CPUGamer's Scores

  • Games
For 307 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 4.4 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Dawn of Discovery
Lowest review score: 20 World War II Combat: Iwo Jima
Score distribution:
  1. Negative: 8 out of 307
307 game reviews
    • 88 Metascore
    • 70 Critic Score
    It's a fun game that takes too long to get going anywhere, but its combat is so slick and refined that everything else around needs to step up to that level of quality. The universe of Diablo is most certainly destroyed, but the game is far from it.
    • 79 Metascore
    • 70 Critic Score
    Even factoring in the (token) multiplayer, Rage is a brief game in a small world, with two small towns and not much else. Despite my criticisms, the fact that I really want more says that ultimately this is a pretty good game, just with much unrealized potential.
    • 65 Metascore
    • 50 Critic Score
    The graphics are nice, a well-built dungeon is a sight to behold, and there's a little bit of fun here, but ultimately you'll master everything you need to know in short order and be done with this game soon afterward.
    • 70 Metascore
    • 70 Critic Score
    For ten dollars, I had enough content to enjoy myself and certainly liked it more than some of the other Fallout related DLC I have completed in the past.
    • 54 Metascore
    • 50 Critic Score
    Effects lacked much of a punch, and a lot of the creature designs had a really generic, evil look to them. There was no personality here, and I think the direction of a serious aesthetic didn't do it any favors.
    • 72 Metascore
    • 60 Critic Score
    I concede I played more than I should, enjoying the guilty pleasure.
    • 77 Metascore
    • 70 Critic Score
    The total effect of the expansion pack is still positive (multiplayer is still fun; even the single-player has its uses) but there are a few worrying signs – the introduction of hero units and special abilities and the inward-looking nature of the entire game (SP as preparation for MP).
    • 77 Metascore
    • 73 Critic Score
    Gameplay is pedestrian, ultimately annoying and not as replayable as a Sims title should be.
    • 76 Metascore
    • 65 Critic Score
    The game is really little more than a glorified browser game for which you have to shell out $6.
    • 56 Metascore
    • 60 Critic Score
    If you're looking for the one expansion pack to play for Majesty 2, then this is it. But if you're tired of Majesty 2 already, picking this up isn't going to make you love it again.
    • 55 Metascore
    • 60 Critic Score
    So what you are left with is a harder (more grindy) retread of something you may have played twice already before.
    • 90 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 72 Metascore
    • 70 Critic Score
    The move to vibrant, fully-realized 3D hasn’t altered the formula at all.
    • 82 Metascore
    • 70 Critic Score
    Guerrilla is fun, until you make a terrible discovery: it’s pretty easy.
    • 57 Metascore
    • 63 Critic Score
    I want to recommend CrimeCraft, I really do. However, with the frustrating gameplay, graphics that seem overly dated, and the game trying to do too much without doing anything well, I seriously wonder if I wouldn't have had more fun lighting cigars with the same two twenty-dollar bills I used to pay for this game.
    • 72 Metascore
    • 72 Critic Score
    The game can be fun and the game can be maddening.
    • 73 Metascore
    • 68 Critic Score
    Puzzles slay the sense of urgency and tension as quickly as the killer does people.
    • 70 Metascore
    • 60 Critic Score
    You really need a lot of practice in order to be good at it (multiplayer).
    • 90 Metascore
    • 70 Critic Score
    Overall, I’m simply disappointed with Rockstar when it comes to Grand Theft Auto IV. PC gamers already get shafted with the slow GTA releases compared to the consoles. To have all the bugs at launch that it did makes me wonder what happened during the testing period. It’s also missing a lot of great features that were included in San Andreas.
    • 50 Metascore
    • 50 Critic Score
    Oh, and if you’re wondering, I used the word “boring” 7 times throughout this review.
    • 91 Metascore
    • 70 Critic Score
    Fallout 3 is just mediocre. It’s bogged down by too many problems, engine issues, and poor writing to really wrestle its way into classic status.
    • 67 Metascore
    • 70 Critic Score
    The series is greater than the sum of its parts. So, consider Requiem as not a full-fledged Penumbra game but rather a small add-on that should keep you busy and humbled for a weekend.
