Buried Treasure's Scores

  • Games
For 210 reviews, this publication has graded:
  • 46% higher than the average critic
  • 49% same as the average critic
  • 5% lower than the average critic
On average, this publication grades 7.9 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 95 There is no game : Wrong dimension
Lowest review score: 54 Aefen Fall
Score distribution:
  1. Negative: 0 out of 210
213 game reviews
    • tbd Metascore
    • 88 Critic Score
    I’m assuming this is free because it’s so short, but I would very gladly have paid a few pounds for it. I can find nothing about the two developers, other than guessing that they’re Icelandic from their names. (Get in touch!) But clearly this could be developed into a longer game that people would be delighted to pay for. As it is, this freebie is a proper treat.
    • 83 Metascore
    • 87 Critic Score
    Linkito elevates the form, with stunning art, a daft and interesting story, characters who talk to you betwixt levels, hidden extras, and a sense of fairness. It’s really rather excellent. And for this I only slightly resent it.
    • tbd Metascore
    • 81 Critic Score
    I cannot fathom why this is free. I even asked the developer, Daniel Carr, and he sort of shrugged and said he wants as many people as possible to be able to play it. So, take him up on this!
    • tbd Metascore
    • 83 Critic Score
    Leap Year describes itself as a “clumsy platformer”, but don’t be fooled. Nor indeed put off. Developer Daniel Linssen is being mischievously modest, because beneath its clumsy presentation and opening gambits, this is anything but. It’s actually rather brilliant.
    • 83 Metascore
    • 86 Critic Score
    I’m so pleased games like this are still being created. They certainly deserve to be supported. An English Haunting is a surprisingly long, enormously detailed creation, with stunning artwork and immaculate prose. And features a bunch of lovely in-era cameos and references for those who are already fans of the genre. For those who aren’t, there’s a fair chance they will be by the end.
    • tbd Metascore
    • 79 Critic Score
    Mimic Search definitely feels like something that could become a very engaging longer game. There’s a lot of unrealised potential in the whole idea of the Mimic possibly being one of the few people in these woods, and that’s certainly not helped by the game’s one rather enormous flaw: it uses character models that don’t blink. Oops. I really like the idea of a game like this, with a larger forest to explore, more buildings, and a different NPC as the Mimic each time you play. Someone make me that, pronto.
    • 85 Metascore
    • 88 Critic Score
    I wish I could better communicate just how incredibly ingenius this game is, and without ever being all “LOOK AT ME I’M SO CLEVER!” coughjonathanblowcough. Instead it’s smart, modest and charming, like I’m not. The best thing is you just play it.
    • tbd Metascore
    • 90 Critic Score
    It’s ridiculously cheap for a game of this size and complexity, and it’ll absorb you for many, many hours. If you, like me, wish Nintendo would just make another Link To The Past, then this is a must-buy. It completely understands the remit, and then delivers and delivers and delivers.
    • 82 Metascore
    • 83 Critic Score
    But it’s also a really fun thing to just pick away at while listening to a podcast, or browsing YouTube – second-screen entertainment stuff. And as much as I tried, I just kept playing it instead of getting around to writing about it. I mean, it’s literally sitting behind this browser window, peeking out the sides, trying to lure me back in right now.
    • tbd Metascore
    • 84 Critic Score
    I’m so, so impressed by Neoproxima. I desperately wish it had been properly script edited in English (hey, indies, hit me up – my rates are very reasonable!), because it’s a constant issue. But it’s testament to the quality of every other aspect that I still loved this game so very much. Especially the way it begins to mess with its own UI, to force you to ask questions about your experience as you play. Just excellent. This is a brilliant idea, brilliantly executed, and absolutely shouldn’t be overlooked.
    • 87 Metascore
    • 92 Critic Score
    It’s so pretty, and so happy, and somehow non-verbal spaceships are able to have meaningful relationships. More importantly, Minishoot is also exquisitely well designed, with splendid dungeons to puzzle and fight through, and a vast overworld that’s so smothered in secrets that I’m still revelling in finding every part of the game long after I’ve rolled credits. This is utterly stunning.
    • 83 Metascore
    • 81 Critic Score
    There are far too few investigative games, and almost none where the solutions aren’t made inevitable by the process. For that, I found Between Horizons refreshing, if somewhat unsettling. But more importantly, this is a hefty, involving, and characterful game, with a novel setting, deep mystery, and a whole heap of interesting characters. And, unlike so many that boast of multiple endings, here the results can be light-years apart. The core beats of the story play out the same, but the results of your actions mightily effect the experience, and can dramatically alter how it concludes.
    • tbd Metascore
    • 80 Critic Score
    This gobbled up a couple of hours of my life in a really enjoyable way.
    • tbd Metascore
    • 88 Critic Score
    This is very deliberately not a true point-and-click adventure, so don’t go in expecting one. And be warned, this is a grim tale with unpleasant themes. It is, after all, a horror game. As you might expect, if you’ve played any of Navarro’s games before, the pixel art is impeccable. The writing is fantastic, too, and the hour-long experience – as ever – makes me crave a longer, more involved game from the creative team. However, these episodic bite-size games allow entirely different approaches, art styles, and themes, which is very welcome too.
