MX vs. ATV Unleashed
Xbox- Publisher: THQ
- Release Date: Mar 24, 2005
- Also On: PC, PlayStation 2
Summary:
MX vs. ATV Unleashed lets you drive off-road in different vehicles, including ATVs, monster trucks, and sand rails, in an effort to conquer all-new racing challenges. You can compete in new racing events, minigames, or challenges, such as hill climbs, freestyle, gap jumps, and short-track races. Begin a career in single-player mode, or take on your friends in online multiplayer modes. A new "rhythm racing" mode lets you race through the game's nonlinear environments.
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| Rating: | E |
|---|---|
| Developer: | Rainbow Studios |
| Genre(s): | Driving, Racing, Rally / Offroad |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Mild Lyrics |
| Offline Modes: | Competitive |
| Connectivity: | Online System Link |
| Special Controllers: | Headset |
| Online Modes: | Competitive |
| Resolution: | 1080i |
| Number of Online Players: | 6 Players Online |
| Customization: | Custom Soundtracks |
| Compatibility: | Plays on Xbox 360 |
| Cast | Credit |
|---|---|
| Dennis Booth | Director Of Technology |
| Dave Dwire | Environmental Artist/Track Design |
| Rick Baltman | Technology Programming |
| Nick Koziupa | Director Of Design |
| Panya Inversin | Environmental Artist |
| Michael Klucher | Tools Programming |
| Brian Coonce | Lead Game Designer |
| Robert Baumsteiger | Executive Producer |
| Pete Reich | Game Programming |
| Robert Kinnaman | Environmental Artist/Track Design |
| Brent Ashe | Graphic Design |
| David Baker | Graphic Design |
| Graham Wood | Producer |
| Leanne Pacek | Associate Producer |
| Brad Doan | Director Of Art & Animation |
| Scott Thode | Project Manager |
| Elliott Olson | Lead Technical Designer |
| John Marnell | Game Programming |
| Danny Keys | Environmental Artist |
| Scott Whitworth | Environmental Artist |
| Mike Mamula | Track Design |
| Robert Munoz | Track Design |
| Chris Gabrish | Modeling Artist |
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