- Publisher: Rockstar Games
- Release Date: Apr 11, 2005
- Also On: PlayStation 2
Summary:
The third installment in the Midnight Club series arrives with more speed, choices, and chrome than previous editions. Midnight Club 3: DUB Edition delivers fast, open-city racing in Atlanta, San Diego, and Detroit, complete with eight-player online competition and vehicle customization. Now you can drive authentic SUVs, import tuners, muscle cars, choppers, and luxury rides, as well as upgrade their rims, trims, and more.
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| Rating: | E10+ |
|---|---|
| Developer: | Rockstar San Diego |
| Genre(s): | Driving, Racing, GT / Street |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Mild Language Mild Violence |
| Sound: | Dolby Digital 5.1 |
| Connectivity: | Online System Link |
| Special Controllers: | Headset |
| Resolution: | 480p |
| Number of Online Players: | 8 Players Online |
| Customization: | Custom Soundtracks Downloadable Content |
| Cast | Credit |
|---|---|
| Tom Shepherd | XBOX Live & Networking Support |
| Mark Robinson | Technical Director |
| Craig Duman | Lead Sound Designer |
| Eric Smith | Producer |
| Scott Stoabs | Lead Artist |
| Garrett Flynn | Lighting |
| Ryan Broley | Lighting |
| Ron Suverkrop | 3d City Artists |
| Mary Ann O'Leary | 2d Artist |
| Glen Hernandez | Producer |
| Jay Panek | Senior Producer |
| Jeremy Jessup | Audio |
| Marshall Ross | UI/FE Artists |
| Kouros Moghaddam | Lead Vehicle Artist |
| Jeff Whitcher | Sound Design |
| Eric Lin | Character Models |
| James Graham | 3d Vehicle Artists |
| Matt Clyne | Lighting |
| John Wang | 3d Vehicle Artists |
| Bobby Milly | Character Models |
| Kirk Boornazian | Cinematography |
| Gilbert Sandejas | Game Designers |
| Mark Beazley | Stats & Networking UI |
| George Davis | Lighting |
| Kris Roberts | Vehicle Tuning |
| Ted Carson | Lead Programmer |
| Ted Carson | Opponent AI |
| Gunter Erhart | Career AI & Game Logic |
| Ben Padget | Visual Effects |
| Devan Hammack | Garage & Race Editor |
| Chris Coffin | Optimization & Microcode |
| David Etherton | Technical Director |
| Mauro Fiore | Lead Designer |
| Troy Bowman | Game Designers |
| David Hong | Art Director |
| Wade Schin | Technical Artist |
| Mike Nagatani | 3d City Artists |
| Jae Kim | Concept Artists |
| Mark Loperfido | Sound Design |
| Yeon-Seon Kim | 3d City Artists |
| Jeffrey J. Roorda | Vehicle Dynamics & Play Control |
| Will Paredes | Tools |
| Robert Suh | Tools |
| Mike Bagley | Game Designers |
| Jeff Junio | Game Designers |
| A.J. Shaw | Game Designers |
| Dave Stinchcomb | Game Designers |
| Michael Currington | Lead Programmer |
| Tim Laubach | Lead Programmer |
| John Gierach | Tools & NAV System |
| Gabriel Liberty | Tolls & Engine Programming |
| Ken Murfitt | Replay & Visual Effects |
| Edgar Acedevo | Lighting |
| Kelby Fuchs | Lighting |
| Patrick Jamaa | Lighting |
| William Kidwell | Lighting |
| Hank Jiang | 3d City Artists |
| David Riewald | 3d City Artists |
| Frank Silas | 3d City Artists |
| Andrew Wilson | 3d City Artists |
| Jun Choi | Animators |
| Nhan Vo | Animators |
| Jason Castagna | Concept Artists |
| David Finlay | 3d Vehicle Artists |
| Jeff Garstecki | 3d Vehicle Artists |
| Brad Nelson | 3d Vehicle Artists |
| Scott Smalley | 3d Vehicle Artists |
| Ben Herrera | Character Models |
| Jerome Lacote | UI/FE Artists |
| Todd Moulton | UI/FE Artists |
| Christian Kjeldsen | Sound Design |
| Steve Von Kampen | Audio Support |
| Yomal Perera | Gapa |
| Tom Hiett | Production Assistant |
| Nathan Carlin | Physics |
| Justin Link | Physics |
| Jack Miller | Audio |
| Joshua Breindel | Audio |
| Kirk Cumming | Lead Animator |
| Tom Carroll | 3d City Artists |
| Race Langcaster | Game Designers |
| Mark Frederickson | Envrionment Designers |
| Jeffery Pidsadny | Envrionment Designers |
| Alecander Ehrath | Downloadable Content & Visual Effects |
| Deanna Vye | 3d City Artists |
| T.K. Chuckry | Animators |
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