Dexerto's Scores

  • Games
For 367 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Pokemon Pokopia
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 16 out of 367
376 game reviews
    • 83 Metascore
    • Critic Score
    For now, though, I have no qualms with recommending you play it, especially at a price point as low as this. From its enjoyable and flexible combat to the way you can build such incredible castles and kick back with friends, I’ve not stopped thinking about V Rising every moment I’m not playing. It’s clear now it has teeth, but I’m excited to find out if it has legs, too. [Early Access Review]
    • 82 Metascore
    • Critic Score
    The game’s held back by a poor selection of maps, which are some of the worst launch maps we’ve seen to date, but overall, this is a fantastic return to form, especially through the Zombies mode and campaign. Black Ops 6 gives players exactly what they want, while also laying the groundwork for the future.
    • 81 Metascore
    • Critic Score
    Persona 3 Portable’s gameplay is altogether extremely satisfying. Balancing your day-to-day school life with intense dungeon crawling is a well-crafted loop that clearly set the foundations for the franchise’s future success... In its early hours, P3P’s enticing story and characters have already resonated with and hooked me into the mystery of The Dark Hour and I can’t wait to spend more time with this brooding JRPG. [Provisional Score = 80]
    • 81 Metascore
    • Critic Score
    Despite the pressure, Bandai Namco has delivered once again, with Sparking Zero striking the perfect balance between paying homage to the elements of the franchise that made it so popular. In addition, Sparking Zero is also filled with new features, mechanics, game modes and more that will even have the most dedicated Bukoai Tenkaichi fans on their toes and blown away.
    • 78 Metascore
    • 40 Critic Score
    WWE 2K26 is like a star that is ready for a push. It’s put in the work and has a great foundation. The roster is pretty stellar, the game modes are all there, and so many systems are in place. Now, it’s just about bringing them all together and taking that next step. No more Showcase, no more new match types. Focus on what you have and enhance it significantly.
    • 77 Metascore
    • Critic Score
    So far, it’s a good game with the potential to be great. If these bosses and puzzles were more user-friendly, allowing you to spend more time enjoying the open world, it’d be a lot better for it.
    • 73 Metascore
    • 40 Critic Score
    Life is Strange: Double Exposure struggles to deliver the touching narrative and direction of its predecessors, feeling more like a side story than a worthy sequel for Max Caulfield's second outing.
    • 72 Metascore
    • 40 Critic Score
    There’s an enjoyable narrative to unravel here, if you’re willing to put up with outdated systems and monotonous traversal. But given its short run time and lack of replay value, for the price of admission, you may be better off waiting for a steep sale or even just buying the book.
    • 71 Metascore
    • 40 Critic Score
    Harold Halibut is a remarkable accomplishment from a visual standpoint, its breathtaking stop-motion presentation a glorious sight to marvel at. Though in its pursuit of innovative design, it all but overlooks everything else it takes to piece together a worthwhile video game. Lacking in interactivity, it certainly isn’t an experience everyone will enjoy.
    • 71 Metascore
    • 40 Critic Score
    After Us has a vital subject matter that forces the player to take a step back and view the impact humanity has and will have on the world around them. However, with repetitive gameplay, a relatively unstable performance, and lackluster puzzles, the title fails to capture the brilliance its visuals portray.
    • 70 Metascore
    • 40 Critic Score
    Now having attained the Platinum, I can say with certainty the game is in no way, shape or form worth the price of a new AAA release. From its technical issues to the confounding game-design choices, it’s a bizarre spinoff that won’t leave Horizon fans overjoyed and won’t do much to turn fresh heads to the mainline entries.
    • 70 Metascore
    • Critic Score
    If you’re looking for a cozy game bursting at the seams with things to do that will have you whiling away the hours, Disney Dreamlight Valley is definitely worth it: it’s shaping up to be one of my favorite games of 2022, and it’s not even out of early access yet. The ability to live alongside some of Disney’s most memorable characters, raise their Friendship level and design the world that they inhabit is truly something that I never knew I needed until it arrived. [Review in Progress]
    • 69 Metascore
    • 40 Critic Score
    Star Ocean: The Divine Force presents us with a game that may have once been a stellar JRPG title 20 years ago, but those standards just don't hold up in 2022. When compared to its contemporaries, it's just not on the same level, in any way. It's always been a B-Tier Square Enix franchise, but once upon a time, Star Ocean was an essential title. It's a shame that more effort has not gone into modernizing and revitalizing a beloved franchise.
