Game Debate's Scores

  • Games
For 221 reviews, this publication has graded:
  • 57% higher than the average critic
  • 7% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Witcher 3: Wild Hunt - Blood and Wine
Lowest review score: 30 Jagged Alliance: Rage!
Score distribution:
  1. Negative: 5 out of 221
222 game reviews
    • 74 Metascore
    • 70 Critic Score
    If you’re looking for a game to unwind, then there’s no better place to look. But if you’re looking for something unique, something that will stick with you for years to come, you’re better off looking somewhere else.
    • 75 Metascore
    • 70 Critic Score
    There are not all that many games around like it. As an overall strategy-come-management-sim, it's fair, but with a few annoying and perhaps unforgivable flaws. As a chance to stomp around in an underground base built into a volcano, shouting at people and firing giant superlasers at Australia just for the sheer fun of it, it's pretty much your best option.
    • 72 Metascore
    • 70 Critic Score
    Overall, when the game runs it runs great, but you'll be let down more often than not. And it's a real shame because it is a very enjoyable game to play... again though, when it works. I'm sure the developers will patch it a few times before it gets fixed as the random freezing and crashes is what causes the most problems, especially when playing online. But I will be keeping up to date in the comments if it becomes more playable without a mass of bugs and glitches.
    • 68 Metascore
    • 65 Critic Score
    As a standalone, single player adventure, Marvel’s Avengers is a great experience that is well worth it for major fans of the Marvel universe, Movies and all. However, the majority of endgame content suffers from repetitive and uninspired missions, making the progress from vigilante to superhero a boring task. Though the promise of free post-launch content for 2 years is enticing for even the most hardcore and dedicated Marvel fans.
    • 62 Metascore
    • 70 Critic Score
    Disintegration shows a lot of promise, but it’s hard to get away from that nagging feeling, one that tells me this just feels like Early Access. The story is okay, and the combat is fine, but the potential here is far greater than what is actually on offer. There are some good moments, and it is enjoyable, but the story and multiplayer lack much to be desired. If you want a simple sci-fi romp then look no further, but if you’re looking for the next big Halo then you’re going to want to look elsewhere.
    • tbd Metascore
    • 50 Critic Score
    Now a full on drifting game has promise, drifting is an art and quite difficult for most people. This game really has a great way of showing that. I would absolutely love to see way more cars, more maps, maybe even a multiplayer where people can compete against each other, that would make this way more enjoyable. It has a lot of promise for early access and hopefully the developers keep working on it and don't end support for a game that clearly shows a lot of potential, but at this point in time I just can't recommend it.
    • 62 Metascore
    • 60 Critic Score
    When it’s fun it can be really fun, but when it’s bad it can be really frustrating. Luckily all the issues I have with it are easily fixable in later updates, whether they actually do it or not remains to be seen. But for now the overall Overpass experience is generally just okay to me. It’s a great, challenging game that’s bogged down by bugs, a lack of content and questionable game design at times.
    • 65 Metascore
    • 70 Critic Score
    Overall, AO Tennis 2 plays and runs really well - this being one of the few tennis games on PC that does - it's just a bit of a shame that it falls flat in a few ways. The missing major players are a downfall: not having Serena Williams or Novak Djokovic is a bit odd in a game that's all about the Australian Open but tennis is probably a licensing nightmare. Play ending with one bounce is also quite a bummer, but I'm sure that's something that will be fixed if people have even noticed that. I also tired to play multiplayer at the time of review and the game would crash and close itself so it still needs to be patched a few times. The single player career experience is where it's at though. AO Tennis 2's solo campaign is a thoroughly enjoyable time and it's here where I would say that is scores an ace.
    • 80 Metascore
    • 65 Critic Score
    At a superficial level it looks fantastic, your choices can often feel hefty and impactful, and the overall presentation value is comfortably in the very top tier of adventure games. But it is a game you may have to enjoy through gritted teeth; either raging or outright laughing at the clunky metaphors and hamfisted messages. Enjoy it I did though, honestly, even if it wasn't perhaps for the reasons Cage may have been hoping for.
