1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 94 Metascore
    • 100 Critic Score
    BioShock remains one of the most impressive and (if you never had the chance to play spiritual predecessor "System Shock 2") fresh first-person shooters around.
    • 94 Metascore
    • 91 Critic Score
    Mass Effect 2 is a fantastic game regardless of platform, and anyone who doesn't own an Xbox 360 should definitely experience it on PS3. Nevertheless, the 360 version is still the way to go. The continuity of customization offered by the dozens of decision links between the first two games were easily the most satisfying thing about ME2, and that's largely lost on PS3.
    • 94 Metascore
    • 100 Critic Score
    Each stage is memorable...They all combine for an unforgettable adventure through 36 hectic, desperate hours of a group of soldiers' lives...A visual and visceral masterpiece.
    • 94 Metascore
    • 90 Critic Score
    Oblivion is easily the finest open-ended RPG to date. It lacks the out-of-the-box crippling technical issues of every other Elder Scrolls game, looks great, and delivers on every promise Bethesda made during its development.
    • 94 Metascore
    • 95 Critic Score
    With proven mechanics, brilliant visuals and sound, a satisfying campaign, and robust multiplayer, COD4 is one of the best FPS packages of the year -- no small feat, considering the competition.
    • 94 Metascore
    • 100 Critic Score
    It's hard to imagine a feature of this game that someone won't love... Sure, no one aspect of the game is life-changing on its own, but perhaps the package as a whole is. After all, Halo 3 has enough content to keep you stuck to your controller for weeks, if not months or even years.
    • 94 Metascore
    • 100 Critic Score
    If it were simply the original Ninja Gaiden with just some mission modes tacked on, it would still be worth full price. But chiming in at around $30 with new missions, new difficulty settings, new cinemas and new costumes to unlock -- on top of the already-awesome, original game -- it's practically a steal. Uncompromising and unabridged, Ninja Gaiden Black shows you how reissues could and should be done.
    • 94 Metascore
    • 90 Critic Score
    Much like that infamous Japanese MMORPG, Oblivion promises total freedom of character generation but fails to deliver that perfectly.
    • 94 Metascore
    • 100 Critic Score
    Capcom and DIMPS have done an amazing job with Street Fighter 4. It's obvious from front to back that the people working on this game knew the legacy they were contending with, and found the guts to finish this project with conviction. This is no mere copycat; this is a proud new addition. It's a bold, confident fighter that celebrates its heritage while bringing fresh, new ideas to the table, arriving in a remarkably complete package that -- if this were the last Street Fighter to ever be created -- earns its rightful place in the series' canon.
    • 94 Metascore
    • 95 Critic Score
    The potential and flexibility offered by the game's eReader support alone makes the previous Mario Advance titles look like rip-offs in comparison. Unless you're allergic to replay value and quality game design, you need this game.
    • 94 Metascore
    • 100 Critic Score
    Ubisoft's obvious dedication and purity of vision shines through in every single minute that you're playing. It never seems to get old, it's rarely frustrating, and delivers its payload of stealth, action, strategy and exploration right on target. If there's a more complete gaming experience on Xbox, I've yet to see it.
    • 94 Metascore
    • 90 Critic Score
    The Takedown system is what makes the already pretty good Burnout series amazing... Burnout 3 delivers the purest hit of <I>awesome</I> so far this year.
    • 94 Metascore
    • 100 Critic Score
    Actually being able to see what's in front of you without having to stop and enter the first-person viewpoint is a godsend.
    • 94 Metascore
    • 100 Critic Score
    Mixing real-world locations with bombastic set-pieces MW2 continues the guided, thrill-ride experiences of its predecessor, and adds even more depth to its multiplayer offerings. It might not have fixed all the problems from the first game, but there's just so much quality content packed into this game that it will almost certainly be one of the most-played games in your library for a long time to come.
    • 94 Metascore
    • 91 Critic Score
    The MGS4 conundrum is this: The further you play into the game, the less you actually play. Surrendering so much control to make way for movie sequences is galling, especially when the dialogue makes such a big deal about freedom and free will...Despite this gradual decay, though, MGS4 is absolutely a great game. The second half may lack sorely in comparison to the innovative, immersive brilliance of the first, but only because those early portions reach such inspiring heights.
