- Publisher: Microsoft Game Studios
- Release Date: Nov 15, 2001
- Also On: iPhone/iPad, PC
Summary:
Munch, the Gabbit with "odditude," and his sidekick Abe lead an off-beat revolution to save the world. With their sacred land in jeopardy of being destroyed by the greedy Glukkons, Munch and Abe team up to teach those rascals a lesson by using their chanting prowess to control the enemy, arming themselves with wacky weapons, and acquiring power-ups for extra boosts. You can switch between Munch and Abe at anytime to utilize each character's unique abilities and access certain areas.
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| Rating: | T |
|---|---|
| Developer: | Oddworld Inhabitants |
| Genre(s): | Action, Platformer, 3D |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Comic Mischief Violence |
| Sound: | Dolby Digital 5.1 |
| Resolution: | 480p |
| Cast | Credit |
|---|---|
| Lorne Lanning | Character Voices: Abe, Munch, Alf, Mudokons, Humphrey, Irwin, Fu |
| Lorne Lanning | Game Design |
| Lorne Lanning | Game Design |
| Jeff Brown | Game Design |
| Sherry McKenna | Executive Producer |
| Farzad Varahramyan | Sr. Production Designer |
| Scott Easley | Computer Graphics Animators |
| Eric Yiskis | Programming |
| Craig Ewert | Programming |
| Rob Brown | Game Design |
| Rob Brown | Real Time Environments & EFX |
| Dave Moore | Programming |
| Chris Ulm | Assistant Director |
| Sean Miller | Character Voices: Lulu's Valet, The Almighty Rasin, "Tex" Glocks |
| Michael Bross | Character Voices: Lulu, Glukkon, Fuzzle, Vykker, Mudokon |
| Michael Bross | Sound Designer/Composer |
| John Burk | Technical Directors |
| Bernd Kreimeier | Programming |
| Ivan Power | Game Design |
| Ivan Power | Real Time Environments & EFX |
| Mark Ahlin | Game Design |
| Mark Ahlin | Real Time Environments & EFX |
| Shane Keller | Sr. Producer |
| Jason Wood | Programming |
| Maurice Konkle | Chief Operating Officer |
| Lorne Lanning & Chris Ulm | Script |
| Dan Kading | Game Design |
| Jessica Elliott | Game Design |
| Trevor Vass | Game Design |
| Rajeev Nattam | Real Time Environments & EFX |
| Aimee Smith | Real Time Environments & EFX |
| Sean Miller & Kyo Ladopoulos | Animation |
| Raymond Swanland | Production Designers |
| Gautam Babbar & Silvio Aebischer | Production Designers |
| Mauricio Hoffman & Rich McKain | Computer Graphics Animators |
| Matt Aldridge | Technical Directors |
| Ryan Ellis | Technical Directors |
| Marke Pedersen & Iain Morton | Technical Directors |
| Charles Bloom | Programming |
| Thatcher Ulrich | Programming |
| Marc Hernandez | Programming |
| Aaron Pfeiffer | Programming |
| Jonathan Blow | Programming |
| David Goodhue | Programming |
| David Bright | Programming |
| Josh Heeren | Assistant Producers |
| Christopher Leonard & Renee Metzler | Assistant Producers |
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