Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
Few games in the genre tell a story this well, and fewer still combine that intriguing tale with such absolutely superb game mechanics. [Apr 2007, p.66]- Computer Games Magazine
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- Critic Score
Europa Universalis III is still one of the best grand strategy games you can find. [Apr 2007, p.64]- Computer Games Magazine
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- Critic Score
The Burning Crusade adds some much-needed high level content to a game that had grown pretty stagnant for the Level 60s who spent all day and night dancing in front of the Auction Houses in Ironforge and Orgrimmar. [Apr 2007, p.58]- Computer Games Magazine
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This is as good as gunplay has gotten in a videogame. [Mar 2007, p.60]- Computer Games Magazine
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Medieval II is a good game a couple of patches away from true greatness. As it stands now, it's a beautiful, well-crafted experience with some minor balance issues. [Feb. 2007, p.56]- Computer Games Magazine
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- Critic Score
Everquest II has come a long way since its original launch. With Faydwer and other recent enhancements, though, it's pulled alongside "World of Warcraft" in the race to be an MMO for everyone. [Mar 2007, p.68]- Computer Games Magazine
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- Critic Score
Ubisoft just executes the hell out of Splinter Cell, and in the end it makes its familiarity one of its strengths: The sight of Sam Fisher is always a welcome one. [Feb. 2007, p.64]- Computer Games Magazine
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- Critic Score
But Forces of Corruption is a great expansion. And once you've splattered a few Ewoks into hellish party streamers and done a few doughnuts in the Executer, you'll admit it could be much, much worse. [Feb. 2007, p.66]- Computer Games Magazine
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- Critic Score
It's a guilty pleasure, but one with good puzzles. [Mar 2007, p.72]- Computer Games Magazine
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Still, it delivers an excellent—albeit it extremely short—experience. [Dec. 2006, p.72]- Computer Games Magazine
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And, in terms of design, there's still no better way to go online and shoot people than DICE's battlefield games. [Jan. 2007, p.54]- Computer Games Magazine
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Throwing super-powerful native tribes into the mix may not mesh with the history we all know, but it does make every map they inhabit a more dangerous and challenging place. [Jan. 2007, p.57]- Computer Games Magazine
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But, more than any other adventure game, Evidence puts you in a darkly atmospheric world: part fiction, part history, part reality. [Feb. 2007, p.70]- Computer Games Magazine
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Dark Crusade is another real-time feather in Relic's cap, even without the Tyranids. [Jan. 2007, p.56]- Computer Games Magazine
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To get the most out of GTR 2, you have to be willing to invest a serious amount of time in becoming both a confident and a successful race driver. [Jan. 2007, p.64]- Computer Games Magazine
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- Critic Score
DEFCON is a simple idea developed with style by a group of obviously talented game designers. [Mar 2007, p.73]- Computer Games Magazine
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But if you're willing to look, there are very few games that show you as much as you'll see here--a nearly infinite variety of rising gods and dying empires and a fat man with a magic belt--and no games that do it with focus, depth, and extraordinary economy of Dominions 3. [Jan. 2007, p.60]- Computer Games Magazine
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Caesar IV deserves an ovation, if not a triumphal procession, for merely reminding people what a good historical city sim looks like. [Jan. 2007, p.68]- Computer Games Magazine
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This is where we've been waiting Relic to take us, and with Company of Heroes, the company has confirmed what many folks suspected after "Dawn of War". This is a developer whose name belongs alongside Blizzard, Ensemble, and EALA(nee Westwood)when it comes to real-time strategy games. [Nov. 2006, p.71]- Computer Games Magazine
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- Critic Score
It combines simple controls(you use the shoulder buttons to tilt the world and to occasionally flick your blob into the air, letting gravity do its job)with the pop of color on the PSP's screen and the rich music you can stream from a disc. [Oct. 2006, p.81]- Computer Games Magazine
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It’s altogether an attractive package that will appeal both to racers who love precision and to gamers who thrive on panic. [Mar 2006, p.59]- Computer Games Magazine
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This is not a stingy game. Nearly everything you do will earn you some sort of profit, but it's about the long-term gratification. [Oct. 2006, p.66]- Computer Games Magazine
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- Critic Score
It's the best evidence of games' actually having some value beyond entertainment, and it's a total bonus and not necessary for game enjoyment. You can play it just as a game, and it works fine too. [July 2006, p.62]- Computer Games Magazine
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- Critic Score
In fact, the reason to get Warlords is for the scenarios. It's worth noting that there are already plenty of scenarios available for free, thanks to the generous modability Firaxis built into Civilization IV. [Oct. 2006, p.65]- Computer Games Magazine
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- Critic Score
It's exactly like one of those big-budget Hollywood summer blockbusters: You wish it gave your brain as much of a work-out as your finger, but there's no question that its superb action, terrific pacing, and actual puzzles combine to make Prey the best single-player first-person shooter since "HalfLife 2." [Sept. 2006, p.73]- Computer Games Magazine
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Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]- Computer Games Magazine
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City Life is all about creating a provocative and challenging social model, then giving you the tools to play with it and the 3D engine to admire it. [Sept. 2006, p.66]- Computer Games Magazine
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Overall, Out of the Park Baseball 2006 is the most ambitious text-based baseball GM simulator ever, and one of the best games of the year. [Sept. 2006, p.65]- Computer Games Magazine
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It's Capcom's welcome variation on conventional RPG's, the difference being that you don't really go anywhere. [Sept. 2006, p.81]- Computer Games Magazine
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- Critic Score
The 2007 model adds a few necessary tweaks, such as multiple levels of minor leagues. and a more detailed almanac so that you can track more information about your leagues history. [Oct. 2006, p.69]- Computer Games Magazine