Adventure Gamers' Scores

  • Games
For 1,432 reviews, this publication has graded:
  • 39% higher than the average critic
  • 20% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 L.A. Noire
Lowest review score: 20 Druuna: Morbus Gravis
Score distribution:
1455 game reviews
    • tbd Metascore
    • 40 Critic Score
    In summary, CSI: Deadly Intent is an entirely lacklustre game. The return to traditional form will please those put off by the casual surprise of last year, but even that enthusiasm won’t last for long.
    • 66 Metascore
    • 40 Critic Score
    Fans of CSI-type games may find it makes the grade, but for everyone else, there’s just not enough here to warrant much of a look.
    • 51 Metascore
    • 40 Critic Score
    Apart from a few pulse-pounding moments in an otherwise generic haunted house story, the weakest link in Silver Chains is that it’s just not very scary or engaging enough to survive as an adventure game otherwise.
    • tbd Metascore
    • 40 Critic Score
    While the puzzles are genuinely decent, only the most die-hard puzzle fanatics will likely be willing to play Dark Room a single time through, let alone all three times it will take to see everything it has to offer. For most gamers, the negatives will vastly outweigh the positives in the lackluster first episode of this horror/sci-fi adventure series.
    • 54 Metascore
    • 40 Critic Score
    No evolution here; just a splicing of new and old, resulting in more frustration than fun.
    • 64 Metascore
    • 40 Critic Score
    The many Nancy Drew fans and DS adventure gamers may be interested in this title, but I can’t really recommend it to any audience. Even for a younger gamer, the repetitive gameplay will likely get boring before the end, and the tedium will quickly be felt by a more seasoned adventure gamer.
    • 48 Metascore
    • 40 Critic Score
    As a first-person platformer, Unknown Fate has some interesting ideas; as an adventure game it is ultimately a frustrating experience.
    • 53 Metascore
    • 40 Critic Score
    Series fans may get a mild kick out of the latest case for Lindsay and the gang, but few others will find the point of exploring these Crimes of Passion, as there’s just not enough of significance to seek out here.
    • 53 Metascore
    • 40 Critic Score
    With decent art and sound design, as well as simple and generally straightforward gameplay, the news certainly isn’t all bad, but Detective Hayseed falls far short of the grand Hollywood standards it espouses. If you’re really in the mood for some crude humor (that’s actually funny), you’d be better off picking up an old copy of Leisure Suit Larry instead.
    • 57 Metascore
    • 40 Critic Score
    Bloodshore delivers what it advertises: as a true interactive movie, it provides some decent schlock here and there, but ultimately its narrative and characters come up lacking.
    • tbd Metascore
    • 40 Critic Score
    It’s based on a fun idea and setting, but Jerry McPartlin isn’t nearly ambitious enough or committed enough to its humor to leave any lasting impact. What a drag.
    • tbd Metascore
    • 40 Critic Score
    The superficial use of Asian motifs and a playable dog protagonist aren’t enough to flesh out the universal themes of life and death in the stylish but extremely short Don’t Disturb.
    • 49 Metascore
    • 40 Critic Score
    Eleusis starts off promisingly enough, but well-appointed graphics can’t make up for the lackluster story and generally poor gameplay.
    • tbd Metascore
    • 40 Critic Score
    Magnus Failure has an interesting setting with a fairly decent little set of partly illogical puzzles to solve, but really not much more than that.
    • tbd Metascore
    • 40 Critic Score
    With a lot of gimmicky, trial-and-error-based audio puzzles connected by a bit of light exploration, Lisssn has little to recommend it save for those who like poking and prodding things just to see what happens.
    • 61 Metascore
    • 40 Critic Score
    Fans of the show will enjoy it as a quick diversion; hardcore adventure fans will definitely not get their money's worth.
    • 47 Metascore
    • 40 Critic Score
    There is very little about CSI: Fatal Conspiracy that would appeal to non-fans of the series.
