CPUGamer's Scores

  • Games
For 307 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 4.4 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Dawn of Discovery
Lowest review score: 20 World War II Combat: Iwo Jima
Score distribution:
  1. Negative: 8 out of 307
307 game reviews
    • 91 Metascore
    • 70 Critic Score
    A snipers best dream and worst nightmare. You can be walking through the forest and all of a sudden a shot rings out and you get hit. I found a couple of times where I could not see the sniper because he was hiding behind a tree.
    • 91 Metascore
    • 70 Critic Score
    Fallout 3 is just mediocre. It’s bogged down by too many problems, engine issues, and poor writing to really wrestle its way into classic status.
    • 90 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 90 Metascore
    • 70 Critic Score
    Overall, I’m simply disappointed with Rockstar when it comes to Grand Theft Auto IV. PC gamers already get shafted with the slow GTA releases compared to the consoles. To have all the bugs at launch that it did makes me wonder what happened during the testing period. It’s also missing a lot of great features that were included in San Andreas.
    • 88 Metascore
    • 70 Critic Score
    It's a fun game that takes too long to get going anywhere, but its combat is so slick and refined that everything else around needs to step up to that level of quality. The universe of Diablo is most certainly destroyed, but the game is far from it.
    • 87 Metascore
    • 60 Critic Score
    The problem with Sins isn't that it begs, borrows and steals; it's that it combines everything improperly and streamlines it so much that it whittles away its own soul.
    • 87 Metascore
    • 72 Critic Score
    Psychonauts may be an excellent concept and creatively realized, but it is translated into an average game.
    • 82 Metascore
    • 70 Critic Score
    Guerrilla is fun, until you make a terrible discovery: it’s pretty easy.
    • 81 Metascore
    • 70 Critic Score
    Technically splendid, but lacks the soul and the focus that made its previous games such powerful experiences.
    • 81 Metascore
    • 70 Critic Score
    Graphics could be better.
    • 80 Metascore
    • 70 Critic Score
    Another reason I like this game is because there is a number of ways to go about playing it. You can be aggressive and pick the soldiers for that, or you can be stealthy and snipe through your missions.
    • 80 Metascore
    • 65 Critic Score
    My only issue with it, honestly, is that DICE hasn’t really made an effort to change anything substantial about the game in five years.
    • 80 Metascore
    • 60 Critic Score
    It has morphed from a wide-open, somewhat abstract tactical simulation to a linear action game with squad elements tacked on. It's a sad symptom of a franchise that used to be focused on providing entertaining white-knuckle tactical shooters and is now focused on providing whatever sells best.
    • 79 Metascore
    • 68 Critic Score
    Situation Comedy seems to suffer from the "more of the same" syndrome.
    • 79 Metascore
    • 74 Critic Score
    Everything seemed a bit too familiar.
    • 79 Metascore
    • 70 Critic Score
    Even factoring in the (token) multiplayer, Rage is a brief game in a small world, with two small towns and not much else. Despite my criticisms, the fact that I really want more says that ultimately this is a pretty good game, just with much unrealized potential.
    • 78 Metascore
    • 70 Critic Score
    The skirmishes usually don’t last very long, making this an excellent game to play for a quick fix.
    • 77 Metascore
    • 70 Critic Score
    The total effect of the expansion pack is still positive (multiplayer is still fun; even the single-player has its uses) but there are a few worrying signs – the introduction of hero units and special abilities and the inward-looking nature of the entire game (SP as preparation for MP).
    • 77 Metascore
    • 73 Critic Score
    Gameplay is pedestrian, ultimately annoying and not as replayable as a Sims title should be.
    • 76 Metascore
    • 70 Critic Score
    This game frustrates where it should rejuvenate.
    • 76 Metascore
    • 71 Critic Score
    Gun
    The bottom line is that Gun could have, and probably should have, been great. It's got some very good ideas, a good storyline, and excellent voice acting and characterizations. The gameplay and level design is miserable.
    • 76 Metascore
    • 65 Critic Score
    The game is really little more than a glorified browser game for which you have to shell out $6.
    • 75 Metascore
    • 50 Critic Score
    Despite the many warts, Eschalon is not without charm, as this game would have been an award-winning achievement in 1986 or so. Everything is done well, for that era, but, much like steam locomotives, I’m just not convinced this style really works nowadays.
    • 74 Metascore
    • 71 Critic Score
    Unfortunately, while the game has heart, it just doesn't have the goods.
    • 74 Metascore
    • 68 Critic Score
    I don’t need to play the same game three times.
    • 73 Metascore
    • 68 Critic Score
    Puzzles slay the sense of urgency and tension as quickly as the killer does people.
    • 73 Metascore
    • 69 Critic Score
    I would only recommend it to the most dedicated of adventure game fans, particularly those familiar with the previous games in the series.
    • 72 Metascore
    • 70 Critic Score
    The move to vibrant, fully-realized 3D hasn’t altered the formula at all.
    • 72 Metascore
    • 60 Critic Score
    It’s all slick and runs flawlessly, and fans of the series will love the improvements. On the other hand, if you don’t like slow, turn-based strategy games, there’s nothing here that will change your mind.
    • 72 Metascore
    • 69 Critic Score
    The soundtrack for Halo 2 is absolutely a work of art.

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