Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 63 Metascore
    • 52 Critic Score
    Just look at the screenshots of Ridge Racer for the PSP to get an idea of Namco's priority as far as the next generation of handhelds - it ain't DS. [Jan 2005, p.140]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    Although billed as the bridge between the first and second PS2 "Kingdom Hearts" adventures, Memories feels more like a "Golden Girls" clips episode - lots of reminiscing and recapping in lieu of new hijinks. [Jan 2005, p.143]
    • 86 Metascore
    • 82 Critic Score
    While the crème de la crème of RPGs (like "KOTOR1") deliver a gripping tale that sucks you in to its world even further, this narrative is a horribly slow burn, and worse, predictable. [Feb 2005, p.112]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    The new microphone-based minigames are more gimmicky than fun, and I hate passing the mic back and forth. It's still a fun party game. [Feb 2005, p.114]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 37 Critic Score
    An extremely frustrating, poorly programmed mess. [Feb 2005, p.106]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 73 Critic Score
    Dual screens don't do much for the original game, but Pressure mode makes you constantly switch focus between screens, ratcheting up the intensity and confusion. [Jan 2005, p.141]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    These are far and away the best versions of Final Fantasy I & II to date, with updated scripts, awesome new bonus dungeons, and superb visuals and sound. [Holiday 2004, p.142]
    • 78 Metascore
    • 78 Critic Score
    Great bosses, plenty of maneuvers, maybe a little short, but packed with quality fun. [Holiday 2004, p.100]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 75 Critic Score
    Rogue Agent does do a lot of things extremely well, though. The enemies are realistic, ducking in an out of cover, constantly moving, even updating each other on what you're doing ("He's behind the bar!" - brilliant). [Jan 2005, p.130]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 75 Critic Score
    Rogue Agent does do a lot of things extremely well, though. The enemies are realistic, ducking in an out of cover, constantly moving, even updating each other on what you're doing ("He's behind the bar!" - brilliant). [Jan 2005, p.130]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 75 Critic Score
    Rogue Agent does do a lot of things extremely well, though. The enemies are realistic, ducking in an out of cover, constantly moving, even updating each other on what you're doing ("He's behind the bar!" - brilliant). [Jan 2005, p.130]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 78 Critic Score
    Great bosses, plenty of maneuvers, maybe a little short, but packed with quality fun. [Holiday 2004, p.100]
    • 85 Metascore
    • 83 Critic Score
    None of the different control options on the DS come close to providing the effortless precision the analog stick delivers. Also, outside of the occasionally entertaining Wario Ware—style micro minigames, Mario DS doesn't make good use of the hardware's unique features.
    • 86 Metascore
    • 82 Critic Score
    All it really offers over the first game is a second character and a new skill or two - yet it never feels tired or rehashed. [Holiday 2004, p.101]
    • 91 Metascore
    • 95 Critic Score
    Creepy, creative, and tenacious, the Cobra team outdoes even the wicked Foxhound squad from "MGS" in terms of flat-out coolness. The nerve-racking, ambitious duel against one boss, code-named The End, will likely go down as one of gaming's finest. So will the game itself. [Holiday 2004, p.110]
    • 48 Metascore
    • 20 Critic Score
    While the fanciful racetracks are cute, they don't redeem the atrocious racing and so-bad-it's-good-oh-wait-it's-just-bad dialogue. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 82 Critic Score
    Lives up to the name with its spot-on portrayal - from gameplay to atmosphere - of the intercollegiate hardwood. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 72 Critic Score
    Using the same game engine as its NBA counterpart, 2K5 plays better than it did a year ago, in part because the A.I. is way smarter. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 85 Critic Score
    There's a surprising amount of fun stuff here, if you have the patience to see it all. [Feb 2005, p.115]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 72 Critic Score
    While a pee-wee-sized version of Madden can't hope to compete with its big brothers, I'm amazed at all it does pack in, including solid gameplay, a decent season mode, instant replays, and PS1-level graphics.
    • 60 Metascore
    • 60 Critic Score
    On a basic level, however, the game's still fun - simple, yes, but immediately engaging no matter what kind of gamer you are. [Feb 2005, p.114]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 62 Critic Score
    As much as Demon Stone tried to suck me in with its impressive graphics and presentation, it pushed me away with rote gameplay and imbecilic A.I. [Dec 2004, p.148]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 82 Critic Score
    Lives up to the name with its spot-on portrayal - from gameplay to atmosphere - of the intercollegiate hardwood. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 72 Critic Score
    Using the same game engine as its NBA counterpart, 2K5 plays better than it did a year ago, in part because the A.I. is way smarter. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 36 Metascore
    • 25 Critic Score
    If you want a taste of the gritty underground fight scene depicted in the movie "Fight Club," you'd be better off paying somebody 50 bucks to beat you to a bloody pulp than wasting money on this game. It's unpolished, unfinished, and just plain bad. [Holiday 2004, p.102]
    • 46 Metascore
    • 57 Critic Score
    Three times superior to its predecessor. Though still well shy of very good. [Feb 2005, p.100]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    Even though gameplay is pretty much the opposite of innovation (with the exception of the multiple characters, and more chances to drive a tank compared to the PC version), the presentation is second to none. [Jan 2005, p.124]
    • Electronic Gaming Monthly

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