    • 84 Metascore
    • 87 Critic Score
    This is a dark story, and it’s one that has allusions toward historical acts of rape, cruelty and death. It’s a game very much for adults, and its melancholia is very affecting. It’s also astoundingly well written (this is from a Portuguese team, and the English is perfect), beautifully delivered, and the all-too rare treat of a solidly well-made adventure game. That this is developer Whalestork’s first project is mindblowing. I am fascinated to see where they go next.
    • 77 Metascore
    • 86 Critic Score
    This is in fact the impossibly sublime mix of a twin-stick shooter with a mining game, and it’s compellingly fun.
    • tbd Metascore
    • 88 Critic Score
    It’s a bunch of lovely ideas, each used just once, despite many being strong enough to be the basis of a game of their own. (The Snake puzzle especially.) I can’t wait to see what FLEB does next.
    • tbd Metascore
    • 90 Critic Score
    Absolutely excellent.
    • tbd Metascore
    • 88 Critic Score
    I’ve shouted out loud so many times while playing, sometimes in mad frustration at myself, other times in absolute delight at my success. I have even proclaimed, “I AM SO GOOD AT THIS!” immediately before leaping straight into the teeth of a spinning cog. It’s just an absolute pleasure to play, no matter how bad you might be at it.
    • 76 Metascore
    • 80 Critic Score
    Oh, and it has a very brilliant, and extremely reachable ending (something I think too many post-Papers Please games make unrealistic for most to ever see), followed by a new game+ that will address any lingering questions you may have. I know this has received more coverage than some other games featured on Buried Treasure (including some pretty huge YouTube attention I wasn’t aware of until after reviewing–it’s fair to say our audiences don’t overlap much), but for some bizarre reason this hasn’t extended to reviews, and all-important review scores, so here we are. Home Safety Hotline is certainly too repetitive, lacking that one extra twist that would have propelled players to the ending, but its imagination, writing, and performances ensure it succeeds.
    • 80 Metascore
    • 82 Critic Score
    Oh, and the whole thing is beautifully rendered, every scene looking stunning, and the voice acting is AAA-standard. I’m so very taken with how it subtitles conversations in floating text around scenes, with shimmering outlines of half-remembered people. The Gap is pretty special, handling its tough topics without histrionics, and is splendidly constructed.
    • tbd Metascore
    • 90 Critic Score
    This is simply tremendous, has kept me busy for countless hours while watching YouTube nonsense on the other screen, and I love it.
    • 78 Metascore
    • 79 Critic Score
    And yeah, part of me craves the mind-melting tricksy puzzle game this could also have been, where I’m juggling times of day, weather conditions, who’s in an area, and innovatively using stickers for non-conventional puzzle-solving purposes. But that’s someone else’s game to make. A Tiny Sticker Tale has its own motivations, and they’re fantastic. It’s a sweet, warm and gentle game with a novel mechanic, and we can use as many of those as we can get.
    • tbd Metascore
    • 84 Critic Score
    This is tremendous fun, and for a fiver, there’s so much of it. There are 12 different classes, each with three variants, which offers an enormous amount of replayability. Plus, its more bite-sized approach to the format, accompanied by a 3D view and vast array of enemies, makes it different enough from the crowds to stand on its own merits.
    • tbd Metascore
    • 81 Critic Score
    That Matt and Mike Chapman are still making new Homestar content brings me so much happiness. It’s sporadic now, the two brothers having gone on to work on many other TV animations since, including a bunch of Disney projects. That they’re making entire games, albeit pretty short ones, is mindblowing.
    • tbd Metascore
    • 85 Critic Score
    This is really decent. Strong puzzle design, such that when you find one that seems too easy, it means there is going to be one that follows that looks almost identical, but is much more fiendish. And I’m delighted that, in the end, it doesn’t even make sense to compare it to Flow Free – this is a wholly different approach.
    • tbd Metascore
    • 82 Critic Score
    It’s lovely, it’s cheap, and it’s longer than you might expect.
    • tbd Metascore
    • 82 Critic Score
    It’s worth adding that it’s all presented in a tiny, two-colour rectangle in the middle of your screen, and looks lovely. The art is incredibly simple, but this belies the detail in the animations, the movements, and the perfect sound effects. This could have been much more throw-away, and still worked, and I love that it’s not. It is definitely a shame that the text is so incomprehensible, because it’d have been the cherry on top to have a great little story told as you played. As it is, however, you can just click through it.
    • tbd Metascore
    • 80 Critic Score
    I’m not entirely sure what earns it the grandiose name! I feel like a completely unnecessary storyline might have been wisely cut at some point, leaving just the mystical title behind, and rather love that. You can imagine your own overly-grand reason for pointing light in specific directions as you play. And play it you should.
    • tbd Metascore
    • 82 Critic Score
    Overwhelmed‘s presentation is great, feeling very slick and modern, yet with ingenious nods to the genre’s history through its colour choices and ship designs. (And yes, I mean the real history, the one preceding a hidden bonus game in 2003’s Project Gotham Racing.) This absolutely doesn’t have the life-changing profundity of Geometry Wars, but not is it trying to. Instead, this is six brilliant little arcade vignettes, each compelling and compulsive, that form an excellent cohesive hole. And all the work of one guy – Paul Giovannini – but for the music by Mathieu “Richie” Dubois. My magical powers remain unchallenged.

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