    • 62 Metascore
    • 40 Critic Score
    The Sundew is very nice to look at and attempts to use its cyberpunk setting to cover intriguing thematic ground, but its story, gameplay and presentation come up short in just about every other way that matters.
    • 56 Metascore
    • 40 Critic Score
    Next Life is fairly lengthy, probably 15+ hours of playtime, but it's not quality time because of the abundance of backtracking and slow animations.
    • tbd Metascore
    • 40 Critic Score
    Cheeky thrills and the occasional picturesque vista can’t mask the fact that Museum: Volumes I and II feel more like incomplete sketches of a game, and not a complete picture. Each can be diverting for the very short time they last, but neither ever really fulfills the promise of what could have been.
    • 56 Metascore
    • 40 Critic Score
    In spite of all the similarities, Miami Law turned out to be a better game than Jake Hunter: Detective Chronicles—but not by much. Miami Law has higher production values and a more ambitious scope, but overall these games share a surprising number of pitfalls, which leaves me wondering who they were designed for.
    • tbd Metascore
    • 40 Critic Score
    “Planet of Aping Better Movies” might be a better title for Last Frontier, a beautiful but barely interactive “us vs. them” tale whose simplistic choices negate the benefit of experiencing the conflict from both sides.
    • tbd Metascore
    • 40 Critic Score
    Lone McLonegan has all the throwback trappings of a Golden Age point-and-click adventure with a welcome Wild West setting, but lacks an understanding of what made those classics work, resulting in a pointless, tedious outing.
    • 55 Metascore
    • 40 Critic Score
    There's some real scares to be found, but illogical puzzles and a confusing plot make Anna a different kind of horror to play.
    • tbd Metascore
    • 40 Critic Score
    The frustrating issues in Westmark Manor’s design aren’t game-breaking, but they take too much focus away from its better aspects and place the spotlight squarely on areas that should be afterthoughts at best.
    • 49 Metascore
    • 40 Critic Score
    Even so, while the tragic backstory is worth seeing through and the cell phone concept is novel for a while, all that’s left beyond that is a poorly-paced exploration in the dark, punctuated by a series of startling yet repetitive ghost encounters. So unless that’s your idea of a good time, this is one number that’s probably not worth picking up.
    • 53 Metascore
    • 40 Critic Score
    It's easy to pick up and play in short bursts, which does suit a handheld if you're looking for a budget time-waster, but in the end, this body of evidence should steer most people away from a game that's guilty of sucking all the life out of its own potential.
    • 68 Metascore
    • 40 Critic Score
    Regardless, the gorgeous look and feel of the game is poorly served by bad design decisions and ultimately fails as an enjoyable experience.
    • 61 Metascore
    • 40 Critic Score
    Play this game if you enjoy feeling hopeless and frustrated or are just plain curious as to how a game would specifically seek to bring about such a feeling. Otherwise, you'd be wise not to bother.
    • tbd Metascore
    • 40 Critic Score
    With little more to offer than superficial weirdness and pretty polygons in this series debut, it’s best to wait and see where Catmouth Island goes before investing any time in this underwhelming adventure.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Tequila Works delivers again with The Invisible Hours, giving players an intriguing voyeur role in a genuinely interesting mystery populated by an unforgettable cast. Doing it all in VR is just the icing on the cake.
    • tbd Metascore
    • Critic Score
    Hiveswap: Act 2 can be a little slow in places and doesn’t take us very far in the overall story, but it’s nevertheless a charming and beautiful point-and-click adventure set in a fully fleshed-out, intriguing alien world.
    • tbd Metascore
    • Critic Score
    Destination Primus Vita‘s shallow puzzles are buoyed by lush, creative visuals and a thoughtful story to make for a fun exercise in exploration and discovery in this first-person, character-driven narrative through a high-tech ethereal dreamscape.
    • tbd Metascore
    • Critic Score
    Lovers of point-and-click adventures should enjoy the funny and compelling first installment of tiny & Tall: Gleipnir, providing you can overlook some broken English and perhaps the occasional glitch.
