The Warriors
Xbox- Publisher: Rockstar Games
- Release Date: Oct 17, 2005
- Also On: PlayStation 2, PlayStation 4
Summary:
A battle on the streets of New York. The armies of the night number 60,000 strong, and tonight they're all after The Warriors - a street gang wrongly accused of killing a rival gang leader. The Warriors must make their way from one end of New York to their turf on the other side of the city. All that stands between The Warriors and their survival are 20 miles and thousands of street gang members. The army of gangs owns the streets and there's no turning back, they must fight for their lives and learn the meaning of loyalty as danger and uncertainty emerge from the city night. Based on the 1979 Paramount Pictures cult classic movie and developed by Rockstar Toronto, The Warriors expands the stylized cinematic journey of the film into a gritty interactive experience set in 1970s New York.
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| Rating: | M |
|---|---|
| Official Site: | http://www.rockstargames.com/thewarriors/warriors.html |
| Developer: | Rockstar Toronto |
| Genre(s): | Action, Beat-'Em-Up |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Blood Intense Violence Sexual Themes Strong Language Suggestive Themes Use of Alcohol Use of Drugs Use of Drugs and Alcohol |
| Sound: | Dolby Digital 5.1 |
| License: | Movie |
| Offline Modes: | Competitive Cooperative |
| Resolution: | 720p |
| Cast | Credit |
|---|---|
| Robert Mobbs | Programming |
| Kevin Hoare | Technical Director |
| Pete Armstrong | Character Art |
| Greg Bick | Creative Director |
| Sergei Kuprejanov | Lead Design |
| Leigh McRae | Programming |
| David Harris | Cochise |
| Andy Duthie | Design |
| Jonathan Hodge | Character Art |
| Jonathan Hodge | Graphic Design |
| James Humphreys | In-Game Animation |
| John Kim | In-Game Animation |
| Josh Needleman | Design |
| Rob Nelson | Producer |
| John MacPherson | Lead Design |
| Alan Blaine | Design |
| Alan Blaine | Lead Technical Artist |
| Damian Ebanks | Design |
| Matt West | Design |
| Frank Kozuh | Programming |
| Grant Kim | Programming |
| Jon Paul Schelter | Programming |
| Kash Shamim | Programming |
| Matthew Puthiampadavil | Programming |
| Nick Snell | Programming |
| Oscar Valer | Programming |
| Steven Orr | Programming |
| Chris Babic | Lead Level Art |
| Paul MacPherson | Lead Level Art |
| Daniel Ebanks | Level Art |
| Denny Borges | Level Art |
| Yun Kyung Suh | Level Art |
| Luke Shelswell | Level Art |
| Mike Marquis | Level Art |
| Pum Sarai | Level Art |
| Kevin Freitas | Lead Character Art |
| Benjamin Chue | Character Art |
| Abraham Ahmed | In-Game Animation |
| David Saguil | In-Game Animation |
| Dennis Collantes | Cutscene Animation |
| Lui Francisco | Cutscene Animation |
| Rob Elsworthy | Cutscene Animation |
| Steve Donohoe | Sound & Music Design |
| Ephraim Benton | Ash |
| Dorsey Wright | Cleon |
| Kurt Bauccio | Cowboy |
| Tom Waites | Fox |
| Andy Senor | Rembrandt |
| Sekou Campbell | Snow |
| James Remar | Ajax |
| Joe LoTruglio | Vermin |
| Peter Marshall | Level Art |
| Michael Beck | Swan |
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