    • 58 Metascore
    • 50 Critic Score
    Despite the markedly average score attached at the end of this review, overall I quite enjoyed my brief time with Bee Simulator and will be going back to find more facts and challenges. This is an incredible teaching tool in my eyes and I hope everyone at least gets a chance to try it, it could change things in the world. As a game though, Bee Simulator needs a little more meat on its bones. It's not a full on simulator like other simulators; it's an open-world arcade-like experience. It would be nice if we could actually land on a flower to collect pollen, for instance, rather than flying through a gamified light ring.
    • 74 Metascore
    • 70 Critic Score
    Taken on its own merit, GRID is a fantastic audiovisual experience, a decent racing game, and a barebones package. It’s the epitome of just enough, but enough is the optimal word here. Here’s hoping the next GRID can kick on bigger, better, and more ambitious things.
    • 81 Metascore
    • 70 Critic Score
    I know it seems like a paradox to say that on the one hand, it's a well-oiled, impeccably balanced sci-fi empire building game with all the elements that make a great wargame; and on the other hand it feels a smidgen like they phoned it in, but there you are. That's precisely how it feels.
    • 69 Metascore
    • 65 Critic Score
    It breaks my heart a little to slap a relatively low score on this. Both The New Order and The New Colossus were fantastic reinventions of a venerated gaming franchise, delivering satisfying gunplay with surprisingly touching narrative hooks. Youngblood still has that great feel, it’s just wrapped up in a co-op focused bubble which detracts from the traditional flow of the game.
    • 68 Metascore
    • 70 Critic Score
    The end result is a relaxing, intriguing and sleek murder mystery tale that's certainly worth enjoying once. It's not overly long if you play on normal, nor is it particularly replayable, but finding out who the killer is definitely scratches an investigative itch.
    • 66 Metascore
    • 70 Critic Score
    One look at Close to the Sun and you’ll have a fairly clear picture of whether it’s for you or not. Despite its lofty ideas and immersive environments, Close to the Sun is a fairly lightweight adventure that trades on creeping scores and an intoxicating aura of mystery. There’s nothing to grapple onto that really elevates it above this. That's not to say this is an average game, it's a stronger experience than that, it just struggles to pull itself into the echelons of must-play territory. For horror fans, that could well be enough though, and it’s an engaging enough time but not one that necessarily sticks after the credits roll.
    • 70 Metascore
    • 65 Critic Score
    There’s precious little to elevate Darksiders 3 to the level of the previous two games, let alone its peers in 2018. It’s a game that offers few surprises, few challenges, and few moments of greatness. What it does, it does to a satisfactory level and never kicks on from there. But there’s something about Darksiders 3 that still sort of works though. It’s a B-tier production, without a shadow of a doubt, but it’s the sort of thing that doesn’t actually come along all that often these days. Fans of the series will no doubt get a kick out of the continuing story and there’s just enough here to help Darksiders 3 stand out and make for an entertaining playthrough.
    • 71 Metascore
    • 60 Critic Score
    Your mileage, as always, may vary. But if you're looking for a rock-solid, incredibly challenging nuts-and-bolts RPG with all of the quirky flair of the original trilogy, this isn't quite it.
    • 67 Metascore
    • 65 Critic Score
    When all's said and done, there's a clunkiness to the pacing, plot and gameplay that relegates Call of Cthulhu to the second division.
    • 58 Metascore
    • 55 Critic Score
    Ultimately, V-Rally 4 is a solid if comprehensively unremarkable rally racing game. It offers neither the simulation depth of Dirt Rally nor the arcade racing hijinks of Dirt, straddling the line somewhere between the two. It can be moderately entertaining despite its dry personality, but up against stiff competition, it’s an all too forgettable entry. Perhaps V-Rally was best left in its nostalgia-fuelled haze.
    • 69 Metascore
    • 55 Critic Score
    Ultimately, State of Decay 2 has proven a disappointment. Undead Labs laid the groundwork with the original, but it’s failed to build upon this to any noticeable degree. It’s a much prettier, just as buggy, State of Decay 1.5. To some, just having more may be enough, but it would’ve been nice to see them push the boat out just a little bit more. Perhaps they should’ve done that MMO zombie survival game after all...
    • 75 Metascore
    • 65 Critic Score
    Honestly, I feel like maybe we've seen all of the colours of Total War that we're really going to. It's time to switch up the tried-and-true formula for something else. It has been a lot of fun, and in its day Total War really set the bar. But now it's yesterday's news.
