Max Payne
Xbox- Publisher: Rockstar Games
- Release Date: Dec 12, 2001
- Also On: iPhone/iPad, PC, PlayStation 2, PlayStation 4
Summary:
Max Payne is a man with nothing to lose--a fugitive undercover cop framed for murder, and now hunted by the cops and the mob. As Payne, you'll uncover plot twists, engage in dramatic "bullet-time" firefights with thugs, and fight your way through an unforgiving New York blizzard. Max can wield a variety of weapons including pistols, submachine guns, shotguns, sniper rifles, grenades, and Molotov cocktails. Prepare yourself for an involving story combined with slick action.
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| Rating: | M |
|---|---|
| Official Site: | http://www.maxpayne.com/ |
| Developer: | neo Software |
| Genre(s): | Action, Shooter, Third-Person, Modern |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Violence |
| Resolution: | 480p |
| Compatibility: | Plays on Xbox 360 |
| Cast | Credit |
|---|---|
| Peter Hajba | Animation |
| Peter Hajba | Texture/Particle Art |
| George Broussard | Producer |
| Markus Stein | Programming Lead |
| Jaakko Lehtinen | Programming |
| Kim Salo | Programming |
| Petri Jarvilehto | Project Lead |
| Sam Lake | Story/Screenplay |
| Sami Vanhatalo | Graphic Design Lead |
| Samuli Viikinen | Level Design Lead |
| Jussi Rasanen | Programming |
| Olli Tervo | Programming |
| Petteri Salo | Programming |
| Aki Maatta | Level Design/Texture |
| Anssi Hyytiainen | Level Design/Cinematics |
| Marty Howe | Level Design |
| Marko Leinonen | Texture |
| Saku Lehtinen | Level Design/Texture/Cinematics |
| Teemu Heinilehto | Texture |
| Scott Miller | Producer |
| Michael Sormann | Art Lead |
| Henry Blafield | Modeling |
| Tobias Sicheritz | Programming Lead |
| Marin Gazzari | Game Design Lead |
Designer/Producer/Programmer credits provided by GameFAQs.
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