1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 71 Metascore
    • 70 Critic Score
    If you've been craving the flavor of hot ion bolts and heat seekers, but can't bear to reinstall Freelancer yet again, DarkStar One should hit the proverbial spot.
    • 72 Metascore
    • 70 Critic Score
    Hardcore (read: non-American) fans will find it vapid, but those same fans are far better served by "Winning Eleven."
    • 80 Metascore
    • 70 Critic Score
    If anything, Sing and Dance is a good idea on paper, but absolutely flawed in its execution. Arrows are laid side-by-side, making the more difficult patterns a pain to read correctly, and having to focus on scrolling arrows while watching your singing pattern (to make sure the game is recognizing it correctly) is incredibly counter-intuitive.
    • 59 Metascore
    • 70 Critic Score
    The presentation is straightforward and functional, but it doesn't pull any punches about what it is -- a training application with a very specific purpose. It accomplishes that perfectly well -- just make sure that you're expecting gratification through progress and not just mindless enjoyment.
    • 74 Metascore
    • 70 Critic Score
    Exploration and variety take a backseat to the constant stream of jokes (an unavoidable trade-off, given the series' episodic nature). Everything else is unmitigated and unapologetic fluff -- the joy is in Sam and Max's wit, after all -- and seasoned adventure gamers might find the game too simple to really sink their teeth into.
    • 75 Metascore
    • 70 Critic Score
    Surprising enough as it is for a modern strategy title, the lack of any multiplayer support rubs the last bit of salt in the wounds for a title that could have benefited so much from human competition to cover its weaknesses.
    • 64 Metascore
    • 70 Critic Score
    The gameplay isn't as rich as it could have been, and it generally doesn't live up to the stature of the classic PSone title, which is disappointing, but the smooth action, appealing graphics, and funny dialogue warrant this game a passing grade.
    • 67 Metascore
    • 70 Critic Score
    For those fanatic collect-a-thon types, we can easily see the game taking upwards of 60 hours to max out all characters and skills. And that's really what it comes down to.
    • 81 Metascore
    • 70 Critic Score
    Sure, "GTA"'s story and sense of humor were pretty infantile most of the time, but it was still damn funny and did a bang-up job of satirizing American pop culture and consumerism. In Saints Row, however, it all feels obligatory. Like it was something they just had to do, and the result is pretty lifeless.
    • 68 Metascore
    • 70 Critic Score
    Since the game mechanic is so straightforward, BlowOut is a very good game to pick up and play for short periods of time without losing ground. Aside from occasional frustrations, it's cheap, mindless shooting fun.
    • 73 Metascore
    • 70 Critic Score
    Spike, through their years of crafting this intricate milieu, has given the fans what they wanted: a fun, exciting portrayal mirroring the spirit and ferociousness of Dragon Ball Z.
    • 74 Metascore
    • 70 Critic Score
    Majesco and Taito keep the classic Bust-A-Move gameplay intact while offering a few addictive new modes.
    • 78 Metascore
    • 70 Critic Score
    It's a tougher -- and leaner -- game than its older expansion-pack siblings, but isn't starting your own business all about being the toughest and leanest?
    • 75 Metascore
    • 70 Critic Score
    The controls hold up better than in most platformers, the levels are well-designed, and your character has a good repertoire of attacks.
    • 75 Metascore
    • 70 Critic Score
    And all that loading is double-whammy. Not only does it increase the length of each game, it puts a heavy drain on the battery. You probably won't make it all the way over the hills and through the woods to grandmother's house playing Madden PSP on one charge, much less if you turn on the Wi-Fi adapter.
    • 68 Metascore
    • 70 Critic Score
    Maxis hasn't changed the game drastically and shouldn't have to for an expansion pack that is adding a new (and cute!) perspective to an already solid game.
    • 79 Metascore
    • 70 Critic Score
    The game's tightly focused plotting and puzzles work great in three-hour chunks and keep it free of the rampant illogic that most graphic adventures eventually succumb to&at least, when you consider the weird world that Sam and Max inhabit.
    • 77 Metascore
    • 70 Critic Score
    There's just something about raising hell and experience points in Dark Alliance II that makes it more addictive than any of the Dark Alliance clones out there.
    • 74 Metascore
    • 70 Critic Score
    It sounds cool on paper, but there's really no telling as to which weapon choices will result in which evolutions, so the entire feature becomes essentially useless to anyone but the truly hardcore who will play through several times.
    • 70 Metascore
    • 70 Critic Score
    The landscapes have opened up tremendously, the controls have been tightened, and the graphics have improved. They're not great, but serviceable.
    • 77 Metascore
    • 70 Critic Score
    The controls hold up better than in most platformers, the levels are well-designed, and your character has a good repertoire of attacks. There's a lot of variety, too.
    • 74 Metascore
    • 70 Critic Score
    Come for the intricate and frequently difficult single-player mode; stay for the entertainingly goofy minigames guaranteed to hook your most obstinate nongaming loved ones.
    • 77 Metascore
    • 70 Critic Score
    The control scheme is definitely the selling point here (tossing people around never felt more fun). However, for those who already own some incarnation of this series this comes as guarded approval. Ask yourself: How many times do you need to escort the Don to the hospital or take out the Barzini family before it feels too old?
    • 76 Metascore
    • 70 Critic Score
    Almost everything about this anthology speaks of class, care, and quality, and the ability to play several of the series' "missing" chapters should be more than enough for any American Gradius fan to take the plunge.
    • 75 Metascore
    • 70 Critic Score
    Though it certainly isn't without its flaws, Defiance stands as a solid title that fans of "Devil May Cry" and even the recent "Castlevania: Lament of Innocence" should have plenty of fun with.
    • 83 Metascore
    • 70 Critic Score
    Yes, it targets a small audience, but it hits a bull's-eye.
    • 78 Metascore
    • 70 Critic Score
    It's safe to say it's an above-average game and is certainly playable, but remains some way short of the best the genre has to offer.
    • 70 Metascore
    • 70 Critic Score
    Despite its lack of an online versus mode, Shin Budokai is a solid fighting game, even giving other PSP fighters -- namely Capcom's "Street Fighter Alpha 3 MAX" and "Darkstalkers Chronicle: The Chaos Tower" -- a run for their money.
    • 77 Metascore
    • 70 Critic Score
    Like its namesake color, Black is bold in its simplicity, an elemental force that makes a strong, singular statement: It intends to be the most adrenaline-pumping, testosterone-infused shooter ever. And in that regard, it succeeds.
    • 78 Metascore
    • 70 Critic Score
    There's just something about raising hell and experience points in Dark Alliance II that makes it more addictive than any of the Dark Alliance clones out there.

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