Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 66 Metascore
    • 80 Critic Score
    I had a lot of trouble tearing myself away from Biomutant, and a lot of my grievances didn’t really surface until I’d finished it and had time to digest.
    • 79 Metascore
    • 80 Critic Score
    Even with downloadable content, it’s hard to compete with the staying power of the console versions, mainly because it removes a group from the equation. But as a casual pick-up and play, on-the-go music experience, Rock Band Unplugged certainly delivers a fun experience, certainly worthy of a look.
    • 79 Metascore
    • 80 Critic Score
    The stakes aren't high, and given how ridiculously high the stakes often are in video game stories, I appreciate the humble slice-of-life premise. Still, I would have liked to see a little more ambition – something to wrap a bow on an otherwise pleasant present. I ended Wide Ocean Big Jacket feeling good, and it resonates, but at the same time, it's not necessarily an experience that will stick with me.
    • 73 Metascore
    • 80 Critic Score
    For anyone looking to scratch that nagging Okami itch, even if it never quite reaches the same heights, you’re going to have a good time here. It may feel a tad familiar, but that’s not necessarily a bad thing. Sometimes, it’s just great to lose yourself in a goofy world for a bit.
    • 76 Metascore
    • 80 Critic Score
    As usual the new zombie map feels like the main event, but Call of Duty: Infinite Warfare: Sabotage is a mostly successful injection of new stuff to do.
    • 75 Metascore
    • 80 Critic Score
    The control scheme’s simple hold-and-release button press mechanic belies its depth, and while there’s a steep learning curve that makes the game somewhat inaccessible to newcomers, it’s worth sticking to. The game is beautiful to look at, and it provides a fantastic simulation of tennis.
    • 73 Metascore
    • 80 Critic Score
    Immortal Redneck's loop is dead simple: play some, upgrade, play more, buy the item that lets you skip past the mid-boss, play some, upgrade, then confront the final boss. But you know what -- it's a blast, and I never really thought of any of the above as work.
    • 88 Metascore
    • 80 Critic Score
    Super Mario Maker is a charming little creation tool, and I'm sure fans will come up with some amazing levels for years to come. However, it feels a bit more constrained than it needs to be, and is in dire need of updates or DLC to keep it going long term.
    • 67 Metascore
    • 80 Critic Score
    Whether you have the energy to experience all of that entertainment depends entirely on your tolerance for non-stop, mostly immutable FPS action, but nevertheless, this is worth nabbing for any DOOM fan currently not rocking a gaming rig.
    • 77 Metascore
    • 80 Critic Score
    Most people will be spending their time in the online component, though, and here's the good news: it works, and when more players start to really use it, it's going to be great.
    • 55 Metascore
    • 80 Critic Score
    Completing the compulsory mini-games may be uncomfortable for some players, but Criminal Girls: Invite Only is very much a competent game and deserves a look, especially if you've all but converted your Vita at this point into a waifu-collection machine.
    • 91 Metascore
    • 80 Critic Score
    It innovates ever so slightly in so many ways to help give this sequel its own life.
    • 75 Metascore
    • 80 Critic Score
    The Dishwasher may be too difficult to handle, but please remember that the game shines the brightest when you have all of the weapons unlocked and are tasked with fighting more than two or three starter enemy types -- don’t let the demo’s simplistic nature fool you.
    • 71 Metascore
    • 80 Critic Score
    There's something to be said for a quiet, gentle game that can take you on a journey as effortlessly as Lilly Looking Through and that's something to be thankful for.
    • 83 Metascore
    • 80 Critic Score
    The concept of “flow” was first outlined by Mihaly Csikszentmihalyi, and it describes a state of mind when you’re completely immersed in what you’re doing. Time disappears and it feels like you’re in the zone. The common example often given to describe this mental state is the climber who doesn’t need to think about what he does next — he simply moves. You can capture that feeling in Jusant if you allow yourself to get lost in the flow of gameplay. Before you know it, you’ll be at the peak, and all the sweat and setbacks will feel worth it.