    • 68 Metascore
    • 70 Critic Score
    Overall, TT Isle of Man is merely good, rather than great; the complexity of the handling and the accuracy of the track are very well realised. The hope is that it can scoop up a cult following and we can have some multiplayer fun, otherwise, the replayability just isn't there.
    • 69 Metascore
    • 70 Critic Score
    Time will tell how this game develops but I truly hope that they continue the support and add more content and features to Pure Farming 2018, hopefully, to make it the fantastic game it so nearly is. It's already got much more crop diversity then Farming Sim 17, and the potential to better it is there for all to see.
    • 54 Metascore
    • 70 Critic Score
    For all the fervent hatred of Konami that forms the current gaming-hate-bandwagon of choice, based on its own merits, Metal Gear Survive isn’t a terrible game. It’s not a great one for sure, and certainly not near the pedigree we expect from a Metal Gear product, but it’s a serviceable enough survival game that benefits greatly from layering in a few of The Phantom Pain’s systems. It won’t scratch that same itch of sneaky badassery that has made Snake a household name, and it’s almost certainly not worth the full $40 / £35 asking price, but there’s definitely fun to be had here even if it doesn’t come close to troubling the series’ heights.
    • 74 Metascore
    • 70 Critic Score
    The core of the game is sound, it just needs to be more upfront with the player about what it’s doing. It’s really frustrating for me because I keep booting it up and I keep playing it, but eventually tangled web of systems gets the better of me and I’ve got to close it in a rage. It pains me because with the easily identified issues to the interface this is a game which would comfortably clamber up to 8.5, perhaps even 9 out of 10. Who knows, a few patches down the line, maybe Railway Empire will get there. After all, no train arrives quite on time.
    • 74 Metascore
    • 70 Critic Score
    I found Nantucket to be high on style but thin on substance, but its modest price point saves it from my more barbed harpoons. It has some pleasantly nostalgic reminiscences of Sid Meier's Pirates and a management system that borrows some of the more surface-level mechanics of Paradox games - both of which are good things. Plus, it really is the only thing that does exactly what it does. The originality of the concept is worth something even when it's not necessarily backed up with mechanical innovation.
    • 73 Metascore
    • 70 Critic Score
    If you're willing to think of the prefab fantasy setting as comfortingly familiar, Spellforce 3 is a pretty fun. The voice acting is terrific, and the plot easy to understand without requiring weeks of learning why THESE giant wolves are different to other games' giant wolves. Whether this familiarity is a brave counterpoint to the endless setting creep of gaming is really a matter of personal taste. And if you're looking for a fantasy RPG/RTS hybrid, this is a promising contender. However, by trying to do two things at once, it fails to be really remarkable at either.
    • 68 Metascore
    • 60 Critic Score
    Everything about Seven is just a bit of a shame. Fool’s Theory has come so close, and in doing so proven itself the jack-of-all-trades, master of none. A game of this budget lives and dies on having one or two insanely unique or memorable standout features, and yet Seven lacks in this area. With the thousands upon thousands of games now at our fingertips, it’s never been harder for devs to get noticed. None of Seven’s particularly bad, it’s just not especially memorable.
    • 73 Metascore
    • 60 Critic Score
    I think we’re at the stage now where ‘good enough’ just doesn’t cut it with Call of Duty. There are so many alternatives out there that an average COD isn’t just a waste of money, it’s a waste of time. If you want the full experience and continued support from the map packs, you’re looking at a $100 outlay. That’s on top of the insidious loot crate mechanics. While it’s purely cosmetic based, for now, data mining has hinted weapon drops will be coming in loot crates soon. Call of Duty: WWII really isn’t a good enough game to justify those costs. The three game modes mean there’s probably something in here for everyone, but it’s doubtful many will get their money’s worth when you take the short campaign and the obligatory map pack into account.
    • 74 Metascore
    • 60 Critic Score
    We've played games like this before, many of them really excellent and with depth and character. Oriental Empires certainly looks nice and has a classical Chinese feel that helps it along its way, but once you're through the surface, it's a lacklustre 4X without a great deal to set it apart from the pack. Much of the time, Oriental Empires feels like playing a game of Total War where you auto-conclude all of the battles, but with a penchant for very slightly unfair and unavoidable disasters.

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