Cincinnati Enquirer's Scores

  • Games
For 329 reviews, this publication has graded:
  • 55% higher than the average critic
  • 4% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Half-Life 2
Lowest review score: 38 Jet Force Gemini
Score distribution:
  1. Negative: 4 out of 329
329 game reviews
    • 82 Metascore
    • 65 Critic Score
    Beautiful but muddy environments, frustrating puzzles, repetitious opponents and clunky Kong controls.
    • 77 Metascore
    • 65 Critic Score
    Beautiful but muddy environments, frustrating puzzles, repetitious opponents and clunky Kong controls.
    • 80 Metascore
    • 65 Critic Score
    Beautiful but muddy environments, frustrating puzzles, repetitious opponents and clunky Kong controls.
    • 82 Metascore
    • 65 Critic Score
    Beautiful but muddy environments, frustrating puzzles, repetitious opponents and clunky Kong controls.
    • 81 Metascore
    • 65 Critic Score
    Beautiful but muddy environments, frustrating puzzles, repetitious opponents and clunky Kong controls.
    • tbd Metascore
    • 61 Critic Score
    A cute marketing vehicle that is too difficult and underdeveloped for its target audience.
    • tbd Metascore
    • 61 Critic Score
    A cute marketing vehicle that is too difficult and underdeveloped for its target audience.
    • tbd Metascore
    • 61 Critic Score
    A cute marketing vehicle that is too difficult and underdeveloped for its target audience.
    • 61 Metascore
    • 68 Critic Score
    There's more humor and character development at the Web site than in the game, so if you are still curious, check out the Death Jr. Web site and maybe - maybe - rent it for a day or two.
    • 66 Metascore
    • 71 Critic Score
    An undeveloped but great take on first-person views makes this a strong rental but iffy purchase.
    • 46 Metascore
    • 50 Critic Score
    While new enemies and missions are introduced over time, the game's story never really builds into anything, so it gives you -- the player -- little incentive to finish the adventure.
    • 46 Metascore
    • 50 Critic Score
    While new enemies and missions are introduced over time, the game's story never really builds into anything, so it gives you -- the player -- little incentive to finish the adventure.
    • 45 Metascore
    • 50 Critic Score
    While new enemies and missions are introduced over time, the game's story never really builds into anything, so it gives you -- the player -- little incentive to finish the adventure.
    • 47 Metascore
    • 50 Critic Score
    While new enemies and missions are introduced over time, the game's story never really builds into anything, so it gives you -- the player -- little incentive to finish the adventure.
    • 57 Metascore
    • 60 Critic Score
    The game's controls and animation also feel unresponsive and stiff.
    • 56 Metascore
    • 60 Critic Score
    The game's controls and animation also feel unresponsive and stiff.
    • 81 Metascore
    • 70 Critic Score
    A good choice for folks who want to wind down at the end of the day with a fast-paced diversion that requires absolutely no brainpower to master and enjoy.
    • 71 Metascore
    • 70 Critic Score
    The game has some other minor flaws, too, such as repetitive environments and a finicky "camera" that may obstruct the view during combat by switching to another angle.
    • 65 Metascore
    • 70 Critic Score
    An example of how a game based on a television show can be done right. It may not be a long adventure, but it's a fun challenge.
    • 71 Metascore
    • 70 Critic Score
    Fans of run 'n' gun games and arcade-fighting titles likely will find that Breakdown is a uniquely enjoyable -- though visually dizzying -- single-player tale.
    • 79 Metascore
    • 70 Critic Score
    Short on frills but long on fun.
    • 61 Metascore
    • 70 Critic Score
    Another shortcoming lies in the fact the player may not know what an object is onscreen. How can you tell Rio to pick up the key card on the table when it looks like a book or ticket or deck of playing cards?
    • 68 Metascore
    • 70 Critic Score
    Controlling Yun is actually quite intuitive, even with the sophisticated multidirectional fighting scheme.
    • 64 Metascore
    • 70 Critic Score
    The game's graphics aren't on par with today's console offerings -- sure the worlds are colorful and large, but perhaps the developers at Japan's Sonic Team studios had to sacrifice visuals for speed.
    • 73 Metascore
    • 70 Critic Score
    The game's graphics aren't on par with today's console offerings -- sure the worlds are colorful and large, but perhaps the developers at Japan's Sonic Team studios had to sacrifice visuals for speed.
    • 80 Metascore
    • 50 Critic Score
    A fun, simplistic diversion, especially with a group of friends. However, once you've seen all the style moves it doesn't have the staying power of much deeper football games like EA's own "Madden NFL 2004."
    • 81 Metascore
    • 50 Critic Score
    A fun, simplistic diversion, especially with a group of friends. However, once you've seen all the style moves it doesn't have the staying power of much deeper football games like EA's own "Madden NFL 2004."
    • 81 Metascore
    • 50 Critic Score
    A fun, simplistic diversion, especially with a group of friends. However, once you've seen all the style moves it doesn't have the staying power of much deeper football games like EA's own "Madden NFL 2004."
    • Cincinnati Enquirer
    • 72 Metascore
    • 70 Critic Score
    The game's graphics aren't on par with today's console offerings -- sure the worlds are colorful and large, but perhaps the developers at Japan's Sonic Team studios had to sacrifice visuals for speed.
    • 73 Metascore
    • 70 Critic Score
    While the game is entertaining while it lasts, it's on the short side, and with little reason to play the adventure over again.

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