Absolute Games' Scores

  • Games
For 694 reviews, this publication has graded:
  • 23% higher than the average critic
  • 5% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 95 Crusader Kings II: Sword of Islam
Lowest review score: 1 FlatOut 3: Chaos & Destruction
Score distribution:
694 game reviews
    • 94 Metascore
    • 74 Critic Score
    Remove the ho-hum gunplay, and the rest is an interactive action movie that's decent enough for one walkthrough. Don’t go for seconds, though. And if you’re still craving for a space opera fix by the time you’re done with Mass Effect 2, better rent all five seasons of Babylon 5.
    • 91 Metascore
    • 70 Critic Score
    Zero - that's how many fresh ideas Killzone 2 brings to the table. Had it been released alongside Soldier of Fortune or Medal of Honor: Allied Assault, it would have made a big fuss. Today, after Call of Duty 4, Gears of War 2 and Half-Life 2: Episode Two, its gameplay looks weak. Very few enemy variations, cliched situations repeat over and over again, and there is not enough story to fill a Saturday morning cartoon.
    • 91 Metascore
    • 71 Critic Score
    Halo: Reach is not a breakthrough, yet it's a clear showcase of Bungie's creative growth. The game is hardly a "must buy" – its single-player campaign is way too short and uneven in quality, while multiplayer has very little room for expansion besides map packs and useless character decorations. But with that said, Reach is worthy of your attention for a couple of evenings.
    • 90 Metascore
    • 68 Critic Score
    Chinatown Wars is not an evolution, but a step back. The same city, the same gameplay, the almost forgotten top-down camera angle, cardboard clichés starring as main characters. This is the first GTA game that I didn’t want to explore.
    • 89 Metascore
    • 66 Critic Score
    Borderlands 2 is awfully simplistic as a first-person shooter, and it's not deep enough for an action/RPG game.
    • 89 Metascore
    • 66 Critic Score
    Look past the glitz of technical achievements, richly designed sets, ostensibly interactive environments, and you will see the real L.A. Noire – a vapid adventure with a hole-ridden plot, a boring unsympathetic hero, and rough stitches in places where content should be.
    • 89 Metascore
    • 70 Critic Score
    Infinity Blade 2 is akin to a game of chess where the player is taking down enemy pieces one by one. This time, we can move around the board both vertically and diagonally, and getting to the end-play will take you more than 90 minutes. Alas, the formula is still too simple, and Chair will have to do something about that in the inevitable Infinity Blade 3.
    • 89 Metascore
    • 66 Critic Score
    Look past the glitz of technical achievements, richly designed sets, ostensibly interactive environments, and you will see the real L.A. Noire – a vapid adventure with a hole-ridden plot, a boring unsympathetic hero, and rough stitches in places where content should be.
    • 88 Metascore
    • 71 Critic Score
    BioShock 2 is a sequel inspired not by the Muses, but by quarterly financial reports.
    • 88 Metascore
    • 74 Critic Score
    Once again, Gameloft made a compilation of the best moments from other studios' first-person shooters.
    • 88 Metascore
    • 68 Critic Score
    I'm sure that for some of you this product will be more than enough to kill some time after a hard day's work, to meet up with your friends online, to drown in nostalgia, reminiscing about great action/RPGs of yore... Yet it's a Blizzard game we're talking about, and, as such, it was expected to be better than just a rehash of old ideas. Instead of bringing the genre to the next step of its evolution, Diablo 3 dwells on the past.
    • 87 Metascore
    • 67 Critic Score
    Infinity Blade as it stands now is simply an intriguing test of a very promising technology. I'm not sure that you'll get your $6 of fun from Infinity Blade, but if you want to impress your friends, this is the app to buy.
    • 87 Metascore
    • 55 Critic Score
    Dead Space for iOS is a game with a simple design born on a Procrustean bed of budgetary and technical constraints, although its creators did their best to recreate the atmosphere of the big console brethren.
    • 87 Metascore
    • 72 Critic Score
    I could give Resistance 2 complete absolution if it had truly spectacular gameplay. It's a pity it doesn’t. Insomniac simply built a scenic railway from point A to point B, put stunning CGI videos here and there, and rested.
