AtomicGamer's Scores
- Games
For 872 reviews, this publication has graded:
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74% higher than the average critic
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5% same as the average critic
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21% lower than the average critic
On average, this publication grades 7.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 82
| Highest review score: | The Next Big Thing | |
|---|---|---|
| Lowest review score: | Rogue Warrior |
Score distribution:
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Positive: 698 out of 872
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Mixed: 162 out of 872
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Negative: 12 out of 872
872
game
reviews
- By Date
- By Critic Score
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- Critic Score
The tough part about judging Gran Turismo 6 is that it's clear that Polyphony Digital put an overwhelming amount of effort and love into their latest game, and the challenge between you and the road is better than ever. But much of the effort put in is not what its millions of fans will appreciate or value, especially when it comes at the cost of leaving some of the game's most frustrating issues almost completely untouched.- AtomicGamer
- Posted Dec 20, 2013
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Simply put, while Rivals can be fun with the right people and in the right doses on the right platforms, it is very poorly suited to PC gaming.- AtomicGamer
- Posted Nov 25, 2013
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It's the perfect example of a video game status quo being maintained if I've ever seen it, and if there's one game series that desperately needs better than that after nearly a decade, it's Call of Duty.- AtomicGamer
- Posted Nov 13, 2013
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The additions that Tate Multimedia have added are interesting and the chaotic scenes you traverse are entertaining - or at least they are the first few times - but I have to keep coming back to those frame rate issues. Jump in if you've got a powerful video card, but if not, just hold off, watch the UTF page on Steam, and see if any improvements come along.- AtomicGamer
- Posted Oct 6, 2013
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Although Episodes 1-3 had flaws, they also had spirit, creativity, and the ability to grab your emotions by the throat. By contrast, Episode 4: The Cain Killer lacks tension, feels sloppily conceived, hastily made, and worst of all, lets its narrative weaknesses set it up for equally damning gameplay shortcomings.- AtomicGamer
- Posted Sep 25, 2013
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So here we go: Remember Me will either be remembered for being a flawed start of an original and probably eventually very fulfilling and fun game franchise, or forgotten for its reminder of many tired video game tropes that we hope developers can start finally retiring soon. I hope it's the former, but I fear it'll more likely be the latter.- AtomicGamer
- Posted Jun 5, 2013
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This is not a game that was ever going to ingratiate itself well to Super Serious Video Game Critics, but I think that in the right frame of mind and with the right people, it can prove to be a hell of a lot of fun.- AtomicGamer
- Posted May 28, 2013
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Zeno Clash II isn't amazing, but for twenty bucks, it gets the job done - if only barely.- AtomicGamer
- Posted May 6, 2013
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It sounds good, but frankly, it just doesn't seem like developer Digital Extremes were able (or allowed) to put forth the time, money, or ingenuity to make anything but a Starfleet-themed cooperative shooter, complete with extreme use of cover-based gunfights, silly mini-games, or bad AI - all of which are generally considered hallmarks of a mediocre action game.- AtomicGamer
- Posted Apr 25, 2013
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The biggest issue with Dead Island Riptide is that it's a glorified expansion pack sold at nearly full price ($40 US on PC, $50 on consoles); there's nothing wrong with a developer doing this if they're adding lots of features and are building on top of a near-universally beloved game, but the simple fact is that neither of those conditions really apply here.- AtomicGamer
- Posted Apr 22, 2013
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SimCity is a brilliant, accessible yet very deep game - at no point do we deny this conclusion. But for now, EA's infrastructure makes it a sometimes-broken, severely disappointing example of how good intentions with regards to DRM, monetization, and anti-piracy can backfire and create problems for gamers and publishers alike.- AtomicGamer
- Posted Mar 9, 2013
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It comes off less as a product made of art and design and gameplay and excitement, and more like an entry on a balance sheet, a simple fulfillment of a contract, or a footnote on an investor conference call. I know that both EA and Crytek can do better, and I hope that's their plan for their next project.- AtomicGamer
- Posted Feb 27, 2013
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As the Outcasts go, however, you're not really missing much if you just leave them behind.- AtomicGamer
- Posted Jan 29, 2013
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Hammerlock is a decent DLC pack, but with Gearbox farming out some of this work, I'm hoping that means they've got something bigger and even more interesting in the works for post-releaseBL2 support.- AtomicGamer
- Posted Jan 22, 2013