    • 66 Metascore
    • 45 Critic Score
    Shredders is admirable for its ambiguous concept within the confines of an indie budget, but its gameplay doesn’t warrant any repeated trips to the slopes. Foampunch tries to salvage the game with an attempt to charm players with its wacky humor and splashes of energy, butting heads with the game’s juxtaposition of a dull open-world in the process. Curiosity may pique your interest in Shredders as it launches on Xbox Game Pass, but you’ll likely have forgotten the game within a few minutes of your descent from the summit.
    • 65 Metascore
    • Critic Score
    All of this adds up to a great multiplayer that will no doubt keep players hooked for months to come. But while it’s a lot of fun to play, there’s nothing new here to get excited about. [Review in Progress]
    • 65 Metascore
    • 30 Critic Score
    Adventuring through the land is so limp and lifeless, with features pulled from Genshin or Breath of the Wild, or whatever other game it decided to do slightly worse, that it becomes a homogenous, grotesque blob. Tower of Fantasy is a complete failure in almost every aspect.
    • 64 Metascore
    • 40 Critic Score
    Over time, there’s certainly room to build from this foundation. But with the asking price and the initial lack of substance, it’s hard to see value in AEW’s first game upon release.
    • 64 Metascore
    • 40 Critic Score
    While Forspoken delivers a solid action-based combat system and an array of challenging bosses, it fails to create an engaging narrative thanks to the surface-level characters and at times, unbearable dialogue. Not only that, the outdated open world feels like more of a checklist rather than an opportunity for exploration, leaving you yearning for landscapes from other games that are more memorable, and less lifeless. Ultimately, Forspoken lives or dies with its combat, so if you fell in love with it in the demo, it may be worth your time. However, if you’re looking for an engaging RPG that immerses you in its world with a strong main narrative and interesting side activities, this is certainly not it.
    • 59 Metascore
    • 40 Critic Score
    South Park Snow Day feels like a step in the wrong direction for the franchise. With fantastic RPGs that nailed the vibe of the show so well, it’s hard to understand why they would instead move the games in such a misguided direction...With an uninteresting gameplay loop that relies on other players for its fun, the release just simply doesn’t hold up when put against other heavy hitters of a similar genre. And even when the game does feel good, it seldom feels like a South Park project, leaving players wondering what could have been.
    • 58 Metascore
    • 40 Critic Score
    As much as I wanted to enjoy it, Skull and Bones feels like an underdeveloped, unpolished, and unnecessary game that was better left on the cutting room floor. With awkward quests, little incentive to explore, and far too many problematic features, it’s left us wondering how this took 11 years to release and how quickly it’ll drown in its own seas.
    • 56 Metascore
    • 40 Critic Score
    Those looking for more Gungrave or even that nostalgic wave of something similar to it will be most delighted – as I was. It pains me to criticize something that is clearly made with love and adoration, and I hope that Iggymob gets another chance in the future.
    • 53 Metascore
    • 40 Critic Score
    Arkane Studios, which is often so great, has whiffed wildly here. Redfall performs awfully (at least on PC), and even when running at its best, it feels like a jumbled, disjointed exercise in compromised ideas.
    • 41 Metascore
    • 20 Critic Score
    We’re sad to say that after years of waiting Babylon’s Fall is easy to skip. While other attempts at a game as a service had their moments, its combat is barebones and clunky, while it feels determined to pull players through with meager rewards and muddy graphics. Even playing with friends isn’t enough to bring this game back from the brink, and as a full-priced title, it’s absolutely impossible to recommend.
    • tbd Metascore
    • Critic Score
    Stygian: Outer Gods is a game that diehard Cthulhu fans will enjoy. But is it polished enough for those less familiar in its early access state to appreciate? Not really. It’s unsatisfying to play as an RPG fan, and while its atmosphere is stellar, as a survival horror lover, I was expecting more scares. However, as a Keeper for Call of Cthulhu, it struck a chord and embodied that unsettling design every good eldritch game needs. Ultimately, if you’re looking for a short adventure that’s bound to improve, then Stygian: Outer Gods is a great choice.
    • tbd Metascore
    • Critic Score
    Dragonwilds’ core gameplay doesn’t reinvent the wheel, but it ticks all the boxes of what makes survival games so addictive while bringing fresh ideas to the table that work wonders in minimizing genre fatigue. Jagex’s roadmap promises core updates to every facet of the game, and with a foundation as solid as this, there’s every chance it could become a leader among its peers. The biggest issue, by a country mile, is an overreliance on unfun, semi-scripted events that, right now, only serve to cause frustration.

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