    • 87 Metascore
    • 69 Critic Score
    Adrenaline-filled, lightning-fast battles are so exciting that I'm willing to forgive Bayonetta for its clumsy, clichéd storyline, awkward camera and dubious soundtrack. The only thing that’s beyond forgiveness is horrendous quality of the PS3 port.
    • 86 Metascore
    • 65 Critic Score
    A relatively successful attempt to liven up a (still) mediocre game.
    • 86 Metascore
    • 67 Critic Score
    The first fruit of Zynga's "new model of partnership" really shows what modern mobile devices are capable of, but as far as the gameplay goes, the world of Horn is empty and lacks fresh ideas.
    • 86 Metascore
    • 73 Critic Score
    Crytek's motto is "Maximum Game". Alas, Crysis 2 is anything but. Well, it happens when you activate the "Maximum Profit" mode instead of "Maximum Creativity".
    • 86 Metascore
    • 69 Critic Score
    In the attempt to capture the feel of a Hollywood movie, the developers went so far that they completely turned Call of Duty into a mindless run from one objective marker to another. There is a mediocre on-rails shooter under all these blurry visual effects and nice music, a game no better than Secret Service or Code of Honor 3. It just looks and sounds nicer than its low-budget brethren. Multiplayer is the only worthy thing about Modern Warfare 2.
    • 86 Metascore
    • 67 Critic Score
    Looks like Codemasters really struggled with DiRT 3, piece by piece cutting everything that could have saved this game from going off the cliff.
    • 85 Metascore
    • 65 Critic Score
    Conviction is just a casual-oriented actioneer with simplistic gameplay mechanic and big-budget production values.
    • 85 Metascore
    • 70 Critic Score
    This NFS/Burnout hybrid reminds me of Split/Second – it is simple, fast, spectacular, and lasts a week at best.
    • 85 Metascore
    • 65 Critic Score
    Autumn Dynasty is a bright spot in a sea of faceless tower defense clones, but it doesn't hold up when compared to a decent RTS game. Everything is too predictable and simple.
    • 85 Metascore
    • 68 Critic Score
    It is almost a masterpiece and a horrifying example of bad Japanese game design at the same time. But, if you want to be challenged, get Dark Souls, and you will discover a very captivating RPG.
    • 85 Metascore
    • 70 Critic Score
    Frozen Synapse is no rival to full-fledged tactical strategy games, but it's an ideal time-killer for a lunch break.
    • 85 Metascore
    • 57 Critic Score
    In 2007, Ubisoft sent to Africa a whole team of Far Cry 2 developers so they could record sounds, take pictures and soak in the spirit of "Heart of Darkness". Judging by the promotional videos, the guys had the time of their lives. It's a pity that the game fails to convey even the tiniest fracture of their emotions.
    • 84 Metascore
    • 70 Critic Score
    Volition wrote a more or less coherent story, squeezed 101% out of the "sandbox minigame compilation" concept, improved the physics engine, and finally made a decent PC version, but the end result feels too derivative and forced. The surprisingly short single-player campaign (15 hours if you're not trying to comb an entire map) doesn't help.
    • 84 Metascore
    • 70 Critic Score
    To avoid the risks while working on an expensive next-gen sequel to Resident Evil 4, Capcom recycled the previous game. The developers moved the action from Spain to Africa, replaced Leon Kennedy with Chris Redfield, brought back Albert “Duke Nukem” Wesker as the main baddie, added co-op, and rested. Look past the pretty graphics, and you will see a shameless clone.
    • 84 Metascore
    • 60 Critic Score
    Battlefield 1943 is the best multiplayer shooter for XBLA and PSN, but only by virtue of having no formidable competitors, except for the crippled CellFactor: Psychokinetic Wars.
    • 84 Metascore
    • 70 Critic Score
    Excellent helicopter controls and highly polished code are, unfortunately, the only things that put Just Cause 2 above the other GTA clones. If you’re in the mood for silly fun, the game’s simple “jump-shoot-explode” routine will be more than enough, but it could have been much more than that.

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