Buried Treasure's Scores

  • Games
For 210 reviews, this publication has graded:
  • 46% higher than the average critic
  • 49% same as the average critic
  • 5% lower than the average critic
On average, this publication grades 7.9 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 95 There is no game : Wrong dimension
Lowest review score: 54 Aefen Fall
Score distribution:
  1. Negative: 0 out of 210
213 game reviews
    • tbd Metascore
    • 70 Critic Score
    Clearly it’s your call if you want to spend a tenner on a game that I’ve enjoyed with all manner of qualifications. But I genuinely believe the game is getting better as players feed back the issues, and despite the narrative bumpiness, I love these sorts of entry-level WYSIWYG hacking sims. I also love that Dunke put so much work into this, even if some more is needed.
    • tbd Metascore
    • 68 Critic Score
    This is a wisp of a game, but I just had fun playing it, and that’s the real criteria for inclusion.
    • 69 Metascore
    • 73 Critic Score
    There’s no depth here, no sense of ambition to do anything novel with the genre. But it’s just a good time, and picking out super-long-distance headshots is never not satisfying. Don’t expect to have your life changed, but do expect some 90s-ish FPS entertainment.
    • tbd Metascore
    • 71 Critic Score
    I want you to buy it and play it. I want you to see all the clever things it does, all the lovely surprises, all the silly moments. But I don’t want to recommend you do that, then you play it and say, “But hey, it just doesn’t make sense – and also I wish he’d have gotten a theatre school friend to do the voice over.” You know that already, go in and enjoy it anyway. And heck, it’s £1.50. You’d spend more on a glass of Coke.
    • tbd Metascore
    • 54 Critic Score
    In another universe this got picked up by Valve and became the next Portal. In this one, it’s a buggy release on Steam that I feel shouldn’t be priced. Or at the very least, be in Early Access. But gosh, it’s impressive.
    • tbd Metascore
    • 73 Critic Score
    It’s a shame that there will only be bug fixes from now on – it’d be great to see this embellish into a bigger, more complex idea. Also, I would love to see a change where only one mouse button moves the screen around, as it’s currently tricky to move branches and leaves without accidentally moving about. But there’s definitely enough right now for your weeny £4, and it’s captured me (and oddly, my 6yo) for a decent amount of time. Ooh, and as I type a thunderstorm is rolling in over my latest tree.
    • tbd Metascore
    • 67 Critic Score
    It’s free! It’s a bit like Hexcells! It needs the ridiculous decision to have left-click move the puzzle fixed immediately! But it’s definitely worth bringing to your attention.
    • 59 Metascore
    • 72 Critic Score
    It’s a worthwhile couple of hours. It’s always spooky, sometimes scary, and as I’ve said over and again, the creatures are incredible.
    • tbd Metascore
    • 68 Critic Score
    There’s something utterly charming about this kitchen table FMV gaming. It’s am-dram, with sound levels all over the place, friends-and-family casting, incredibly terrible CGI, and the sort of story that barely holds together in the most fun way.
    • 75 Metascore
    • 74 Critic Score
    No, it’s no great science fiction classic, but it’s a bright, silly tale with what were once one of the best ever Whovian enemies, managing to be scary once more. (I shall never forgive Moffatt for the Statue Of Liberty. Ever.) And at just a fiver on PC, or three quid on phones, it’s a good two or three hours of distracting fun.
    • tbd Metascore
    • 72 Critic Score
    But do check this out, because it’s an original approach to a familiar genre, and one people with cleverer brains than mine are certain to enjoy. Also, it has a super-chilled jazzy soundtrack that I love.
    • tbd Metascore
    • 68 Critic Score
    Honestly, I don’t find The Highway to be quite as compelling as his other games. Certainly not for its art and design, which is pixel-perfect, with brilliant lighting, surprises and incredible timing. I just find the loosey-goosey super-ambiguous Twilight Zone thing a bit too distancing, and I think the final moment in this is a bit flat. However, it seems everyone else who’s ever written about it strongly disagrees with me, so you may well too.
    • tbd Metascore
    • 73 Critic Score
    I just adore the art, which is what caught my eye first of all. Monochrome, 2.5D, with a sort of pop art aesthetic. And there are some lovely details within that, especially the intricate reloading animations on the pistol.
    • tbd Metascore
    • 68 Critic Score
    What I think stands out most about this is the way story is used as a commodity, while also being ingredients in the telling of its own story.
    • tbd Metascore
    • 74 Critic Score
    Booth outstays its own conceit, but is so often excellent along the way I still want others to experience it. Until it loses its head, it’s a smart reinterpretation of 1984, an intelligent commentary on the current state of certain rather large dictator-run nations, and an ingenious evolution of the Papers Please concept. Right up until it isn’t any more.
    • 76 Metascore
    • 64 Critic Score
    I’ve worried before when criticising such tales that I might be undermining the real-life experiences of a creator, who is trying to process through their creation. I feel reasonably secure that no one has ever gone through a situation as ridiculous as what’s eventually depicted here. It’s bothered me.
    • tbd Metascore
    • 69 Critic Score
    With a hefty edit, this could have been a silly but super-fun lost-phone-meets-hacking adventure. As it is, it’s woefully bloated, but still has that super-fun game inside it.
    • tbd Metascore
    • 68 Critic Score
    It’s funny when it’s not being annoying, and fun when it’s not being fiddly. And with 50 of these stupid levels for just £4, it’s hard to make a big fuss. Because, and I just want to be sure that I’ve conveyed this information, it’s the metaphysical dilemmas of pasta.
    • tbd Metascore
    • 61 Critic Score
    It’s a short-ish game, perhaps two or three hours. For the first half of that, I was pretty convinced we had a gem here, a completely bonkers gem. By the second half, as the threads began to unravel to a subatomic level, I began to suspect we had a sparkly stone someone had coloured in with a felt tip pen. It was hard to mind.
    • 73 Metascore
    • 73 Critic Score
    That aside, this is a very decent first-person puzzle game, albeit heavily weighed down by its derivative nature, that constant sense that you’re playing ideas from other games pasted together. However, when there doesn’t appear to be another Portal or Talos Principle coming along any time soon, this is a great scratch for anyone with that itch.
    • tbd Metascore
    • 74 Critic Score
    This is an often fantastic adventure game, with some really surprisingly deep puzzles, incredible art, and a combat system that survives the wholly inappropriate engine in which it’s built. And its atmosphere will certainly stick with me. Congeal with me, perhaps.

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