “target specific” kind, and the game’s defamation of the law of physics and its shoddy collision detection makes it seem like you’re constantly trekking through Jello. All that and no multiplayer. Bummer.
    • 85 Metascore
    • 87 Critic Score
    A strategy guide is a sheer necessity (not even close to being optional).
    • 93 Metascore
    • 93 Critic Score
    BioWare did a nice job of balancing combat and questing in the game, and of giving you options for playing different types of characters.
    • 66 Metascore
    • 70 Critic Score
    The audio effects are disappointing but everything else is up to par. Unfortunately, it fails to become really meaningful and memorable, thus making it a good space action title but not one that will be talked about years later.
    • 73 Metascore
    • 80 Critic Score
    It's not easy, it's pretty funny, and you'll only rarely do the same thing twice. It's there to test a wide variety of skills, or to simply entertain those with short attention spans, and it succeeds at both.
    • 81 Metascore
    • 71 Critic Score
    The lack of difficulty levels, imbalanced gameplay mechanics and lack of multiplayer support reduce this game from being much more than a rent for anyone other than the most hardcore flight fanatic.
    • 72 Metascore
    • 71 Critic Score
    The lack of difficulty levels, imbalanced gameplay mechanics and lack of multiplayer support reduce this game from being much more than a rent for anyone other than the most hardcore flight fanatic.
    • 39 Metascore
    • 39 Critic Score
    A disappointment. Only the most patient and faithful will want to get through the entire game.
    • 92 Metascore
    • 96 Critic Score
    Excellently produced, with intuitive, responsive controls, a deep, engaging storyline and immersive sound.
    • 68 Metascore
    • 70 Critic Score
    A decent foundation for a possible series. Unfortunately, lackluster navigation, combat maneuvers and repetitious sound effects, amongst other slights weaken this game significantly.
    • 74 Metascore
    • 70 Critic Score
    This is definitely a single player title first, multiplayer title second. Even in the former, it lacks the material to vault it into the stratosphere and turn XIII into a classic. Style and visuals can only do so much for a game.
    • 77 Metascore
    • 71 Critic Score
    The lack of difficulty levels, imbalanced gameplay mechanics and lack of multiplayer support reduce this game from being much more than a rent for anyone other than the most hardcore flight fanatic.
    • 92 Metascore
    • 95 Critic Score
    Excellently produced, with intuitive, responsive controls, a deep, engaging storyline and immersive sound.
    • 64 Metascore
    • 80 Critic Score
    Its gameplay, stripped of challenge or context, is the same kind of switch-flipping, bomb-planting, key-hunting FPS we've been playing for years, with intensity-in-ten-cities combat to conceal the lack of innovation. It's slightly above average, but only slightly, and can be enjoyed on that level.
    • 82 Metascore
    • 71 Critic Score
    One of the worst interfaces I’ve ever seen in an adventure game.
    • 76 Metascore
    • 90 Critic Score
    You can't really play this game without thinking of the dark, sweat-filled arcades that're now long gone, or of those plastic-sheathed sitdown machines you still sometimes see in bars. Midway Arcade Treasures is like a time capsule, buried back when games were simple, and no less fun because of that.
    • 62 Metascore
    • 67 Critic Score
    If the subject matter sounds intriguing, then "Zoo Tycoon" is a much better bet, especially since you can get it all bundled together now for a cheap price.
    • 77 Metascore
    • 77 Critic Score
    The game lacks the necessary bells and whistles that contemporary gamers have come to expect from their digital entertainment but it’s hard not to like MR4’s simplistic, RPG style, monster fighting mechanics nonetheless.
    • 82 Metascore
    • 82 Critic Score
    It feels like S:HAR is more of a Simpson’s comedy experience than just a driving game...It’s really all the extras that make this game enjoyable, and they’re all Simpson’s extras, so if you’re not a Simpson’s person, you’re probably not going to care for it.
    • 86 Metascore
    • 92 Critic Score
    It’s the little details in Rainbow Six 3 that really impress me.
    • 75 Metascore
    • 74 Critic Score
    Similar gameplay for both characters, aimless objectives and technical issues strangle and mar what would otherwise be a solid addition to an excellent series. Despite that, however, the plot is still well done and answers a number of questions that fans have been looking forward to.
    • 86 Metascore
    • 92 Critic Score
    Gameplay is part and parcel of an elegantly imagined gameworld. The animation is so smooth as to be almost flawless, with the same engine handling everything from simple dialogue to a headlong rooftop escape from enemy aircraft...I think you should all go play Beyond Good & Evil right damn now.
    • 79 Metascore
    • 60 Critic Score
    If you like the puzzles, then you’ll like the game. If you don’t like (or can’t complete) the puzzles, then you probably won’t. Since I’m guessing most people will fall under the latter category than the former, Uru isn’t a game I’d recommend you purchase.
    • 59 Metascore
    • 80 Critic Score
    One of these days, Hudson's going to get its act just a little more thoroughly together, and a Bloody Roar game is going to be the sleeper hit of some future year. That year's not now, though, and Bloody Roar 4 is only decent.
    • 73 Metascore
    • 75 Critic Score
    Fans or previous owners of the game may want to hedge their purchase based on how desirous they are of limited exploration, repetitive gameplay mechanics and mild additions that could’ve been presented with a basic patch against the story of the Shadow Jumper.
    • 68 Metascore
    • 60 Critic Score
    Rising Sun begins in Pearl Harbor with a bang, but drags on to finish with a whimper.
    • 90 Metascore
    • 90 Critic Score
    There's a lot to do here. Ratchet & Clank: Going Commando is perched weirdly on the boundary between 3D platformer and third-person shooter; it's not entirely comfortable, but it's still a lot of fun.

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