- Publisher: Ubisoft
- Release Date: Mar 14, 2006
Summary:
This latest chapter marks the return to the franchise's roots by reintroducing the deeply strategic and tactical gameplay synonymous with the Rainbow Six name, while incorporating classic in-game elements such as vintage maps and weapons, all rebuilt using today's technology. Rainbow Six Critical Hour's storyline bids on nostalgia as John Clark retires and passes the torch to Ding Chavez. Chosen by fans, eight single-player missions from the original Rainbow Six and Rogue Spear games return, revamped with today's technology. Return to tactical gameplay: Through slower pacing and an enhanced combat model, strategic planning is the central element of gameplay. Advanced combat model: Choose your steps wisely as your actions could mean the difference between life and death. Weapon accuracy is affected by in-game maneuvers and events such as running, crouching, standing still or firing while injured. Rainbow Six Critical Hour comes equipped with a superior multiplayer experience, including the revolutionary Persistent Elite Creation (P.E.C.) mode, as well as the new and innovative Assassin and Free-for-All modes. Close-quarter battles: Maps in narrow corridors with non-linear level design challenge even the most tactical of gamers, increasing the importance of the infamous one-shot kill. From Idaho to Venice, Mexico City to Siberia, team Rainbow travels the world to serve and protect the innocent from terrorist threats.
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| Rating: | M |
|---|---|
| Developer: | Ubisoft Quebec |
| Genre(s): | Action, Shooter, First-Person, Tactical, Modern |
| Number of Players: | 1-16 Players |
| ESRB Descriptors: | Blood Language Violence |
| Sound: | Dolby Digital 5.1 |
| Offline Modes: | Cooperative |
| Connectivity: | System Link |
| Special Controllers: | Microphone |
| Online Modes: | Competitive Cooperative Team Oriented |
| Number of Online Players: | 16 Players Online |
| Split Screen Offline Players: | 4 Players |
| Split Screen Online Players: | 4 Players |
| Cast | Credit |
|---|---|
| Mario Brodeur | Technical Director |
| Stephane Labrecque | Lead Artist |
| Marc Tardif | Modeler And HUD |
| Nathalie Marineau | Texture Artist |
| Martin Lauzier | Coordonator/ Associate Producer |
| Francois Paradis | Level Designer |
| Hugo Giard | Level Designer |
| Maxime Brisson | Level Designer |
| Pierre Fortin | Programmer |
| Stephane Brillant | Programmer |
| Martin Lambert | Programmer |
| Mathieu Belanger | Programmer |
| Franc Hauselmann | Lead Programmer |
| Marc Dubreuil | Programmer |
| Patrice lamarche | Data Manager |
| Raymond Samson | Programmer |
| Sebastien Daigneault | Programmer |
| Dominic Gladu-Despatis | Level Artist |
| Annie Dumais | Texture Artist |
| Jerome Guertin | Texture Artist |
| Louis Lemieux | Level Artist |
| Patrick Lessard | Texture Artist |
| Pablo Toscano | Animator |
| Jean-Benoit Lachance | Texture Artist |
| Yanick Picke | Game Designer |
| Patrice Levesque | Level Design |
| Yves Breton | Sound Integrator |
| Yves Breton | Sound Integrator And Designer |
| Alexandre Gouvea | Animator |
| Alexandre Martel | Lead Tester |
| Luc Doucet | Modeler |
| Dominic Poirier | Texture Artist |
| Frank Hauselmann | Lead Programmer |
| Geatan Richard | Producer |
| Guy Parent | Texture Artist |
| Luc Begin | Modeler |
| Louis Rouleau | Level Artist |
| Jean-Noe Morrisette | Programmer |
| Jimmy Lepage | Modeler |
| Jonathan Veillette | Level Artist |
| Julien Tremblay | Level Designer |
| Marc-Andre Jutras | Level Designer |
| Martin Mactaggart | Data Manager |
| Mathieu Boudreau | Modeleur |
| Olivier Monsenego | Programmer |
| Olivier Powell-Blouin | Modeler |
| Philippe Cantin | Programmer |
| Roland Levesque | Level Designer |
| Stephane Cote | Art Director |
| Stephane Fortier | Sound Integrator And Designer |
| Stephanie Rouleau | Menus And HUD |
| Steve Godbout | Programmer |
| Sylvain Royal | Programmer |
| Thierry Dansereau | Level Artist |
| Yannick Lemelin | Level Designer |
| Yannick Piche | Game Designer |
Designer/Producer/Programmer credits provided by GameFAQs.
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