    • tbd Metascore
    • Critic Score
    Code 7’s thoughtful combination of hacking sim mechanics and modernized text adventure set the stage for a compelling sci-fi drama. If future installments are as good as the free prologue and first commercial episode, Code 7 is one cyberpunk indie you won’t want to miss.
    • tbd Metascore
    • Critic Score
    Buck Bradley Comic Adventure 2: The Sand and the Techno-pyramid is a beautiful point-and-click adventure that unfortunately has too many flaws to be as endearing as the comic book-styled graphics.
    • 76 Metascore
    • Critic Score
    Done Running is a strong opener for Clementine’s final story, successfully exploring the theme of motherhood while providing the usual dose of zombies and human drama.
    • tbd Metascore
    • Critic Score
    Come Back has potential, but a compelling theme and pleasing art style can’t save this first episode from feeling a little unsatisfying, both as a game and a narrative.
    • tbd Metascore
    • Critic Score
    Despite an underwhelming ending, Harvester of Dreams’s strong start, intriguing main setting and attention to little details makes this an enchanting journey to embark on.
    • 80 Metascore
    • Critic Score
    With a compelling fraternal relationship at its core and a challenging journey ahead, Roads is a positive and promising evolution for the Life Is Strange franchise.
    • 60 Metascore
    • Critic Score
    Although Freakpocalypse – Part 1: Hall Pass to Hell ends a little prematurely, this pun-packed and polished traditional point-and-click series debut should appeal both to fans of the Cyanide & Happiness web comic and genre aficionados looking for a fun cartoon-styled adventure.
    • tbd Metascore
    • Critic Score
    A visually appealing futuristic adventure, the debut installment of Mad Cat’s World is unfortunately heavily hindered by its bland script and poor localization.
    • tbd Metascore
    • Critic Score
    Joyfess is a pleasant series introduction on the surface, with compelling artwork and a nicely designed world, but its lacklustre game mechanics and story delivery make it hard to endorse for now as an unfinished product.
    • tbd Metascore
    • Critic Score
    From Beyond’s designers do a formidable job recreating a nostalgic MacVenture feel while avoiding most retro pitfalls. But until we get a more substantial entry in the series, there simply isn’t enough here to be satisfied just yet, no matter how well it all works.
    • 79 Metascore
    • Critic Score
    More personal family drama than superhero extravaganza, The Awesome Adventures of Captain Spirit packs most of its punch in the quiet emotional moments that make it well worth a couple hours to play.
    • tbd Metascore
    • Critic Score
    Along with a number of rough edges, Elea’s attempts at surrealism on a spaceship prevent this first-person explorer from delivering a compelling narrative experience in its episodic debut.
    • tbd Metascore
    • Critic Score
    Unapologetically aping Ridley Scott’s Alien, the debut installment of The Outpost Nine seeks like-minded fans who yearn for a bygone era of sci-fi. The devotion to a tried-and-true formula ultimately steals away a lot of potential, though a decent foundation is constructed for future episodes to improve upon.
    • tbd Metascore
    • Critic Score
    Bear With Me‘s DLC prequel episode The Lost Robots is an entertaining addition to the Paper City universe, with plenty of stylish laughs surrounding an intriguing whodunit.
    • tbd Metascore
    • Critic Score
    Despite some technical issues, Boreal Tenebrae constructs a thoughtful narrative via solid writing and retro horror art design that remains entertaining throughout, though its abrupt ending leaves us without any closure.
    • 77 Metascore
    • Critic Score
    More choice-driven visual novel than pure adventure, the first half Herald‘s four parts is admirable in many ways, with memorable characters and a slow-burning story that sucks you in and successfully tackles heavy topics without losing its charm.
    • 44 Metascore
    • Critic Score
    While the story and entertaining characters will keep you engaged until the end of The Uncertain: Light at the End, you will still need to wait for the next episode to (hopefully) discover who wins the battle between humans and robots.

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