Buried Treasure's Scores

  • Games
For 211 reviews, this publication has graded:
  • 45% higher than the average critic
  • 49% same as the average critic
  • 6% lower than the average critic
On average, this publication grades 7.9 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 95 There is no game : Wrong dimension
Lowest review score: 54 Aefen Fall
Score distribution:
  1. Negative: 0 out of 211
214 game reviews
    • tbd Metascore
    • 93 Critic Score
    This game is such a total delight. It’s warm, meaningful, and packed with whimsy. (Toby III, Holmes’ new pet dog, can talk, although of course no humans can understand him. A stuffed bear in the background of one small scene can be talked to, too, for a lovely little extra.) Exploring the love between Holmes and Watson could have been so clumsy, but not a foot is put wrong, the result so heartwarming and truthful...I don’t know how this game came to exist, nor how it has gone so completely under the radar. This is, improbably, primarily the work of one person–Helen Greetham. She has written, programmed and drawn the entire game, and I think legitimately added to the Holmesian canon in a way so much of the post-copyright contributions fail to achieve. This is my perfect ending to the tales of Holmes and Watson, and I’m so delighted to have played it.
    • tbd Metascore
    • 93 Critic Score
    If you’re reading and you work on a gaming site, trust me, this is great, you’re going to love it. And everyone else, you’re going to love it too!
    • tbd Metascore
    • 82 Critic Score
    Keep things in perspective: this obviously isn’t No Man’s Sky. It’s a small indie game with a far more limited scope, and a far greater desire to tell you an interesting tale. (There’s a very generous demo, too.) But it’s such a massive achievement, the aesthetic is wonderful (including excellent music), and it entirely entwined me in its compelling loops. Loved it.
    • tbd Metascore
    • 70 Critic Score
    Clearly it’s your call if you want to spend a tenner on a game that I’ve enjoyed with all manner of qualifications. But I genuinely believe the game is getting better as players feed back the issues, and despite the narrative bumpiness, I love these sorts of entry-level WYSIWYG hacking sims. I also love that Dunke put so much work into this, even if some more is needed.
    • tbd Metascore
    • 91 Critic Score
    I’m thrilled with Nurikabe World, and I’m so delighted I went back through my Wishlist to rediscover it. It introduces all the complexity of this logic puzzle with smart design, alerting you to specific rules or useful techniques across its first few dozen levels, but reaching a difficulty that is rewarding for long-time aficionados. And it’s so pretty! I really can’t stress enough how pretty it is.
    • tbd Metascore
    • 87 Critic Score
    I’m so impressed with Cipher Zero, and how much extra work has gone into every tiny element of its presentation, let alone the brilliance of the puzzle design. It’s so rewarding to figure out what a new symbol means, and then to solve ever more complex puzzles as it re-introduces old rules into the new. There are an extraordinary 373 levels in total, and I’m just a fraction through that right now. And, honestly, I’d just gotten completely stuck–I’m so pleased I can scrub that video and figure out progression now.
    • tbd Metascore
    • 86 Critic Score
    It makes me so happy that games this smart and unique get made. Which other Lovecraft-meets-70s horror game set in betwixt-war Italy have you played recently? And Beyond Booleans has more to come, with The Tragic Loss of M. Slazak due some time soon.
    • tbd Metascore
    • 81 Critic Score
    This sense of dreadfulness is taken further by how absolutely nothing else in the game is OK, either. Stewie doesn’t exactly stand out in this company, the motel’s guests barely any better, while the local area is broken, falling apart, and riddled with abandoned horrors. It’s all so bleak, so hopeless. The chief cop is corrupt running a protection racket, there’s a dead body in the local diner’s freezer, the rivers are all filthy and poisoned… But you’re using the vinegar on the rusty lever to release the potatoes! It’s an adventure game! Sure, the falling potatoes were meant to be the means of killing a prisoner, but everyone involved seems to have died before anyone got around to it, the prisoner included. But it’s a fun game with puzzles!
    • tbd Metascore
    • 80 Critic Score
    This is a fantastic piece of work, and a satisfying experience in its own right. There’s a solid couple of hours of game here, that I’d have been happy to have paid for (although perhaps then more annoyed by the lack of resolution), that honestly should be all any indie publisher needs to throw money. And for us, it’s a fascinating experience, unlike anything else I’ve played.
    • tbd Metascore
    • 90 Critic Score
    I adore the art, the retro sound effects and music, and its presentation throughout. But the standout feature by miles is the ingenuity of the puzzles. There’s no combat here, no call for reflexes or timing – just super-solid puzzles that’ll make you gasp when you eventually figure them out. Chronoquartz is a proper all-time treat.
    • tbd Metascore
    • 78 Critic Score
    The Amateur Deity Society is a splendid thing, combining interactive fiction with point-n-click in such an inventive and successful way. I don’t know developer Robert Carlson’s plans, but if there were a way to make this Godot-based game an engine others could use to script their own adventures, it could lead to something extraordinary. In the meantime, I really do recommend grabbing this for a fun short story told in an intriguing way.
    • tbd Metascore
    • 86 Critic Score
    So temper exaggerative notions based on such comparisons, because this is after all a solo indie project. And a brilliant one, that manages to combine its crafting loops with a fun, surprising story and a constant sense of satisfying progress. It also delivers a great ending, with a tense climactic finish, and then the good nature to allow you to return to before that moment to continue on surviving in your base should that be your jam.
    • tbd Metascore
    • 81 Critic Score
    It’s that maturity that has stuck with me. That this is a cozy-game rug-pull is a treat, but despite only being two or three hours long, it’s the characters who have really stuck with me long after finishing. One frog called Liv especially, who in most other games would be played as a cranky old lady to patronise, but here is a force. I once knew a Liv – Jean her name was, she died at around 90, and I only met her when she was in her 80s, and she was the most splendid curmudgeon I ever spent so much time with.
    • tbd Metascore
    • 81 Critic Score
    I had a lovely time with this especially interesting approach to the genre. Had it just been chapter 4 alone as a short adventure I’d have still been recommending this, but that it has the other four excellent conceits around it makes it into something novel and delightful.

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