Every Ratchet & Clank Game, Ranked Worst to Best
Created nearly 20 years ago by Insomniac Games, the combat-laced buddy platformer franchise Ratchet & Clank has been charming gamers on Sony platforms ever since with its mix of humor, heart, story development, and over-the-top, cartoon-style action spanning multiple genres, outliving its main rival, Naughty Dog's similar Jak and Daxter series.
In the gallery on this page, we rank every* Ratchet & Clank game to date by Metascore, from worst- to best-reviewed. Some R&C games were issued on multiple platforms, and rather than clutter our list with countless versions of the same game, we limited our selection as follows:
• In general, the first release of each title is included.
• If a title was released simultaneously on multiple platforms, we only included the version that received the highest quantity of reviews from professional critics.
• If a title was later ported to other platforms, those ports are not included ...
• ... but if a title was substantially remade for another later-generation platform, the remake is treated as a separate game and included in our rankings. (We're looking at you, PS4 version of Ratchet & Clank.)
* We have omitted the 2005 cellphone (but not smartphone) game Going Mobile, which was not covered on Metacritic. (GameSpot has a review if you are curious.)
All photos courtesy of Sony Interactive Entertainment unless otherwise indicated.
PlayStation 3, 2008
The second (and lowest-scoring) title in the PS3-exclusive, single-player-only "Future" saga, the bargain-priced Quest for Booty was more stopgap than full-fledged game, lacking a physical release (in America) and clocking in at just 3-4 hours of gameplay. Booty featured a light/dark dynamic that required the use of creatures known as Heliogrubs to illuminate murky areas and expose enemies hiding within. Reviews were fairly good despite the game's short length, though (as always) there were some complaints that the latest R&C adventure was simply more of the same.
“Insomniac has stripped away every inch of slack, delivering a consistently entertaining title where platforming nestles tightly against puzzle solving and hugs shooting sections.” —Edge Magazine