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Earth Defense Force 2017 is not really a good looking game, nor is its sound anything to hold in high regard, but it gets a lot of its gameplay right, and somehow this quirky title always seems to show up at just the right time on a system to let us know that yes, loot-heavy action RPGs are still a total blast to play - even if other publishers out there haven't bothered to fulfill our wishes for more of them.- AtomicGamer
- Posted Jan 16, 2013
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There are some nice nuances and a couple of "neutral"-type choices that can be made, but overall I'm not impressed with any of the possible end results, not when this DLC costs a rather princely sum of $15.- AtomicGamer
- Posted Dec 11, 2012
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All of the Infinity Engine games are brilliant pieces of work that still stand out from the RPG pack more than a decade after their release dates, and here Overhaul Games made a perfectly competent "port" of the game that started it all. But it costs twenty bucks, and that's too much when you can get the original version with the same Tales of the Sword Coast expansion pack over at GOG for half the price - even less when it goes on sale - and a few minutes of installing mods gets you to nearly the same point.- AtomicGamer
- Posted Dec 5, 2012
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Hitman: Absolution's insistence on putting Agent 47 on the run can often get in the way of what made the series so fun in the past, and the lack of a manual save system undermines the kind of goofing around and experimentation that made past games so enjoyable.- AtomicGamer
- Posted Nov 19, 2012
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Those looking for a stroll, a punch, and a bow down memory lane will enjoy the many throwbacks to the original, but even those gamers will likely come away at least a little disappointed.- AtomicGamer
- Posted Nov 12, 2012
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In the end, Painkiller HD is only a half-measure, and it doesn't do everything it could have to modernize the classic fast-paced action of the original. It's worth the twenty bucks if the overhaul you want is visual, but otherwise, it's best to pass.- AtomicGamer
- Posted Nov 3, 2012
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I feel that Danger Close is a talented, dedicated and well-meaning studio and I do hope they can stay together and make more games, but at this point, I think it's probably a good idea that EA helps them come up with a new IP or new style of game. This current revival of Medal of Honor just isn't working out.- AtomicGamer
- Posted Oct 29, 2012
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There's nothing really wrong with DOA5 and it's certainly an improvement over its predecessors, but I was expecting more from the first Dead or Alive game to come out in nearly seven years.- AtomicGamer
- Posted Sep 28, 2012
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It seems doubtful that this port of an already inhospitable game will make many new fans, especially with the kind of treatment it got in the conversion to PC, but there will be some that will swear by it as one of the best games made in a very long time. If you think there's any chance at all that you'll be one of those people, then you owe it to yourself to drop the cash and find out.- AtomicGamer
- Posted Aug 29, 2012
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Is Dawnguard worth your money? Yes because it's more Skyrim, no because it's really only that: a bit more Skyrim. For twenty bucks, I was expecting more.- AtomicGamer
- Posted Aug 9, 2012
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To ask so much of gamers here in 2012, especially when there's such great competition out there, means that they should be delivering a game that's exciting to play, easy to get into, deep when people get to the endgame, and well-rounded in nearly all aspects - and I can't say that they've done that. This game is damn good in concept but it falters in the execution.- AtomicGamer
- Posted Jul 14, 2012
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Pick it up if you're a serious Japanese action fan, but if not, then at least wait until it's on sale.- AtomicGamer
- Posted Jul 10, 2012
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It's got decent motion controls that give you a unique handle on the action, and while the cartoonish nature and linear structure won't put this game anywhere near the likes of Skyrim (or even Fable) on the RPG halls of fame, PS Move owners have plenty of reasons to go ahead and give Sorcery a go.- AtomicGamer
- Posted May 29, 2012
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Risen 2 is another ambitious effort from one of Germany's most well-known game developers, but once again it is dragged down by combat that doesn't really ever feel right, and it's kind of sad to see so much effort and talent go into their games when some of the fundamentals have been ignored for so many years.- AtomicGamer
- Posted Apr 23, 2012
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Sure, the PC version looks prettier in high-res and runs at a higher frame rate, but it feels like the game's logic can barely keep up with the fast frame rates I was getting, causing an unsettling jerky feeling throughout the game - even though the frame rates were doing just fine.- AtomicGamer
- Posted Mar 31, 2012
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While Impostors is a blast to play for a good several hours at least, it lacks those few rudimentary building blocks that gives PC games the types of communities that last for years. It's unfortunate, too, because this game deserves better.- AtomicGamer
- Posted Feb 27, 2012
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