British GQ's Scores

  • Games
For 0 reviews, this publication has graded:
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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  2. Mixed: 0 out of
  3. Negative: 0 out of
51 game reviews
    • 82 Metascore
    • Critic Score
    I am so glad Death Stranding exists. It’s serenely beautiful and conceptually fascinating, while also being frequently tedious and at worst, completely laborious...An experience of visual wonder and quite incredible ideas; an impossible elevator pitch, somehow brought to fruition; something that you have to experience for yourself, just to see if you like it. All brought down by the underpinnings of a game isn’t refined enough in its core mechanics or coherent enough in its narrative delivery to justify the hubristic run-time.
    • 80 Metascore
    • Critic Score
    So yes, I spent the majority of my weekend just downloading the game. And no, I don’t think that’s anything close to excusable for any release, let alone such a mainstream, big-budget game. But Modern Warfare’s slower, more deliberate pace leads to an experience that feels very different to and more intense than the slew of recent Call Of Duty iterations. Just be prepared to spend a long time staring at a download bar.
    • 86 Metascore
    • Critic Score
    These fights are where the game’s most obvious issue – its controls – also rears its head every now and then. Those controls are much, much better than they were on 3DS, but still remain a bit tricky when playing portably. However, despite a few niggling frustrations when fighting key bosses, they never really tarnish what is a wonderful slapstick delight housed in Nintendo’s most exquisitely detailed location in years.
    • 87 Metascore
    • Critic Score
    It’s a beautiful retread, capturing the toy-town essence of one of Link’s most obscure and off-the-wall adventures in his history.
    • 78 Metascore
    • Critic Score
    Borderlands 3’s script is stuck somewhere in the past, a place we’d rather not revisit, and it makes no apologies for it. I sort of admire it for that, but I think that’s only because the rest of the game makes up for its loudmouthed pitfalls, and because I can – unlike that annoying friend who thinks they’re funny – turn its volume down when it all gets a bit much.
    • 88 Metascore
    • Critic Score
    Your only choice is to retry and improve, and the game makes these re-treads worthwhile by accompanying the action with a pop soundtrack that’s an absolute pleasure. Stream it on Spotify if you don’t believe me.
    • 85 Metascore
    • Critic Score
    We often – perhaps unfairly – think of portable mobile games as inferior to ‘proper’ games. In the past, it’s only really Nintendo that has managed to make handheld games feel as big and expansive as what you can play on PS4 or Xbox, with the only exceptions being previous generation games like Skyrim being ported into handheld form. Switcher is a big and bold challenge to that notion, and it should be commended as such.
    • 85 Metascore
    • Critic Score
    It’s in those big, explorative scenarios that Outer Wilds really shines brighter than anything else this year. The sky-high storms. The crumbling, black-hole planet. An ever-exploding sun. More secrets I daren’t spoil here for you to discover yourself. It’s a space game that knows what it means to design something truly alien by hand. Therein, I think, lies the wonder that size, numbers, and procedural generation cannot capture.
    • 82 Metascore
    • Critic Score
    Delightfully weird.
    • 84 Metascore
    • Critic Score
    It’s just sort of fine. Gears looks, sounds and clearly wants so desperately to be what we hoped it would be. But it also never finds a narrative focus to pin everything onto, and it feels very much like every Gears game that has come before it. After thirteen years of the series, it's a bit of a let down, especially for anyone expecting a revolutionary leap.
    • 73 Metascore
    • Critic Score
    Combat is so well constructed that it really serves to highlight how much could’ve been done to streamline Rage 2 into something more disciplined – not necessarily a linear shooter, but something more contained so that the superlative heights of its wild gunplay cut through the comparatively tame open-world filler more consistently.
    • 71 Metascore
    • Critic Score
    A disappointing dud among the litany of quite remarkable recent PlayStation exclusives. After epics such as God Of War, Spider-Man and Horizon Zero Dawn, this is a game that wavers between boring and frustrating. A game that’s had more than enough time in development, and which has such uninspired design choices at its core, that more time probably wouldn’t have solved them. Days Gone simply doesn’t offer anything sufficiently fresh or interesting to carry it to the finish line.
    • 90 Metascore
    • Critic Score
    Sekiro: Shadows Die Twice is unrelentingly tough. It is also seriously brilliant...Sekiro manages to be the tightest FROM game to date. Its ideas coalesce so impressively that it’s hard not to be won over by its wonderfully frenetic combat, gorgeously crafted Japanese fantasy world, and its lean, ruthless focus that makes it the most immediately ‘accessible’ game of its kind to date; one that kept me going even when I considered giving up.
    • 59 Metascore
    • Critic Score
    Anthem has proven to be perhaps even more derivative than expected. Boring guns, lacklustre mission design and really uninspired storytelling belie a team that we know can do much, much better. [12 Hour Impressions]
    • 60 Metascore
    • Critic Score
    These developers missed the fact that Crackdown’s genius wasn’t in providing an almost endless number of arcane things to find, but in the reward for finding them – namely, wonder-giving abilities. The plague of collectibles has, in recent years, had a wearying effect: never have video games felt more like work.
    • 82 Metascore
    • Critic Score
    The result is a game that, while achingly beautiful to look at, seems to be creaking at the seams. Bigger levels don’t mean richer or more interesting ones, and the expansion results in a game that feels more empty, rather than one that feels more epic in scope. The grass is always greener, and this exodus to the surface proves it. Let us go back underground already.
    • 91 Metascore
    • Critic Score
    If there’s one issue I have with the game, it’s that the deliciously explosive headshots, which spray brain and skull across the walls and floors, are so hard to achieve. Too many times have I had to waste four or five shells trying to take a zombie down with accurate headshots, only for them to get back up again, head still intact. In a game about maiming the undead, it seems a disappointing imbalance. But I suppose the fact that this is my biggest gripe with a remake of a two decade old game says it all.
    • 97 Metascore
    • Critic Score
    This is a generation-defining release...It's a landmark moment for the open world genre, and for the medium as a whole.
    • 84 Metascore
    • Critic Score
    Providing you’re willing to persist with the tough nature of its opening hours, Dark Souls is one of the most rewarding games ever. And the challenge never truly lets up – you just learn to manage it. It’s not a special remaster but it is, still, a very special game.
    • 78 Metascore
    • Critic Score
    That’s the biggest issue with Detroit. Whether you’re playing as Connor, Kara or Markus – the latter of which forms the bulk of the central storyline, but is by far the least intriguing character in the game – the game only scratches the surface of the themes it explores.
    • 94 Metascore
    • Critic Score
    It’s bravura game-making – a single-shot production that extends across 30-or-more hours, boasting some peerless direction and wonderful performances. The cinematic decision to keep everything in one continuous shot, the camera constantly in motion, means you never leave Kratos’ side. It’s a choice that makes for the most personal God Of War to date, perhaps the most personal game of its kind.
    • British GQ

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