Four Fat Chicks' Scores

  • Games
For 209 reviews, this publication has graded:
  • 69% higher than the average critic
  • 0% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 6 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 The Legend of Zelda: The Minish Cap
Lowest review score: 25 Mystery of the Druids
Score distribution:
  1. Negative: 9 out of 209
209 game reviews
    • 66 Metascore
    • 60 Critic Score
    As I drifted from place to place looking at the pretty pictures and listening to the dark, I found myself asking, "Where's the game?" For the majority of Lights Out, I felt that I was simply wandering through a museum - lots of things to look at or read, but not much else.
    • 66 Metascore
    • 100 Critic Score
    With a compelling narrative, intriguing setting, stellar acting, gorgeous graphics and character animations, Evil Under the Sun is one of the two finest detective/adventure games I've ever played—the other being Sherlock Holmes: The Awakened.. This isn't a game to be "beaten;" rather, it's a journey to be savored, reflected upon, remembered.
    • 66 Metascore
    • 75 Critic Score
    It is really the same old fable of greed and evil and hope and redemption wearing a fancy new dress and the latest shade of Revlon lipstick.
    • 66 Metascore
    • 75 Critic Score
    It's a fairly even mix of the good—high production quality, some fun puzzles, pretty solid story—the bad—too linear, too easy, too many timed puzzles—and the ugly—the aforementioned underwater maze.
    • 65 Metascore
    • 100 Critic Score
    Stupid Invaders is fun and funny, a masterful blend of high art and low humor. (I am glad that computer-generated odors are not yet a reality.) It is my new favorite game of all-time, displacing even “The Longest Journey” and “Grim Fandango.”
    • 65 Metascore
    • 100 Critic Score
    It's the realism that makes the supernatural elements seem so menacing, the beautifully designed, multi-layered puzzles with their much-appreciated clues, the dark atmosphere, lovely graphics, and the restrained, perfectly pitched sounds that make this game an experience.
    • 65 Metascore
    • 80 Critic Score
    An excellent sequel—with better graphics, twice the length, a greater degree of difficulty. It has a few bugs (get patch 1.01) but should run fine on even minimum-specification systems.
    • 65 Metascore
    • 100 Critic Score
    With very, very few adventure titles can I say: "If this was a book, I'd like to read it." Journey falls into that category.
    • 65 Metascore
    • 100 Critic Score
    A magnificent tribute to the 1983 coin-op Lair and a highly entertaining game for today's players. It offers a simple, almost relaxing format of fighting/jumping/adventuring set in a huge and vividly colorful castle. What more can one ask from a video game?
    • 65 Metascore
    • 75 Critic Score
    The PC game does little to replicate the depth of the rich, magical yarn that is woven throughout the Harry Potter series.
    • 65 Metascore
    • 75 Critic Score
    All in all, this is a sweet confection of a game that could have given more to chew on as regards some of the puzzles, but it was still humorous and fun, with some excitement thrown in besides.
    • 64 Metascore
    • 75 Critic Score
    Unlike its predecessor, playing this game is not an exercise in rage management—it is challenging but logical, difficult but fun.
    • 64 Metascore
    • 50 Critic Score
    As mentioned earlier, the first couple of hours are novel and motivating, but the next twenty, through four major missions, are much less involving.
    • 63 Metascore
    • 100 Critic Score
    Indeed, A Quiet Weekend exhibits not only two of the hallmarks of fine adventure titles—story accompanied by relevant puzzles—but also adds the unusual component of a real place that can even simply be toured, if you wish!
    • 63 Metascore
    • 75 Critic Score
    Nicely designed, having all the best elements of adventure gaming: detailed prerendered scenes, stunning and accurate looking cut scenes, a well-developed storyline, and puzzles that are thought through.
    • 63 Metascore
    • 60 Critic Score
    Understanding the limitations of weak story, consolitis, and mundane gameplay, you may still opt to try yet another survival/horror game with an impressive atmosphere and novel approach. Remember, I’ve given you fair warning!
    • 63 Metascore
    • 60 Critic Score
    This full-price game is not in the same league as “Mafia,” “Grand Theft Auto 3,” or even “Grand Theft Auto 2.” I suspect the developers tried to do too much, and they ended up with an often-confounding game
    • 61 Metascore
    • 50 Critic Score
    The Messenger is not a bad game, it's just that there are design elements that make sections of gameplay laborious rather than fun.
    • 61 Metascore
    • 75 Critic Score
    If you're a fan of the show, like me, this may be a "required purchase" for you. If you are more of an adventurer, looking for complexity and character-related puzzles, as well as decent length (more than seven hours), then CSI will likely disappoint.
    • 61 Metascore
    • 75 Critic Score
    All in all, Road to India spins a good yarn, it looks nice, and it's fun to play ... but it is most assuredly too short and too easy.
    • 61 Metascore
    • 75 Critic Score
    Despite being plunged once again into the dizzying swirl of an interface-whipping adventure game, I enjoyed my sometimes-perilous trip through Lord Montcalfe's mansion.
    • 60 Metascore
    • 80 Critic Score
    ER is not a terribly complicated game, with a setting and tasks that are limited in scope. Yet fans of the show, and those desiring a bit different sim experience, will undoubtedly find laughs and enjoyment in this light-hearted depiction of an intern's first days.
    • 60 Metascore
    • 60 Critic Score
    While I really like this sort of game, I do not like the fact that the game's difficulty is so unbalanced as to make playing the latter stages a study in frustration. If I want aggravation, I can attempt to cancel an online service.
    • 60 Metascore
    • 80 Critic Score
    Looking back at MOTOE, I had mixed reactions. On the one hand, the game is unusual in its setting, very well-produced, full of rich and enticing atmosphere. Yet, on the other hand, it's very linear, full of repetitive busy work, and really seems more like an interactive novel than a game where your actions can impact the game world and possible outcome.
    • 60 Metascore
    • 40 Critic Score
    If a rogue is one who doesn't fit, doesn't mesh, doesn't belong, than GoldenEye: Rogue Agent is aptly named. It's shallow, empty, tedious, rarely involving or interesting. The Bond license, gimmicky shooters, even hitmen are all shown to much better form in many other games.
    • 59 Metascore
    • 75 Critic Score
    A beautiful game to behold, with an excellent and efficient interface and control management scheme. The story is compelling, the puzzles are logical, and the characters are interesting.
    • 59 Metascore
    • 25 Critic Score
    Even though the graphics and sound are splendid, the almost across-the-boards flat acting and boring enemies along with the used and abused game play elements combine for one lame game touting more of the same.
    • 58 Metascore
    • 50 Critic Score
    For the inability to save at any point, for obtuse camera and fighting controls, for subpar level design, for irritating crash and sound bugs, and for the failure to make any effort to improve the technology behind this console port, “Matrix” enjoys the dubious distinction of a Rotten Egg award.
    • 58 Metascore
    • 75 Critic Score
    Did you enjoy “Sanitarium” and Agatha Christie's first mystery? If you can answer "yes" to these questions, then I highly recommend The Black Mirror as a "journey into darkness" well worth your time and effort.
    • 58 Metascore
    • 75 Critic Score
    An ode to "Myst" for all point-and-click lovers, a very worthwhile indie project. Let's hope some of those who enjoyed “Myst” sit up and take notice, as this is a complex and cleverly designed game.

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