    • tbd Metascore
    • 80 Critic Score
    Bloodwash is a horror snack, just like the low-budget VHS’s you found in the back of the video store. It’s a tight little package that thrills in small measures. The perfect way to spend an evening. Nothing that will tax you too much, but won’t leave you feeling empty, either.
    • 81 Metascore
    • 80 Critic Score
    If you're a fan of games with a unique and compelling narrative, Stellar Blade has fired on all cylinders in that regard.
    • 83 Metascore
    • 80 Critic Score
    Overall, Firefight is a blast and one of the most refreshing experiences with a Halo game in a long time. Firefight is almost worth the purchase of Halo 3: ODST on its own. It encourages teamwork and it’s a feature that games need more of in this day and age.
    • 80 Metascore
    • 80 Critic Score
    I spent more time plumbing the world for ingredients and rewards than I did with the Ryza games, and that means one thing: it really nailed the recipe.
    • 72 Metascore
    • 80 Critic Score
    In the end, for all its talk of being "gratuitous," Gratuitous Space Battles is actually quite a lean, mean game with a unique premise and singularly charming personality. If you're even marginally interested in seeing heavily armed tin cans tear each other a new hull breach with beam lasers and torpedo missiles, give it a try.
    • 68 Metascore
    • 80 Critic Score
    Next Order isn’t without flaws, but it's exactly the kind of game the Digimon World series needed after a regional hiatus. While the unconventional combat and grind-heavy skill training aren’t likely to deter fans of the franchise, newcomers might find some of the game's quirks unwelcoming. As such, Digimon World: Next Order likely won’t appeal to everyone, but the game is something longtime fans of the series will have no problem dumping hours upon hours into.
    • 86 Metascore
    • 80 Critic Score
    There's a slight feeling that this has been done before, and with more personality, in recent game releases, but you won't find an experience like it on your iOS device, not with controls this tight and user-friendly. Fans of challenging platformers and nostalgic design would do very well to pick it up.
    • 75 Metascore
    • 80 Critic Score
    Distrust is a refreshingly unique take on a familiar horror setting, where both players and survivors alike are gradually worn down by a lack of respite, and victory is a hard-fought push to the finish line. Though it's not quite The Thing as billed, Distrust manages to carve out its own fascinating niche with a devious cycle of madness and decay.
    • 82 Metascore
    • 80 Critic Score
    An exhausting game. It's the type of game that demands cigarette breaks between levels, due to how strenuous it can be. It lacks the outright scares of its survival horror influences, but the consistently bleak atmosphere and exigent combat situations make for a game that will drain one's brain in a disconcertingly enjoyable way.
    • 79 Metascore
    • 80 Critic Score
    King of Fighters XIV falls somewhere between XII and XIII. It's not exactly bare-bones and the roster is mighty, but the gaudy presentation and by-the-book story is distracting, and takes away a lot of the uniqueness of the series.
    • 70 Metascore
    • 80 Critic Score
    Despite a few issues with the controls, The Last Worker is a riveting 6-to-8-hour narrative experience. Sorting each box as a pseudo-employee is surprisingly entertaining, and the characters are endearing. There are also twists and turns in the storyline that will keep you gripped throughout this journey, at least until the endings start to play out. With the gorgeous visuals by Mick McMahon, fun gameplay, and meaningful script, I’d happily recommend The Last Worker. You just need to struggle through the awkward controls and some confusing game design.
    • 80 Metascore
    • 80 Critic Score
    Aside from a couple of noticeable dips with less fleshed-out areas in the final act, Zoink held my attention for my entire 11-hour playthrough. That counts for a lot. If given the chance, I’d love to return to the world of Random in a possible sequel to Lost in Random that smooths over some of these first-game-in-a-new-series pitfalls.
    • 73 Metascore
    • 80 Critic Score
    Hardcore roguelike fans may find it too forgiving, but for anyone unfamiliar with the genre, you won't find a better jumping off point than this.
    • 61 Metascore
    • 80 Critic Score
    Anyone who claims to be tired of overly self-serious JRPGs that concentrate on graphics above all else has no reason not to at least give the game a look.
    • 81 Metascore
    • 80 Critic Score
    If you go into Super Scribblenauts knowing that you'll be playing a really cute and creative version of guessing game then you'll have a great time.

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