    • 66 Metascore
    • 70 Critic Score
    It’s fun, addicting, and satisfying, but nothing about 2008 Edition makes it a substantial update or upgrade.
    • 65 Metascore
    • 50 Critic Score
    The biggest problem with this game is that there is simply way too much crap in it.
    • 52 Metascore
    • 65 Critic Score
    It was a fairly fun game for about the first three to four missions.
    • 61 Metascore
    • 60 Critic Score
    The game merits a very qualified recommendation, at least for those gamers that have the patience to deal with the growing pains one often sees with an MMO. These pains are exponentially worse here, due to it being an MMO in two relatively new genres, RTS and collectible.
    • 87 Metascore
    • 60 Critic Score
    The problem with Sins isn't that it begs, borrows and steals; it's that it combines everything improperly and streamlines it so much that it whittles away its own soul.
    • 75 Metascore
    • 50 Critic Score
    Despite the many warts, Eschalon is not without charm, as this game would have been an award-winning achievement in 1986 or so. Everything is done well, for that era, but, much like steam locomotives, I’m just not convinced this style really works nowadays.
    • 67 Metascore
    • 70 Critic Score
    An addicting strategy game that I enjoyed playing once I found the cheat codes.
    • 66 Metascore
    • 74 Critic Score
    Overall, Agatha Christie: Evil under the Sun is definitely an improvement over the previous title in the series, albeit a slight one.
    • 53 Metascore
    • 50 Critic Score
    This is a weak game, and that’s all there is to it. Anyone looking to create their own Diablo-clone should take a peek just to see how to do things wrong, but most everyone else can safely pursue their hobby of being a gamer and still avoid this forgettable toy.
    • 67 Metascore
    • 70 Critic Score
    Queen's Gambit is a mixed bag. The new campaigns are solid and well-worth the effort despite their obvious flaws, but the vanishingly small number of new features, weapons, and vehicles make it difficult to recommend.
    • 72 Metascore
    • 69 Critic Score
    The soundtrack for Halo 2 is absolutely a work of art.
    • 59 Metascore
    • 60 Critic Score
    For the most part, I’d say that the weak points overpower the few positives in Alpha Prime and because there isn’t anything that’s really new or unique and the sound ruins the intensity, I find it fairly boring. You shoot enemies, watch a cut scene, shoot some more, interact with something, repeat.
    • 79 Metascore
    • 74 Critic Score
    Everything seemed a bit too familiar.
    • 61 Metascore
    • 70 Critic Score
    It doesn’t have that cardboard feeling you get in certain games.
    • 62 Metascore
    • 70 Critic Score
    When I first started playing, I was impressed with the game, as it seemed the first real advancement since the "Diablo" genre was created years ago. After one play-through, though, I’m done with it.
    • 63 Metascore
    • 64 Critic Score
    The contrast between the good times and the bad works well.
    • 73 Metascore
    • 69 Critic Score
    I would only recommend it to the most dedicated of adventure game fans, particularly those familiar with the previous games in the series.
    • 74 Metascore
    • 68 Critic Score
    I don’t need to play the same game three times.
    • 79 Metascore
    • 68 Critic Score
    Situation Comedy seems to suffer from the "more of the same" syndrome.
    • 60 Metascore
    • 70 Critic Score
    I would only recommend this game to adventure fans that are into the Agatha Christie series of novels. However, they should prepare to be faced with repetitive and secretarial tasks.
    • 80 Metascore
    • 65 Critic Score
    My only issue with it, honestly, is that DICE hasn’t really made an effort to change anything substantial about the game in five years.
    • tbd Metascore
    • 73 Critic Score
    Despite the repetitiveness and other issues I think the game is probably well suited for its younger target audience. If you’re planning on purchasing this game, though, I would highly recommend either using a gamepad or simply buying the console version instead.
    • 28 Metascore
    • 64 Critic Score
    A great game idea and an interesting story and scenario are not all that is required to make a fun game, yet that’s mostly what Bad Day LA has going for it. While McGee is absolutely worthy of the praise people heap upon him, he has allowed a game which fails to impress on nearly all levels to be released with his name on it.
    • 67 Metascore
    • 60 Critic Score
    The bottom line is Rome loses its fun sometime around the ten-hour mark of the campaign.