    • 94 Metascore
    • 100 Critic Score
    One of the few games out there that is equally fun for 10 seconds or for 10 hours.
    • 94 Metascore
    • 90 Critic Score
    From the mellow sounds of Leonard Nimoy's narration to the polished world view that allows you to smoothly scroll from satellite view to up-close and personal, this is the consummate update of a classic.
    • 93 Metascore
    • 90 Critic Score
    The Takedown system is what makes the already pretty good Burnout series amazing... Burnout 3 delivers the purest hit of <I>awesome</I> so far this year.
    • 93 Metascore
    • 100 Critic Score
    Brawl is a good game, with solid controls, a lot of options, and not-much-better-than-the-last-one-graphics. For the uninterested gamer, it's a curious diversion. For the Nintendo fanatic, Super Smash Bros. Brawl is like manna from heaven.
    • 93 Metascore
    • 100 Critic Score
    Company of Heroes seizes the bloated WWII genre by its tail and wags until years of excess bunkum sloughs off -- what's left is lean, mean, and a triumph for company-level tactics. The more you dig in, the more it gives back, and the less you care that it's another bout of Allied vs. Axis action.
    • 93 Metascore
    • 95 Critic Score
    The camera and movement control are still the best in any stealth game, the scenes you come across are just as exciting, and the overall experience is superb.
    • 93 Metascore
    • 91 Critic Score
    Chinatown Wars is what I expected -- it takes an understandable few steps back from GTA4, but also takes a couple forward (a touch screen can do that). It's a well-honed "core" GTA on the handheld, not merely a one-to-one clone of its console parents.
    • 93 Metascore
    • 100 Critic Score
    Where previous iterations amounted to ports and bizarre 3D interpretations, Pac-Man CE managed to merge classic, addictive gameplay with a high-definition, modern touch.
    • 93 Metascore
    • 90 Critic Score
    It's a brilliant collage of smooth, polished gameplay, solid netcode, unadulterated diversity, and a frenetic pacing few games can rival.
    • 93 Metascore
    • 100 Critic Score
    Excellent but intellectually limited as a puzzle-platformer, Braid is made truly divine with emotional depth and a bittersweet humanity -- a monumentally relevant game that speaks highly of its creators and their potential audience's tolerance for new ideas. To say nothing of an absolutely brilliant, emotionally devastating "ending" that proves that time isn't really that malleable after all.
    • 93 Metascore
    • 95 Critic Score
    There are a few brilliant core improvements, such as the beautifully implemented grappling system that lets you swing around with your blades. But for the most part, the game's best features are context-specific things rather than features that change or improve the title as a whole...A stellar example of what can be done when a developer focuses on telling a story and lets that drive the game.
    • 93 Metascore
    • 91 Critic Score
    I doubt it will completely repopularize the genre as we once knew it, since the world has moved on in the past decade or so. But StarCraft 2 does have mainstream gamers talking about build orders and micromanagement, which is honestly something I never thought I would hear again. Just in that, I consider StarCraft 2 a minor miracle.
    • 93 Metascore
    • 100 Critic Score
    Capcom and DIMPS have done an amazing job with Street Fighter 4. It's obvious from front to back that the people working on this game knew the legacy they were contending with, and found the guts to finish this project with conviction. This is no mere copycat; this is a proud new addition. It's a bold, confident fighter that celebrates its heritage while bringing fresh, new ideas to the table, arriving in a remarkably complete package that -- if this were the last Street Fighter to ever be created -- earns its rightful place in the series' canon.
    • 93 Metascore
    • 100 Critic Score
    Meanwhile, Minecraft, with all its flaws and quirks, has already joined Super Mario Brothers, Wolfenstein 3D, and Tetris in the pantheon of games that prototyped an entire genre.
    • 93 Metascore
    • 90 Critic Score
    The entire production is treated with reverence and class, and this goes to show that you definitely do not always need the latest and greatest hardware for great gaming experiences. What you need is a dedicated development team, a distinct sense of style independent of processing power, and polished execution and interpretations of proven ideas.

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