    • 80 Metascore
    • 60 Critic Score
    It has morphed from a wide-open, somewhat abstract tactical simulation to a linear action game with squad elements tacked on. It's a sad symptom of a franchise that used to be focused on providing entertaining white-knuckle tactical shooters and is now focused on providing whatever sells best.
    • 68 Metascore
    • 65 Critic Score
    I think Keepsake can be appreciated by a small percentage of adventure genre lovers if players pace themselves.
    • CPUGamer
    • 65 Metascore
    • 55 Critic Score
    This game has many serious design flaws that prevent this reviewer, in good conscious, from recommending its purchase by others.
    • 45 Metascore
    • 56 Critic Score
    The story might have a flicker of potential but everything else causes the game to fall flat on its face.
    • 57 Metascore
    • 58 Critic Score
    It left me feeling frustrated and many times I found myself ranting away after quitting. The major things in need of improvement are the means by which you earn money, the levels of food consumption and production (which run low very easily), the dated graphics, and, probably the biggest thing, your people’s satisfaction.
    • 76 Metascore
    • 71 Critic Score
    Gun
    The bottom line is that Gun could have, and probably should have, been great. It's got some very good ideas, a good storyline, and excellent voice acting and characterizations. The gameplay and level design is miserable.
    • 68 Metascore
    • 67 Critic Score
    Much of the game will simply be roaming the entire island, area by area, until you trigger some new event which will move the plot along.
    • 74 Metascore
    • 71 Critic Score
    Unfortunately, while the game has heart, it just doesn't have the goods.
    • 81 Metascore
    • 70 Critic Score
    Technically splendid, but lacks the soul and the focus that made its previous games such powerful experiences.
    • tbd Metascore
    • 60 Critic Score
    With a high overhead view, it is accurate to say that playing No Surrender is like playing with toy soldiers because the scale of your fighting units is small and toy-like. True enough, only this time and in this game your opponent is not some 6-year-old and the battlefield is not the bare terrain of your family room floor.
    • 66 Metascore
    • 70 Critic Score
    I was really disappointed with this game because it has good potential and includes certain qualities that makes a great game, but fails to deliver.
    • 87 Metascore
    • 72 Critic Score
    Psychonauts may be an excellent concept and creatively realized, but it is translated into an average game.
    • 69 Metascore
    • 60 Critic Score
    The big problem is the dark and sparsely populated environment. The feel is more akin to running through a Shadowrun RPG than the Matrix.
    • 62 Metascore
    • 68 Critic Score
    While no particular portion of the game stands out as truly spectacular, everything is sufficiently put-together to provide good entertainment. It’s simple fun.
    • 67 Metascore
    • 64 Critic Score
    It isn’t a complete waste of money, although it may be a complete waste of time. The Punisher feels very old in gameplay and in graphics, and it definitely won’t find a permanent place on anyone’s hard drive.
    • 76 Metascore
    • 70 Critic Score
    This game frustrates where it should rejuvenate.
    • 63 Metascore
    • 65 Critic Score
    If an enthralling story with atmosphere is what excites you give your local library a visit.
    • 72 Metascore
    • 70 Critic Score
    The major weakness of the game is the fact that you can only save at checkpoints.
    • 81 Metascore
    • 70 Critic Score
    Graphics could be better.
    • 58 Metascore
    • 70 Critic Score
    An average game, but I really like the film footage.
    • 78 Metascore
    • 70 Critic Score
    The skirmishes usually don’t last very long, making this an excellent game to play for a quick fix.
    • 91 Metascore
    • 70 Critic Score
    A snipers best dream and worst nightmare. You can be walking through the forest and all of a sudden a shot rings out and you get hit. I found a couple of times where I could not see the sniper because he was hiding behind a tree.
    • 80 Metascore
    • 70 Critic Score
    Another reason I like this game is because there is a number of ways to go about playing it. You can be aggressive and pick the soldiers for that, or you can be stealthy and snipe through your missions.
    • 72 Metascore
    • 60 Critic Score
    It’s all slick and runs flawlessly, and fans of the series will love the improvements. On the other hand, if you don’t like slow, turn-based strategy games, there’s nothing here that will change your mind.

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